Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: Billz on February 07, 2010, 12:35:28 PM

Title: MVAM Issue
Post by: Billz on February 07, 2010, 12:35:28 PM
Is anyone else having problems using MVAM on DJ Curtis's Enterprise-G?

Problem I'm having:
When I select the Thunderbird from the MVAM sub-menu, the rest of the ship falls downaward, meaning the Thunderbird shuttle wou'kd always go through the saucer section as if Collisions was turned off. Also, when trying to reintergrate with the rest of the ship, the reintergration doesn't work. The reintergration sound effect plays, and the animation starts up but it just doesn't happen in the end. I stay as the shuttle.

EDIT: Only seems to happen when starting another quickbattle match after finishing the first one. If I close down the game, then relaunch it, there is no sign of the issue.

Its still confusing though.
Title: Re: MVAM Issue
Post by: Morgan on February 07, 2010, 01:14:05 PM
That's happened to me a few times when I've separated a Prometheus, reintegrated, and separated again into a different section. Do you have a console dump?
Title: Re: MVAM Issue
Post by: Billz on February 07, 2010, 02:11:59 PM
This would be the latest. Seems to be a lot of ValueErrors.
Title: Re: MVAM Issue
Post by: Adonis on February 08, 2010, 09:53:34 AM
Dude, in each of the 3 ship plugs in custom/ships (excluding the shuttle) rename "Fed Ablative Armour" to "Ablative Armour". DJ just mistyped the name of the tech, and because of that the game can't find it.

Should look like this fixed:

Code: [Select]
Foundation.ShipDef.DJEnterpriseG.dTechs = {
   "Ablative Armor": {"Plates": ["Forward Ablative Armor","Aft Ablative Armor","Dorsal Ablative Armor","Ventral Ablative Armor"]}
}
Title: Re: MVAM Issue
Post by: teleguy on February 08, 2010, 02:42:11 PM
^^^
He'll probably just need this.

http://bckobayashimaru.de/files/kobmaru/scripts/ftb/Tech/FedAblativeArmor.py