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Recreational Forums => Trek Discussion => Topic started by: Daystar70 on October 19, 2009, 07:47:01 AM

Title: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 07:47:01 AM
As i continued work on Star Trek Daystar, One issue i had with The program i was using for the people parts was the pointy ears for the vulcan captain not properly working as a mesh mod. It will work using mods of the TOS era, but not TNG era. I was going to take the time to mod a mod myself to correct this, but upon experimenting test shots with TOS era uniforms, i fell in love with the Nostalgia..i am 89% positive that i will alter the story and setting to be a time between TOS and TMP, and also it may possibly be set in the JJ abrahms Timeline..i realised i may be the first to my knowledge, Fan series to be set in that universe, and that would be interesting to explore as well. If i do this, the Ship will change from an Akira to an Akyazi clas http://bridgecommander.filefront.com/screenshots/File/50363/1

I have used this class before for a TOS 3d comic i did a few years ago. It's basically the Defiant of its time, a pumped up warship. I am changing the captain to the character that was based off myself, and the vulcan to the "weapons officer",as a warship the chair normally associated to a navigator like chekov was, will be weapons control. I will also be using a new, original alien baddie a saurian race who are related to the Gorn, possibly a sub species created by Gorn who mix breeded with another reptilian race after conquering it's native world. Below are a couple of Test shot screencaps of the bridge using the TOS era uniforms.


Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 19, 2009, 02:27:12 PM
what program are you using for those shots?

also, I'd suggest using the AD Akyazi (http://bridgecommander.filefront.com/file/Ad_Akyazi_Class;84433) instead, it's got much higher detail, that's what I used in the shots below (with slight modification).  I can send you a set of blank registry textures if you want.  I even have the old Ships of the Starfleet Akyazi-class book if you need help with technical details.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 02:33:35 PM
The Movies and the expansion:stunts and effects. Its a game/movie making mechinima thats been around a few years made for modding much like BC and thus modders like here,keep it alive, UPDATE- i am possibly going to be using the Red jacket era TMP era, I just succesfully edited the vulcan and other TOS uniforms to REd jacket textures, made klingon foreheads, and sash uniforms tos era, testing more to make a decision, I always loved the Red jackets uniforms the best and 3 of my team in the Daystar project have expressed a desire today to do TMP era possibly make Daystar an Excelsior refit.

The Movies program is outstanding for how much you can do and add. I totally control the camera, the only limitation is the amount of animations usable, but there are plenty of ways to make things seem fresh if you edit carefully.

here is a clip of the program in use from last Daystar preview i had done



Oh TY for offer on registries below the vid is a sample of a quick edit of a constitutions registry i did earlier not perfect but a a test
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 19, 2009, 02:45:28 PM
yeah the Jacket uniforms would probably be a better fit for an Akyazi then the TOS ones anyway, since the Akyazis weren't launched until the 2280s, according to the book.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 02:48:36 PM
The more i think about it I'm leaning Akyazi. I would love those blank name plates..Btw..My buddy just suggested maybe i could do something Only Dc comics  has done before..A MIRROR universe TMP era setting..What do you think? easy enough for me to change Insignias to Terran empire, and i could use my discretion on a skimpy female TMP era version..
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 19, 2009, 04:09:58 PM
that does sound cool.

I put together a quick Daystar Registry for you, it's rendered in poser, but the texture is Bridge commander ready.  I picked the NCC from the SotSF book, it's towards the end of the Akyazi range, before the Arbiters.  In the book, Hull 1045 is one of the ships listed as under construction as of 2290-91, USS Ancylus, if it matters.  I can PM you these textures along with the blanks if you want.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 04:16:08 PM
Wow! Your ACE like yer namesake! That was very kind of you yes send em over  :funny I am having issues with DDS conversion screwing up my Red jacket textures it may take longer than i wanted to nail it i improved it but i have a ways to go. I'm so rusty at fiddling with DDS stupid files lol.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 19, 2009, 04:41:29 PM
what program are you using for the .DDS, I use MWright's DXTbmp, that works pretty well.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 04:47:28 PM
Some Nividia Plugin for Photoshop, i think i figured out my problems, i am just having a trial and error hit and miss with lining up the textures to the map templates for the costumes in the program. But i grabbed a more clear costume to reference and am having better luck lining it up, The TMP era red jackets have more doo kickeys to line up such as the Black trim seam were the jacket opens, the over shoulder rank insignia flap, the belt, the pant trim, if females using skirt varient or not, etc

