Bridge Commander Central
BC Forums => BC Scripting => Topic started by: Anew9 on February 14, 2010, 10:10:41 PM
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What does this mean?
I want to make my hull "regenerate" alot slower than it is. If I lower or increase this value what will it do?
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according to the modelpropertyeditor.html that comes with the SDK:
Repair complexity. This is a multiplier specifying how difficult it is to repair the system. 1.0 is normal, lower numbers will make the system repair faster, higher numbers will make it slower.
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according to the modelpropertyeditor.html that comes with the SDK:
Repair complexity. This is a multiplier specifying how difficult it is to repair the system. 1.0 is normal, lower numbers will make the system repair faster, higher numbers will make it slower.
Sweet! Thank you!
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then what does "SetMaxRepairPoints" mean under the Engineering section in the hardpoint file?
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That means how many properties can be repaired at the same time. So for exmaple, if its on 3, 3 properties will be repaired if you set them to repair ingame.
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That means how many properties can be repaired at the same time. So for exmaple, if its on 3, 3 properties will be repaired if you set them to repair ingame.
That's SetNumRepairTeams actually.
* Maximum repair points: this is how many points of damage can be repaired per second.
* Repair teams: this is how many systems can be repaired at once. The repair points available will be divided among the repair teams.
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Oh. My Bad. :P
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Ah, :P
thank you very much :D
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"SetMaxRepairPoints" is the number of points available to repair systems, it is distributed evenly among the number of repair teams.
AFAIK the value will be used once every game 'second' against damaged system(s)