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BC Forums => BC Scripting => Topic started by: Anew9 on February 14, 2010, 10:10:41 PM

Title: Repair Complexity
Post by: Anew9 on February 14, 2010, 10:10:41 PM
What does this mean?

I want to make my hull "regenerate" alot slower than it is. If I lower or increase this value what will it do?
Title: Re: Repair Complexity
Post by: JimmyB76 on February 14, 2010, 10:39:35 PM
according to the modelpropertyeditor.html that comes with the SDK:
Quote
Repair complexity. This is a multiplier specifying how difficult it is to repair the system. 1.0 is normal, lower numbers will make the system repair faster, higher numbers will make it slower.
Title: Re: Repair Complexity
Post by: Anew9 on February 15, 2010, 05:09:36 PM
according to the modelpropertyeditor.html that comes with the SDK:
Quote
Repair complexity. This is a multiplier specifying how difficult it is to repair the system. 1.0 is normal, lower numbers will make the system repair faster, higher numbers will make it slower.

Sweet! Thank you!
Title: Re: Repair Complexity
Post by: vonfrank on February 22, 2010, 12:10:17 PM
then what does "SetMaxRepairPoints" mean under the Engineering section in the hardpoint file?
Title: Re: Repair Complexity
Post by: Dalek on February 22, 2010, 12:20:27 PM
That means how many properties can be repaired at the same time. So for exmaple, if its on 3, 3 properties will be repaired if you set them to repair ingame.
Title: Re: Repair Complexity
Post by: teleguy on February 22, 2010, 12:40:39 PM
That means how many properties can be repaired at the same time. So for exmaple, if its on 3, 3 properties will be repaired if you set them to repair ingame.

That's SetNumRepairTeams actually.

Quote
    *  Maximum repair points: this is how many points of damage can be repaired per second.
    * Repair teams: this is how many systems can be repaired at once. The repair points available will be divided among the repair teams.



Title: Re: Repair Complexity
Post by: Dalek on February 22, 2010, 12:41:35 PM
Oh. My Bad. :P
Title: Re: Repair Complexity
Post by: vonfrank on February 22, 2010, 10:59:13 PM
Ah, :P

thank you very much  :D
Title: Re: Repair Complexity
Post by: El on February 23, 2010, 07:50:10 AM
"SetMaxRepairPoints" is the number of points available to repair systems, it is distributed evenly among the number of repair teams.
AFAIK the value will be used once every game 'second' against damaged system(s)