BTW TYVM name plate looks great!
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 19, 2009, 06:15:35 PM
your welcome.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 07:04:49 PM
Crap. AD Akyashi caused a BSOD.  :( getting rid of it and hoping it reverts.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 19, 2009, 07:09:13 PM
hmm, that's not good, did you install the patch?  Remember, most BSODs are easy to fix.  It's probably a simple typo in the plugin.  It's been a while since I installed this, so I don't remember if I had a problem, although it works now.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 07:16:55 PM
Got it going again after i removed the Custom scripts. On the site its eems i have a common problem with it. I didn't see a patch...

UPDATE oh yes, i had used that patch and still no go.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 19, 2009, 07:19:39 PM
Hmm, could you post a console report?
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 07:24:57 PM
Yeah I have used that patch bro. I know, i know this thread should be trailed over to technical, but i'm not to worried about it, i don't want to spend to much time trying to solve this particular technical mystery it was not critical. I am now leaning towards TOS era with Connie after a few test battles vs Tholians, The sound fx and blue phasers brought such fond memories and nostalgia, My friends and i used to play Starfleet battles and the RPG "prime directive"which is similar to Elite force really, "prime teams", were discussing the possibility of making Daystar take place in aversion of The SFB universe and have a prime team on board instead of macos. There's so much one can do with even TOS that is "different"  :P

Update- One discussion we had was to have the pilot episode a retelling of a FASA trek rpg awesome written adventure called "a Doomsday like any other" which was essentially a sequal to "the Doomsday machine" and had harry mudd and romulans to.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 19, 2009, 07:26:56 PM
yeah, that sounds cool too
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 19, 2009, 10:32:51 PM
OKay i am pretty Sold on TOS Akira after trying that, i tested it and other ships battling a Doomsday machine was awesome. Enterprise Nx-01 was loosely based on the popularity of the Akira class, as an early predessesor desighn, so for a TOS era one i'm simply going to go no furthur with an explanation than the "desighn" has been around and was retro'd in TNG era as a design that makes a sensible warship with heavy torpedoes and shuttle bays for combat purposes.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 20, 2009, 03:49:08 PM


New trailer Up Friends and i hashed out the Revised plot and the ship is a Yamato class Battleship.

The PLot-

2403..The crew of a prometheus class Starship are testing a prototype of a Starfleet Transwarp drive, using Borg technology. When the ship comes under attack by several Tholian warships, they manage to defeat them but are forced to seperate the ship to avert being destroyed by a warp core breach. The breach rips open a temporal Rift, which the Dorsal Section containing surviving crewmembers gets sucked into. Arriving in the 23rd century, They soon realise this is an Altered Timeline, and use their future technology to forge starfleet credentials and Get command of a Starship that should never have existed..a Yamato class Starship "Daystar"..as they forge an uncharted future, They learn the Temporal cold war is at hand in this dilemma, and whoever has crafted this Timeline has sinister motives they decide they must unveil, while trying to Keep Starfleet from becoming suspicious of them, The quadrent is Flung into a war with the Klingons that never should have happened..
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Lionus on October 20, 2009, 04:32:35 PM
Hmmm.. I like it. It has more potential now.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 20, 2009, 04:56:10 PM
Thanks..i had some fun ideas like, KHAN gets off ceti alpha 5 early and becomes an ongoing threat, perhaps an early interaction with the Dominion and the Borg, but i am using some new races as enemies, We will discover one event that changed was the Klingons wiped out this race in our timeline, that in this one was not wiped out, so they grow into a major superpower threat and we suspect the changed timeline was aimed towards restoring that race from Genocide.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Lionus on October 20, 2009, 06:19:58 PM
How about Khan working for Cardassians? that way Federation would have a good reason to have interest in that particular sector, which could lead into finding the wormhole.. but how would you do the TOS/TMP era Dominion ships? and if I don't recall wrong, the Borg weren't a threat even in the delta quadrant back then, they were just starting to emerge..
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 20, 2009, 06:43:04 PM
The agent responsible for the altered timeline would possibly "arrange" to point the Borg towards the federation early like rattling a hornets nets, later on if he sees his plans being thwarted, The early Dominion ships don't necessarily have to have new ship designs, the Dominion seem very one dimensional and simple when creating ships, the technology inside them may improve but  look at for instance, The tholians or the Klingons.they use some of teh same "desighn" hulls but upgrade the technology. Cardassians/Khan good idea, in JJ abrahms Trek i noticed Uhura ask for a "cardassian sunset" drink, i figured JJ made a error as theres no evidence the Cardassians were ever encountered until picards youth, but then the "exact" date the feds and cardassians made first contact i don't believe has been established, it may be that they never had a major hostile occurance until the TNg border wars, then again this doesnt mean it was the "first" war between the two powers, just because they never mentioned one happening they never said "that was teh first" either, but a lot of what happens will be based on a Cascading effect of the timeline, some races like the Ferengi, may have ventured towards fed space earlier if the earlier timeline changes effected their "business oppurtunities"--Heres a hypothetical scenerio to explain my POV-

