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BC Forums => BC Technical Support => Topic started by: Mustang on February 15, 2010, 08:31:49 PM

Title: Century texture problem
Post by: Mustang on February 15, 2010, 08:31:49 PM
Hey all.

This problem has been addressed before, I am sure. However, I may have a new problem with the original problem...

After making a registry using the Century class blanks included in the Enterprise-F download, I encountered the problem seen in the pic below.

Now, the solution should be to remove the alpha channels for each texture in photoshop. I did this, and the problem still exists. I even tried blacking out the alpha channel, and the problem is still there. I'm very curious as to what's causing this, any suggestions would help.
Title: Re: Century texture problem
Post by: Kirk on February 15, 2010, 08:35:50 PM
remove the alpha channels for each texture in photoshop.
Actually, that typically causes the problem. You need an alpha channel in a _glow texture, or this happens.
Title: Re: Century texture problem
Post by: Mustang on February 15, 2010, 08:46:02 PM
If I leave the alpha, the problem still exists (just tried it to make sure); if I remove it, it still exists...seems impassable. >_>
Title: Re: Century texture problem
Post by: Kirk on February 16, 2010, 04:59:21 AM
Are you sure you're saving them as 32 bit targas?
Title: Re: Century texture problem
Post by: Mustang on February 16, 2010, 11:02:14 AM
Zing! That's probably the problem. I'll remake them and save them as 32-bit, try it out. Thanks.
Title: Re: Century texture problem
Post by: Mustang on February 16, 2010, 08:21:43 PM
Did not work. However I'm pleased to report I figured out the registry outlining.
Title: Re: Century texture problem
Post by: Kirk on February 16, 2010, 09:54:49 PM
Lemme see the the settings you are using to save to targa and upload the .psd
Title: Re: Century texture problem
Post by: Mustang on February 22, 2010, 07:22:21 PM
Finally got some time to do this. Kirk, I'll try to PM you the .psd.
Title: Re: Century texture problem
Post by: King Class Scout on February 23, 2010, 07:52:17 AM
this is the problem I had with Dave975's take on a Romulanized D7.  I've known people to overcompensate, and delete the alpha channel from the model itself.
Title: Re: Century texture problem
Post by: Mustang on February 23, 2010, 01:35:12 PM
Well I do have MilkShape somewhere on my drive. I'll have to try that.
Title: Re: Century texture problem
Post by: ACES_HIGH on February 23, 2010, 02:31:19 PM
No stang, I don't think that was a suggestion, he was giving an example of an overkill solution.  why don't you try making the textures again, you probably corrupted the alpha channel.
Title: Re: Century texture problem
Post by: Kirk on February 23, 2010, 04:23:34 PM
Or emailing them to me. :P
Title: Re: Century texture problem
Post by: Mustang on February 23, 2010, 09:22:31 PM
Emailed.
Title: Re: Century texture problem
Post by: Kirk on February 25, 2010, 04:27:09 PM
Are you renaming the textures or using the original names? I cannot find any problem with your method of exporting the textures, or the psd file itself.
Title: Re: Century texture problem
Post by: Mustang on February 25, 2010, 09:57:08 PM
I am renaming them from "h1_glow", "h2_glow", etc to new names and using SDT scripts.
Title: Re: Century texture problem
Post by: Kirk on February 25, 2010, 10:35:40 PM
But are you adding the "AngelwingsB_" part? That may be your problem, having two underscores.
Title: Re: Century texture problem
Post by: Mustang on February 26, 2010, 10:47:04 AM
I am indeed...hmm. Interesting indeed if that is the problem...I'll check it out.
Title: Re: Century texture problem
Post by: Mustang on February 26, 2010, 01:01:02 PM
Didn't work. I took out the underscore after "AngelwingsB" and it did nothing (edited the script, too).
Title: Re: Century texture problem
Post by: Kirk on February 26, 2010, 02:39:59 PM
Could you email me everything then?
Title: Re: Century texture problem
Post by: Mustang on February 26, 2010, 03:13:38 PM
Asap.
Title: Re: Century texture problem
Post by: Vladko1 on April 07, 2010, 09:39:23 AM
I have this photoshop problem too. Sometimes after the second or third saving, the alphas are well. On the first, it always makes the alpha's white, thats the problem.