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BC Forums => BC Scripting => Topic started by: Anew9 on March 03, 2010, 07:38:17 PM

Title: CR tactical cube does not take damage??
Post by: Anew9 on March 03, 2010, 07:38:17 PM
Hi everyone,

I recently dloaded CR's tactical cube from BC files and have been adding/subtracting hardpoint files all day. I have the weapons i want and the armor I want all working fine, but the cube itself is not taking damage (its taking dmg but repairing it right away). I looked at the repair complexities and they all are at 4, which is normal. So I don't know what script property is causing this instant repairing, but I want it OFF.

Anybody have any tips? I can post the py. files so everyone can look at it. Im running advanced tech with ship affil. at 100 so the armour works, but it instantly repairs (same with everything else).
Title: Re: CR tactical cube does not take damage??
Post by: adamr5001 on March 04, 2010, 07:38:01 AM
Find the engineering subsystem in the ship's hardpoint file (its usually called "raw material storage" on Borg ships) and lower the maximum repair points. If the systems are repairing instantly and you don't like that, try halving the number.
Title: Re: CR tactical cube does not take damage??
Post by: Anew9 on March 11, 2010, 10:56:05 PM
Find the engineering subsystem in the ship's hardpoint file (its usually called "raw material storage" on Borg ships) and lower the maximum repair points. If the systems are repairing instantly and you don't like that, try halving the number.

Thanks!