let's say the klingons for ten years are to badly depleted fleet wise due to a time change, to  stop another race from infiltrating and expanding into their turf. That race may have moved the opposite direction in expanding when klingons were stromnger in teh "correct time" because they feared the klingons might. that race may have done business with the ferengi in a remote area that kept the ferengi fat with business profit and no need "yet" to move looking for new oppurtunity. BUT if that said race was able to infliltrate pushes towards klingon/fed space due to a war reducing the klingons resistance, the ferengi may "look around" in that direction much sooner.

modify- I had a thought "if" i did use the earlier Dominion, i may juist retexture the ships at the very least to 'seem" different, maybe a Rustic colored less Glowy look or something, or even sharper, like "red" paint, hell the Romulans used to use basic hull colors except had the nice bird feather paints, then TNG+ gave them an all Green  love. lol
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 20, 2009, 10:28:08 PM
not bad, although I'm not a fan of the Yamato, I'd use the Federation DN, it looks a bit more functional, the Yamato looks so wide it could take an AU to turn the thing around.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 20, 2009, 11:50:46 PM
The Yamato is similar to the Proxima i like the 2 secondary hulls, like prometheus, it adds more sense to why she has more power to be a beast in battle, i actually like the design myself, the DN is just a connie with a third nacelle and im not a big fan of the connie ,i will always like it as a classic, but I want a ship that truly "Looks" different and i love the Yamatos secondary wrath of khan style pulse phase mixed with the Blue twin beams. So far my fellow team on project like the Yamato best but were gonna keep an open mind, ideally i would love to see a port or remake of the Proxima , even if it has TMP nacelles that can be easily explained away, The time era is about 4 years from when V'ger appeared, i plan casting Lt. well, at this time, Ensign, Ilia the deltan beauty from TMP as a crewmember, i always liked her and want to explore a Deltan crewmember, to me the Deltans were much braver a species than the watered down Betzzoids, it was pretty apparent to ,me when TNg debuted Riker/Troi were Decker/Ilia re-made, they used Phase 2 canned series scxripts at times and some concepts, The deltans sexuality was much more intreresting than how they made Troi "bottled" sensuality, so much more could have been Done to Titilate the adult audience with such a character, the oath of celibacy forced, fascinated me, almost like a reverse Vulcan, theyre SO sensual they need to be restricted on starships for safety reasons..that has so much potential. Anyhow, My explanation of TMP nacelles is not just the fact its a few years from TMP, Some new ships could have easily started experimenting "Beta testing" new designs and equipment, i'd imagine that is how these things happen, a few years of select ships shaking out the Bugs before field wide implementations. Enterprise had juist been refitted in TMP and it seems implied the new nacelles were part of the refit. But before then, i'm sure some ships got them earlier to test.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 21, 2009, 12:04:17 AM
OH Aces, Forgot to mention i used your Daystar Hull plate on the Yamato lol. Looks great ,in the vid you can make out the name o n the nacelles, also taken from your plates i just replaced any numbers and name stuff with yours.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 21, 2009, 03:39:42 AM
cool.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 21, 2009, 03:41:28 AM
Yeah technically it is, But That again does not mean as a new ship it wasn't one of the first to have engineers play around with new designs including the registry fonts. Here is a idea me and one of my team toyed with earlier-

