Bridge Commander Central

BC Forums => BC Modding => Topic started by: Vladko1 on December 06, 2009, 03:21:03 PM

Title: Yorktown saucer and engine fix
Post by: Vladko1 on December 06, 2009, 03:21:03 PM
Before I upload the Yorktown fix in BC files, I want to read some advices and maybe If someone likes I will make and custom modifications. I expect the texturer of the crew "Bones" to make new windows. Here is for now the fixied Yorktown and this is the Credit:

CREDITS:


Saucer/Kitbashing/Retexturing/Sound Edit.................. Vladko1

Star drive, Pylons, Bridge................................ Khaliban

Textures of Star Drive, Pylons, Bridge.................... Dr_McCoy11
Warp Engines.............................................. P81 and LC Amaral

Warp Engines textures..................................... Ignis/Mark
Saucer Textures........................................... WilleyCoyote
Hardpoints................................................ Milenent
Title: Re: Yorktown saucer and engine fix
Post by: Dalek on December 06, 2009, 03:26:20 PM
Erm, the reg is backwards?
Title: Re: Yorktown saucer and engine fix
Post by: Vladko1 on December 06, 2009, 03:29:03 PM
I know, becouse in Milkshape and Rhino is looking that way.
Title: Re: Yorktown saucer and engine fix
Post by: Dalek on December 06, 2009, 03:34:23 PM
And aren#t those a few too many many windows round the edge? Looks very cramped.
Title: Re: Yorktown saucer and engine fix
Post by: Vladko1 on December 06, 2009, 03:37:39 PM
Bones told me that he is going to make new. Here is with some update to the saucer.
Title: Re: Yorktown saucer and engine fix
Post by: deadthunder2_0 on December 06, 2009, 03:43:12 PM
looks okay so far, will you send me the hp so i can work on it? I have some sweet ideas.
Title: Re: Yorktown saucer and engine fix
Post by: Vladko1 on December 06, 2009, 03:50:37 PM
I have the HP ready, becouse the ship was realized but with smooth errors in the saucer. You can find the ship in BCFiles. Just you can add aft pulses.
Title: Re: Yorktown saucer and engine fix
Post by: King Class Scout on December 06, 2009, 08:32:56 PM
don't forget to not put so many phasers in this time!
Title: Re: Yorktown saucer and engine fix
Post by: DJ Curtis on December 06, 2009, 10:14:05 PM
Question:  There's a lot of names in the credits list, and I'm glad to see they've all been credited.  Has permission been given to use all their work?
Title: Re: Yorktown saucer and engine fix
Post by: deadthunder2_0 on December 06, 2009, 10:34:04 PM
well it was approved by moderators, and they catch those things
Title: Re: Yorktown saucer and engine fix
Post by: DJ Curtis on December 06, 2009, 10:38:29 PM
Um, no man.  That's not what I mean.  What I mean is that this mod you want to release is largely made up of the work of other people.  You have to have their permissions to use their work in your mod before it can be released.


For example:  Does Mark know you're using his warp engine textures?  Has he approved of your using them?

A lot of modders, my self included, do not want other people to be using their work in other mods.

Once again, I'm glad that you're giving credit, but you also need permission.
Title: Re: Yorktown saucer and engine fix
Post by: deadthunder2_0 on December 06, 2009, 10:41:58 PM
I'll talk to him about that
Title: Re: Yorktown saucer and engine fix
Post by: DJ Curtis on December 06, 2009, 10:49:23 PM
cool. not trying to give you hell here, just want to make sure no one gets pissed off at you.  We modders can be trifle standoffish at times, ya know?

I would start by having a read through the Master Permissions Thread at the top of the modding forum.  You'll know right away whether or not you can use some people's work, or if you can't, or if you need permission first.
Title: Re: Yorktown saucer and engine fix
Post by: deadthunder2_0 on December 06, 2009, 11:03:43 PM
i didn't make it i mean i will talk to vladko
Title: Re: Yorktown saucer and engine fix
Post by: Vladko1 on December 07, 2009, 03:10:11 AM
I have permissions from all of the authors. If someone like I will copy all of the mails and PMs
Title: Re: Yorktown saucer and engine fix
Post by: Vladko1 on December 07, 2009, 06:09:24 AM
I made update to the windows. Here some screens. And I forgot to ask you DJ, about permissions for your photon torpedo.
Title: Re: Yorktown saucer and engine fix
Post by: Maxloef on December 07, 2009, 07:50:58 AM
yo do realize the yorktown doesnt have that many phasers...
Title: Re: Yorktown saucer and engine fix
Post by: Vladko1 on December 07, 2009, 08:00:07 AM
yo do realize the yorktown doesnt have that many phasers...
I know, but these are the refits. If someone like the original Yorktown class, here i have USS Washington, which is with normal count phasers.
Title: Re: Yorktown saucer and engine fix
Post by: Kirk on December 07, 2009, 05:17:01 PM
Check your mapping on those bussards. They look a little skewed.
Title: Re: Yorktown saucer and engine fix
Post by: Billz on December 07, 2009, 06:26:31 PM
So your going from a ENT era ship (Yorktown Class) to a TMP refit? ENT era ships would not get a TMP refit seeing as how the 2 eras are about 120 years apart.

Sure. Its your project and we have no place to dictate what should be done with it. Would be nice to see the ENT era Yorktown Class though.
Title: Re: Yorktown saucer and engine fix
Post by: Maxloef on December 07, 2009, 06:45:47 PM
So your going from a ENT era ship (Yorktown Class) to a TMP refit? ENT era ships would not get a TMP refit seeing as how the 2 eras are about 120 years apart.

Sure. Its your project and we have no place to dictate what should be done with it. Would be nice to see the ENT era Yorktown Class though.

Aftermath Enterprise era pack, planned to be developed after the currently being worked on TMP pack
Title: Re: Yorktown saucer and engine fix
Post by: Vladko1 on December 08, 2009, 07:56:46 AM
In the Yorktown pack I have and Ent version of the ship. Its called USS Washington. The Yorktown will take a while becouse in 5 minutes game with USS Yorktown the game just stop working but the HPs and the models are the same with the other refits. Maybe I think to make this Yorktown pack slower, becouse maybe the poly count of the phasers is making the game crash.

Kirk, the mapping of the naccels is the same as the original NX-01, but I put in the texture a bussards close to the Yorktown's bussards. ;)

Maxloef, can you ever post a reply on someone else topic connected with his MOD? No one asked you about your ENT pack!