Bridge Commander Central
BC Forums => BC Modding => Topic started by: Starforce2 on December 24, 2009, 01:33:20 PM
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"data/Textures/Tactical/SFGreenCore.tga",
kCoreColor,
0.50,
6.0,
"data/Textures/Tactical/SFGreenCore.tga",
kGlowColor,
2.0,
0.2,
0.65,
"data/Textures/Tactical/TorpedoFlares.tga",
kGlowColor,
80,
0.04,
0.1)
But I forget what each of the numbers stand for. Anyone? Once this is done the HOK will be nearly finished.
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The 'Guide to torpedo modding' in the Tutorials section has all the info you'll need :P .
http://bc-central.net/forums/index.php/topic,39.0.html (http://bc-central.net/forums/index.php/topic,39.0.html)
Under kCoreColor, it should be 0.50 (core size)
Under kGlowColor, the numbers 0.2 (min glow size) and 0.65 (max glow size) - relative to core.
Under the second kGlowColor, 0.04 should alter flare size, relative to the core.
Hope that helps ;)
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what about the next batch down?
I know the third ones are the flares I think..I can leave those probably
I'm turning this torpedo from the tos mod into the surperpulse for the hok (thing the neghvar cannons) and it makes a nice spheroid discharge but is probably too big because it was designed as a tos plasma torp, which kick out some decent flaring