The Yamato/proxima class (whatever,i'll likely call it yamato class ) was a super dreadnaught built when a war betwen the feds and klingons erupted temporarily during that episode when Kirk and that other klingon were "nudered" by the organians and forced peace ended up happening. The Shipwas secretly continued to be built by orders of section 31 influence, and blew itself up testing its overpowered weapons, due to a flaw inthe design. The project was dropped. When Hostilities recently resumed, The daystar, the sister ship of the Yamato, had never been de-commisioned, she was left 90% complete and stored in a secret shipyard. Engineers are working when series begins, to find a solution to the design flaws that caused Yamato to go boom. Enter The Future characters, the chief engineer had to take a common test in the academy where the teachers give the infamous yamato specs to potential engineer specialists and chore them to solve the old design flaw that destroyed the Yamato. Our engineer was one of a few who the computer simulations showed had solved the issue. When the crew gets a feel they are trapped (and i will attempt to explain how temporal agencies finally realised the temporal prime directive was mis-informed as a concept, you cannot alter events in time, it merely creates alternate timelines where it continues in a new direction, but the primary time is uneffected. ) The crew arrange thru hacking starfleet command databases (they have the survived but damaged dorsal section of the prometheus class ship they served on, it has a cloaking device because it was on a top secret experiment mission and was working for section 31,or at least starfleet intelligence), arrange to be key officers assigned to Daystar, and the chief engineer puts his academy Design theory to the test, so that we have a heavy hitting ship we can use as a base of operations along with the hidden dorsal promie, to get the lay of the land, so to speak.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 21, 2009, 03:51:32 AM
well that certainly sounds like a cool idea.  you might want to check out http://usstamerlane.com/ (http://usstamerlane.com/), they've been collaborating on several Primary and alternate universe series set during the TOS period.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 21, 2009, 03:53:30 AM
Sweet! I'll check it out thanks.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Adonis on October 22, 2009, 02:17:11 AM
what program are you using for those shots?

also, I'd suggest using the AD Akyazi (http://bridgecommander.filefront.com/file/Ad_Akyazi_Class;84433) instead, it's got much higher detail, that's what I used in the shots below (with slight modification).  I can send you a set of blank registry textures if you want.  I even have the old Ships of the Starfleet Akyazi-class book if you need help with technical details.

Christ Aces, you could have at least collapsed the mesh properly. The ID map parts on the nacelles show whereas on my own original they're fused back with the nacelle to loose that seam.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 02:24:11 AM
If he Rendered that in poser like he said, it is probably which Rendering option he picked, poser has a ton, like the Firefly Engine. Mapping textures in Poser is different than in almost all other 3d programs.

Bump maps were used in Poser up to 4, 5+ mostly requires changing them to Jpg to work right, But depending on what he assigned as the surface material the rendering engine makes the difference in poser as in other programs of course.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Adonis on October 22, 2009, 02:31:02 AM
If he Rendered that in poser like he said, it is probably which Rendering option he picked, poser has a ton, like the Firefly Engine. Mapping textures in Poser is different than in almost all other 3d programs.

Bump maps were used in Poser up to 4, 5+ mostly requires changing them to Jpg to work right, But depending on what he assigned as the surface material the rendering engine makes the difference in poser as in other programs of course.

There's no rendering option to collapse a mesh  :roll
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 02:31:37 AM
Btw Aces, I highly recommend if you like Poser, looking into carrera, which was bought out by daz and is compatible with Daz studio, you can do a scene in daz or poser, export it to carrera, and render it awesome
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 02:33:23 AM
Quote
There's no rendering option to collapse a mesh  roll eyes

LOL your right my bad i misread i was thinking of rendering results, because in Poser i once had seams issues until i changed settings.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 02:35:57 AM
BTW Adonis i i LOVE your uniform mod and i just caught your Akyazi i think i'll check it out. the Perimiter versiomn that is, and i like that galaxy class retexture
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 22, 2009, 03:34:01 AM
what program are you using for those shots?

also, I'd suggest using the AD Akyazi (http://bridgecommander.filefront.com/file/Ad_Akyazi_Class;84433) instead, it's got much higher detail, that's what I used in the shots below (with slight modification).  I can send you a set of blank registry textures if you want.  I even have the old Ships of the Starfleet Akyazi-class book if you need help with technical details.

Christ Aces, you could have at least collapsed the mesh properly. The ID map parts on the nacelles show whereas on my own original they're fused back with the nacelle to loose that seam.

