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BC Forums => BC Scripting => Topic started by: Morgan on March 05, 2010, 07:37:20 PM

Title: Question About QB AI
Post by: Morgan on March 05, 2010, 07:37:20 PM
I've started experimenting with adding another AI difficulty level in QB, and so far everything does work. However I'm not to sure that I'm noticing a difference between the new difficulty (which I've named "Extreme") vs. High.

In the Quickbattle.py file, I've noticed the following lines:

AI_LOW         0.0
AI_MEDIUM     0.5
AI_HIGH         1.0

I've added the following line to that section:

AI_EXTREME    2.0

I'm assuming that the numbers represent the difficulties, with 0.0 being easiest and 1.0 being the hardest. Naturally my first guess was to assign the new difficulty 2.0, double that of hard. But since I'm not noticing that big of a difference, I'm guessing that I was either wrong and I need to change values else ware, or if the game is just not capable of going past "1.0" in difficulty level. I hope I'm making sense, and an experienced scripter can answer my question.
Title: Re: Question About QB AI
Post by: JimmyB76 on March 05, 2010, 08:21:56 PM
oooh!  AI modding is something barely ever done in BC :)  i hope youre successful in this project!
i would recommend you ask about this at BCS as well...