Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: Tyler on November 14, 2009, 01:43:24 PM

Title: Quick Battle problem
Post by: Tyler on November 14, 2009, 01:43:24 PM
When I try to use Quick battle, I get a distorted bridge and no responce from any of the crew. If I try to get to the menu, it crashes to desktop as soon as I press Esc.

The only things I did between the game working and it not working was add the Shuttle launcher and try to add it to the SNS Galaxy.
Title: Re: Quick Battle problem
Post by: tiqhud on November 14, 2009, 04:54:29 PM
uh, how much video memory , do you have?
Title: Re: Quick Battle problem
Post by: Tyler on November 14, 2009, 05:00:10 PM
I don't know how to check through the computer, but my Xfire profile says Memory: 1022MB RAM.

Is that the right information?
Title: Re: Quick Battle problem
Post by: Nebula on November 14, 2009, 05:05:49 PM
memory isn't the issue... I want to see a console report... seems a script is acting up.
Title: Re: Quick Battle problem
Post by: Tyler on November 14, 2009, 05:34:35 PM
The first post included 'ConsoleTrackDump.txt' above the pictures. I'm sure that's the one that the Console Tracker creates.
Title: Re: Quick Battle problem
Post by: teleguy on November 14, 2009, 06:50:43 PM
Did you edit the SNSGalaxy hardpoint by hand? That's what ModelPropertyEditor is for.
http://bridgecommander.filefront.com/file/Bridge_Commander_SDK;2455

Anyway this seems to be the problem
"MainShuttle Bay = App.HullProperty_Create("Main Shuttlebay")".
The space between "MainShuttle" and "Bay" has to go.
Title: Re: Quick Battle problem
Post by: Tyler on November 14, 2009, 07:04:44 PM
I edited the hardpoints to Shuttlebay myself because I never usually bother using the MPE to edit existing hardpoint names, only add new ones.

I added the space because BCUT said it needs to be Shuttle Bay, and always called 'Shuttlebay' an invalid Shuttle Bay hardpoint.
Title: Re: Quick Battle problem
Post by: tiqhud on November 14, 2009, 07:16:59 PM
It is really best to use MPE, because ERRORs by doing manual is SOOO easy
Title: Re: Quick Battle problem
Post by: ACES_HIGH on November 15, 2009, 12:34:20 AM
Tiq's right, most likely you forgot to change one or more of the instances of the property name in the hardpoint, MPE won't make that mistake.