I haven't made any changes to the model, aside from the doors, on that particular one, other than that, I just changed the registry on the existing IDglow map.  I did notice that discoloration on all the registries,  on all the variants, but I wasn't sure how to fix it.  I thought it might have been an issue with the model, but I hadn't noticed it in BC.  Would you have any ideas as to how I could fix it for poser?
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Adonis on October 22, 2009, 03:52:37 AM
what program are you using for those shots?

also, I'd suggest using the AD Akyazi (http://bridgecommander.filefront.com/file/Ad_Akyazi_Class;84433) instead, it's got much higher detail, that's what I used in the shots below (with slight modification).  I can send you a set of blank registry textures if you want.  I even have the old Ships of the Starfleet Akyazi-class book if you need help with technical details.

Christ Aces, you could have at least collapsed the mesh properly. The ID map parts on the nacelles show whereas on my own original they're fused back with the nacelle to loose that seam.

I haven't made any changes to the model, aside from the doors, on that particular one, other than that, I just changed the registry on the existing IDglow map.  I did notice that discoloration on all the registries,  on all the variants, but I wasn't sure how to fix it.  I thought it might have been an issue with the model, but I hadn't noticed it in BC.  Would you have any ideas as to how I could fix it for poser?

Compare the first pic (as an example) that you posted in this thread of her with these two I post. First one is out of 3DSMax, second is from BC. What you have there is clearly a smoothing general issue screwup, like you just detached the areas of the ID map in a 3D modeling program and forgot to reattach them or at least reweld the verts. No wonder why I never allowed mesh changes to my models outside private use, they are rarely done right.

BTW Adonis i i LOVE your uniform mod and i just caught your Akyazi i think i'll check it out. the Perimiter versiomn that is, and i like that galaxy class retexture

Which one, I did two  :evil ...and I never did a Galaxy retexture :arms:
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 04:21:19 AM
I meant the bridge one  :D
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 04:28:48 AM
I don't see the issues you speak of. But i don't have as much experience at creating models as you either, your eye is seeing something i don't see. But based on what ACES said, the only guess i can make is the method of how he made his name plates, if he used the rectangle took in photoshop vs the lasso or wand, the edges may have covered over original areas on the saucer or nacelles, and knowing poser as i do, you can explode a model and recompile it and add new verticles, or change it BUT i don't think aces did anything to touch those, he merely used an editing software to layer name plate changes on the old texture.

ACES- download google sketchup 6.0 it is free.. export the Akyazi prop from Poser as a 3ds file since i know poser can do this,or as a wavefront obj file. Import it into sketchup, you can easily modify ,explode, strip away and add anything with amateur ease this way, but i am still hunting the non expensive (as in free) version of the plug in to export from sketchup to whatever (obj, 3ds,lwo,etc)
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Adonis on October 22, 2009, 04:34:02 AM
I don't see the issues you speak of. But i don't have as much experience at creating models as you either, your eye is seeing something i don't see. But based on what ACES said, the only guess i can make is the method of how he made his name plates, if he used the rectangle took in photoshop vs the lasso or wand, the edges may have covered over original areas on the saucer or nacelles, and knowing poser as i do, you can explode a model and recompile it and add new verticles, or change it BUT i don't think aces did anything to touch those, he merely used an editing software to layer name plate changes on the old texture.

ACES- download google sketchup 6.0 it is free.. export the Akashi prop from Poser as a 3ds file since i know poser can do this,or as a wavefront obj file. Import it into sketchup, you can easily modify ,explode, strip away and add anything with amateur ease this way, but i am still hunting the non expensive (as in free) version of the plug in to export from sketchup to whatever (obj, 3ds,lwo,etc)

Just look at the area around the nacelle registry on the pix I posted vs. the ones he did. PLus, I have included the IDMap's psd texture in the download.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 04:40:52 AM
I'll do that- i am just starting 3d animation and modeling college degree program, i self taught over 5-6 years a lot but never built my own meshes, i created comic books and other things in Daz studio, poser and others, after time i decided i wanted to go to school for it and luckily the time is perfect to be 39 years old and willing to go back to school, so many grants its unreal for adult education in my state of Maine. So i will check the psd file and look closer i am curious to be able to catch that detail.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 04:47:13 AM
I found 2 pages of my old star trek : avenger daz studio made comic it had an Akyazi TOS as main ship, the captain was a denzel washington lookalike.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 22, 2009, 04:57:10 PM
I don't see the issues you speak of. But i don't have as much experience at creating models as you either, your eye is seeing something i don't see. But based on what ACES said, the only guess i can make is the method of how he made his name plates, if he used the rectangle took in photoshop vs the lasso or wand, the edges may have covered over original areas on the saucer or nacelles, and knowing poser as i do, you can explode a model and recompile it and add new verticles, or change it BUT i don't think aces did anything to touch those, he merely used an editing software to layer name plate changes on the old texture.

