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BC Forums => BC Technical Support => Topic started by: deadthunder2_0 on December 01, 2009, 06:18:15 PM

Title: Determining position in mpe
Post by: deadthunder2_0 on December 01, 2009, 06:18:15 PM
Well ive been kitbashing alot lately, and want some of my ships in game. Whenever i load a current hp that has a hp close to the ship i want to modify it for mpe crashes.
Title: Re: MPE help
Post by: Kirk on December 01, 2009, 06:26:38 PM
Are you sure you are loading a hp?
Title: Re: MPE help
Post by: deadthunder2_0 on December 01, 2009, 06:36:49 PM
Yeah just tried
Title: Re: MPE help
Post by: ACES_HIGH on December 02, 2009, 03:07:42 AM
are you sure, can you tell us exactly what you did?
Title: Re: MPE help
Post by: deadthunder2_0 on December 02, 2009, 08:58:55 AM
I loaded my model, then it said do you want to load an hp, I said yes, went to ships/hardpoints and took the nebula.py and opened it, while opening it mpe crashed.
Title: Re: MPE help
Post by: King Class Scout on December 02, 2009, 12:33:40 PM
the stock ships have a little problem.  there is technically no "py" for the stock nebs, you must load the PYC version, instead
Title: Re: MPE help
Post by: Nebula on December 02, 2009, 01:26:54 PM
eh? I'm sure the py files of the stock ships come with the sdk....
Title: Re: MPE help
Post by: JimmyB76 on December 02, 2009, 02:03:37 PM
neb is correct - all stock py files are in the SDK...
Title: Re: MPE help
Post by: King Class Scout on December 02, 2009, 03:06:44 PM
but does deadthunder HAVE the SDK?  now I'll have to look, too :P
Title: Re: MPE help
Post by: Nebula on December 02, 2009, 03:21:57 PM
The BC MPE is part of the SDK so yea he should have it....
Title: Re: MPE help
Post by: Kirk on December 02, 2009, 06:00:59 PM
lol, cookie for neb.
Title: Re: MPE help
Post by: deadthunder2_0 on December 02, 2009, 07:01:21 PM
lets clear things up i didn't tell what nebula- rick knox nebula. It has a py file
Title: Re: MPE help
Post by: Nebula on December 02, 2009, 07:25:52 PM
oh ok what's your order of loading things up in the mpe??
Title: Re: MPE help
Post by: deadthunder2_0 on December 02, 2009, 07:45:39 PM
I start mpe
then i load the ship model
then i see a message-do you want to load a hp
i click yes
i go to ships/hardpoints
i load nebula.py
mpe crashes
Title: Re: MPE help
Post by: tiqhud on December 03, 2009, 07:53:14 AM
I start mpe
then i load the ship model
then i see a message-do you want to load a hp
i click yes
i go to ships/hardpoints
i load nebula.py
mpe crashes

Have you tried Loading, any other HP, this helps determine if its MPE or the HP. [sometimes things do get corrupted]
Title: Re: MPE help
Post by: deadthunder2_0 on December 03, 2009, 08:02:37 PM
yes ive tried loading the neb hp that comes with sdk to, and a galaxy class one.
Title: Re: MPE help
Post by: Nebula on December 03, 2009, 09:26:04 PM
have you run the reg file that came with the mpe??
Title: Re: MPE help
Post by: deadthunder2_0 on December 03, 2009, 09:35:25 PM
yes multiple times
Title: Re: MPE help
Post by: Vladko1 on December 04, 2009, 07:02:57 AM
Try to open the HP with notepad to see the HP, because maybe its not fully finished downloading (archive was damaged) and in the HP has missing parts.
Title: Re: MPE help
Post by: Nebula on December 04, 2009, 09:05:15 AM
wait are you sure you're opening the hp and not the ship file??
Title: Re: MPE help
Post by: Vladko1 on December 04, 2009, 09:23:57 AM
He wrote that he opens for sure the HP.
Quote
ships/hardpoints
Title: Re: MPE help
Post by: teleguy on December 04, 2009, 10:54:29 AM
Please attach the nonworking hp's.
Title: Re: MPE help
Post by: deadthunder2_0 on December 04, 2009, 05:27:14 PM
Ok all three are nebula types and all work with their respective ships ingame
Title: Re: MPE help
Post by: Nebula on December 04, 2009, 05:31:31 PM
huh they load fine for me...
Title: Re: MPE help
Post by: deadthunder2_0 on December 04, 2009, 07:49:32 PM
yay got it to work, but i had to move the pys in sdk to get it to work, stupid me.
how to determine a location now is my Q
Title: Re: Determining position in mpe
Post by: KrrKs on December 05, 2009, 09:22:46 AM
I think to press "L" and click on the desired Location on the Model saves the Location. Then you can click on "getLocation" or something like that in the Subsystem's Tag