Bridge Commander Central

BC Forums => BC Scripting => Topic started by: DKealt on November 11, 2009, 11:50:52 AM

Title: MVAM AI Problem
Post by: DKealt on November 11, 2009, 11:50:52 AM
I've also has an issue with the MVAM AI for one particular reason, ships using it start moving far too quickly when you use a game.

For instance with the DSC304 model in the Stargate pack, it utilises NanoFX 2.0 Blinkers, but as the ship accelerates as soon as the game loads, the HP doesn't line up with the ship and screws up all the locations of the HP properties on the model.

Is there a way to manipulate the MVAM AI so that it gives the ships the time they need to load the HP correctly?
Title: Re: MVAM AI Problem
Post by: vonfrank on November 11, 2009, 08:15:30 PM
Ive noticed that too, but I havn't had any problems with HP's because of it
Title: Re: MVAM AI Problem
Post by: DKealt on November 12, 2009, 04:05:23 PM
It really just depends on the ship and how fast it can accelerate,

ie. the faster it moves off the more misaligned all the HP properties are
Title: Re: MVAM AI Problem
Post by: El on November 12, 2009, 04:17:57 PM
Its a bug in NanoFX, you'll see it after warp exit and undocking as well.