ACES- download google sketchup 6.0 it is free.. export the Akashi prop from Poser as a 3ds file since i know poser can do this,or as a wavefront obj file. Import it into sketchup, you can easily modify ,explode, strip away and add anything with amateur ease this way, but i am still hunting the non expensive (as in free) version of the plug in to export from sketchup to whatever (obj, 3ds,lwo,etc)

Just look at the area around the nacelle registry on the pix I posted vs. the ones he did. PLus, I have included the IDMap's psd texture in the download.

oops, I completely forgot that you included IDmaps, I had to make those from scratch.

I didn't change the ID groups at all, the one in the picture I posted earlier is the only one I changed the model of at all, I've noticed this same problem on your originals when I imported them too, it must have something to do with the the port over from NIF to OBJ.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 05:24:38 PM
I found all kinds of Googled topics on NIF to  OBJ port troubles, it seems to be a common errror and something to do with the block format, did you use NIf scope to imporrt the OBJ file?
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 22, 2009, 05:38:18 PM
yeah
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Adonis on October 22, 2009, 08:23:31 PM

Just look at the area around the nacelle registry on the pix I posted vs. the ones he did. PLus, I have included the IDMap's psd texture in the download.
oops, I completely forgot that you included IDmaps, I had to make those from scratch.

I didn't change the ID groups at all, the one in the picture I posted earlier is the only one I changed the model of at all, I've noticed this same problem on your originals when I imported them too, it must have something to do with the the port over from NIF to OBJ.

Dude, I always include the IDMap psds, heck you even have the entire thing for my Oberth, the IDMap psd on that one is the entire ships texture.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 22, 2009, 10:32:56 PM
I found 2 pages of my old star trek : avenger daz studio made comic it had an Akyazi TOS as main ship, the captain was a denzel washington lookalike.

not bad, I have a comic of my own that I've been working on, although I haven't had time to do more than the first page.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 10:42:12 PM
Looks potentialy good, i would suggest changing balloon word style to less robotic ones, its almost like being monotone, also consider using the "cartoon render shader" option in poser, not the standard ones, inonce did a wild west comic using that ooption and people raved about it, 3d looks/...3d and doesnt make for good comic books IMO unless you alter the Rendering results to cell shading, then it gives it "life" or more style. but yiur panel layout looks good so far.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 22, 2009, 11:09:25 PM
yeah, this was the first draft, I just used the stock Photoshop talk bubbles, and I'm not a fan of Poser's toon shaders, they don't always look right.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 22, 2009, 11:15:15 PM
The Lighting is the key to the toon shaders. you need to use less lights maybe 2-3, try it, yoiu mak be quite shocked at how cool it can look.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 22, 2009, 11:41:38 PM
this always seems to happen:

I set her to have white skin and red hair.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 23, 2009, 12:08:12 AM
yes its the lighting you chose, the position u angle the light alter it with 2 simple distance lights and rotate where it shines
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: ACES_HIGH on October 23, 2009, 05:07:50 PM
I don't think that helps, in this one the light is almost directly behind the camera, I'm going to ask on DAZ3D and see if anyone can help there.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 27, 2009, 10:44:30 PM


Balloon words substitute for lack of my voice actors being available since i did this on a whim.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 29, 2009, 12:57:47 PM

newest
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 30, 2009, 05:28:14 AM
OOOps i shouldvbe put it here ill do so and Jimmy can delete other one sorry !!!

Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 30, 2009, 01:26:54 PM
Opinion for any- In this Altered timeline, The "classic connie" exists side to side to the JJ connie, one is a wartime experiment refit, i had the idea of calling it an "Abrahms" class as a slight joke and to differentiate the two..any thoughts?

