Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Anew9 on February 09, 2010, 04:13:05 PM
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Hey everyone,
Ive been spending a long time balancing and modding bridge commander so that I can play the single player missions, however the game always crashes after Admiral Liu finishes talking before Picard walks in.
Ive turned off the mod mutators and the problem still presists. Any ideas?
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what mods do you have installed?
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A console dump would be helpful as well.
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what mods do you have installed?
Nanofx 2.0
MVAM infinite
Bridge core gold
Menuexpander
And a few others.
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A console dump would be helpful as well.
... which scripts do you want?
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I don't want scripts, just a console report. Press ~ on your keyboard, type "dump," take a screenshot and post it here. But you're response to Aces' question have already told me the problem (if it is the only one). NFX 2 and SP don't get along.
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I don't want scripts, just a console report. Press ~ on your keyboard, type "dump," take a screenshot and post it here. But you're response to Aces' question have already told me the problem (if it is the only one). NFX 2 and SP don't get along.
It wont work even though the mutator is turned off?
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better than that - use this to get a console report:
http://bridgecommander.filefront.com/file/Console_Tracker;76613
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Console dumper result:
(see attachment)
I ran single player with the dumper mutator on, and let the game crash. I copied the dumper script and pasted it here.
EDITED.
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Okay you just reposted the contents of the console tracker.py file. What you need to do is go into your mutators, turn on "Console Tracker," and start a SP game. If/when your game crashes to the desktop go into your BC directory, scripts/custom, and you should see something that says "ConsoleTrackDump.txt" or something of that nature. Attach that file and that's what we need to figure out whats wrong.
10 to 1 it's NFX, but I've had bad expierences with Bridge Plugin in SP as well. Can't be sure until that dump is here.
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(lol yay readme! :P)
readmes that come with mods are generally helpful ;)
as far as Bridge Plugin and SP - they work just fine together... NanoFX and SP (most mods and SP) dont work well together...
besides those which was already identified for this install, there are the "and a few others" i am curious as to which ones...
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(lol yay readme! :P)
readmes that come with mods are generally helpful ;)
as far as Bridge Plugin and SP - they work just fine together... NanoFX and Sp (most mods and SP) dont work well together...
I don't know why I just couldn't get those 2 (BP and SP) together. Maybe I screwed up somewhere...but I'm not worried about it...
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that can be for another thread lol :)
also, it should be noted that when creating an install building mod by mod (instead of going for the easier and more stable KM-route) mods should be installed in order of the date they were released... and the install should be tested rather thoroughly before installing a new mod...
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Oops, heres the correct txt.
>> This is a console tracker dump by USS Frontier
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>> This dump started on -> Tue Feb 09 18:57:36 2010
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#----------------------------------------------------------------------->>> Tue Feb 09 18:57:36 2010
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Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
Tracking Console
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Registering listener NanoFXTrigger FoundationTriggers.8392974
['8392974', '__doc__', '__file__', '__name__', '__builtins__']
Registering listener NanoFXBlinkers FoundationTriggers.8392973
['8392974', '8392973', '__doc__', '__file__', '__name__', '__builtins__']
AttributeError: PreLoadAssets
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It looks like Nanofx to me. Is this fixable?
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Unfortunately NFX 2 and SP are not compatible. If you want to play the campaign you have to have basically a clean install. Foundation is Ok, as are additional ships, but thats about it.
Also when you install replacements for the stock Bird of Prey, Keldon, Warbird, Sovereign, Nebula, and Akira, you have to make sure you edit the RanKuf.py, MatanKeldon.py, E2M0Warbird.py, Enterprise.py, Peregrine.py, and Geronimo.py in the scripts/ships folder to make sure they all use the correct models or else you'll get crashes.
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So all my work putting blinkers on my ships for single player was a waste of time.
Sigh.
Oh well, thanks for the help guys! I guess Ill just have to wait for another Supermod or single player conversion...
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ironically enough, the console report really doesnt show anything wrong lol
your best bet would be to have a clean KM install... KM includes all the mods listed above, and more, and the SP campaign (with mutators off) works...
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ironically enough, the console report really doesnt show anything wrong lol
your best bet would be to have a clean KM install... KM includes all the mods listed above, and more, and the SP campaign (with mutators off) works...
So KM has mods playable in Single player? I dont really care about blinkers in-game, but can I play with modded ships?
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KM is sort of compatible, although it is not supported, KM is designed for QB and multiplayer. For SP I suggest Bridge Commander Supermod 3, that contains many of the latest ships, all rebalanced to work properly in SP
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when it comes to KM, if used as a base install, then SP should work fine...
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when it comes to KM, if used as a base install, then SP should work fine...
Besides the fact that it doesn't save.
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I haven't tried the new build yet, but i know the old one had issues with balance and certain ships crashing the game in SP.
Anyway, lets all get back on topic before a mod yells at us, shall we?