Also the reason you see marine activity in new opener is this will not be Trek "told traditionally" i see it as a hybrid of the style of Space:above and beyond, meets Ds9 (darker trek) meets voyager( lost in time vs space), the out of tradition will also be that Daystar is seldom alone, like any war realism, it will have a signature and detailed "taskforce" that it groups with, the Uss Midway, The TOS akira Uss Alliance, The uss Constitution (connie classic), the JJ version Miranda Uss Saratoga, and possibly others, i also plan to have the XINDI eventually ally to the feds and send insectoid and amphibian warships from the expanse to help us, the war is based on the way the starfleet battles old game/prime directive escalated, super powers allying like a world war 2 style scale, The Tholians are the main cause of the trouble and attack randomly with no clear "side"-

The Federation/Xindi, in season 1, vs Klingon/Romulans, as things heat up the Gorn have to choose sides, and we face a "pale moonlight"style side choosing tip of balance, i will be bringing in some original aliens to, and some twists, this has a bigger picture to the story its not just a war/fight/halo  type series, theres a larger chess like game at stake, and no "reset"buttons will be cheaply applied to the endings of any story arcs, the series may quantum leap style change enviroments ala time eras later when The Tholians cause and effects are "figured out" but if i change time eras most likely were looking at a leap to maybe w2ay way ahead like, 33rd or 44th century, were feds are non existent due to a civil war (i firmly believe no organisation as grand and idealistic as UFP can last more than 1,000 years at best, space is to big, it would take BILLIONS of starships to maintain one government of such scale across a galaxy,and the chances of maintaining a stable one uber goverment is utterly preposterous.)
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: King Class Scout on October 30, 2009, 01:37:20 PM
nice joke, that. Abrams class *chuckle*

you may wanna throw in the Kzinti.  an unusual twist I read states that the Kzin may actually be the felionoid member of the Xindi, exiled at some point for some sort of screwup.  that'd throw another wild card it.

also, what form of the Gorn do you intend to use?  the "tosk" gorn (original rubber suit), or the Tyranno Gorn (in a mirror darkly's CG)  the Tholians also have a new form coutesy of "iaMD", though I've seen them depicted in comics as a humanoid type as well.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 30, 2009, 01:48:20 PM
OMG funny! the kzinti were my enemies in old trek comic i did ill post pics later.

scroll way down to 2 pics of old comic, yuoull read how theyre fighting the Kzinti
i have for my program i use, a draconian lookian race i am using for the gorn,im gonna say theyre one of a few varients of the race
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: King Class Scout on October 30, 2009, 03:37:33 PM
one of Diane Carey's novels added a variant as well. a ruddy race that could speak Basic.
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on October 30, 2009, 04:01:36 PM
ILL dig up more of my old comic, i actually had feline models i used for the kzinti, i like them because they and the Lyrans remind me of the cat dudes in wing commander
Title: Revised revised Daystar opener with Akyazi class
Post by: Daystar70 on November 20, 2009, 05:27:43 PM
It's still a tad rough and will likely be tweaked before final, settled on finally using the Akyazi for Daystar. The issue i had was BCUT. Starforce productions ships did not show in quickbattle unless unpacked by BCUT or i should say plug in created, i had finally figured out how to make that work (hats off Starforce, i'll also be using your war sparrowhawk or whatever its called Romulan ship, and credit ya) I am near finsihed with the revised script for episode one. It is shaping up with help from a friend in school for particle physics who helped refine my idea for using Tachyons as a plot device for why the Tholians created a "temporal time web"across a space time domain with purposly created for plot device, alternate timelines where they manipulated warfares in centralised zones to create mass antimatter explosions and tachyons that are "collected"and moved by the web to a fuel for a tholian uber weapon of unparrelelled proportions. the story will shift later using STO mechinima towards 2409 and the Daystar will change to likely a Vigalant class, but what is different also about this series is its not one ship focused, its a taskforce and will as much deal with the Starfleet marine characters as the ships.

Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: Daystar70 on November 21, 2009, 12:58:25 AM
test--when this got moved does it even show as "a new post"? cause i dont think it did
Title: Re: Star Trek: Daystar - Trailers and Updates
Post by: JimmyB76 on November 21, 2009, 01:57:23 AM
in either event, all things related to this project should be all contained and kept in this main thread (so as to avoid any confusion) bumped with any new info you may have as time goes on, rather than posting a new thread in the General Discussion forum for this project...