Bridge Commander Central
BC Forums => BC Scripting => Topic started by: King Class Scout on March 08, 2010, 07:25:44 AM
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I ran into something very interesting while browsing hardpoints. there seems to be no standard in damage levels for Phasers. a recent ship I just downloaded is in severe need of a hardpoint tuneup to survive KM. I was peeking through them to get an idea, and saw the same two numbers, either 150, or 300 damage. since I'm having a tough time just shooting down KM galors with anything less than a PDW with a zillion quantums, I was wondering where to reset this ships.
any opinions?
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I guess you'll have to manually set all phasers to desired damage factor caused by them, PDW Excelsior if you referd 'PDW' to it is underpowered (got few mail with complains about phasers especially) so you might have problems in shooting down any KM 1.2 ships :P
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heh. no, I mentioned the Krakow as one of the few cases of being adequete in the phaser department. hell, it was overpowered for basic BC, and is just right with KM 1.0
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Well, in my install I try to set Phasers for TMP era to something in between 300 - 400 Max damage, with a DamageDistance from 70 to 150.
Depending on Ship Size.
For TNG Era, the MaxDamage ranges from 700 (old ships) to ~ 1000 (Galaxy) to 1300 (Nem Sovereign) with a MaxDamage Distance of 100.
Of course that's only for my install and only (roughly) adequat for fed ships. My D'deridex main Battery does 2000 damage and is still underpowered.
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Maybe this will help. This chart details my own hardpoint scale that works pretty well in my own installs. It goes into warp core balancing, power distribution, phaser strengths, and more.
EDIT: Uploaded wrong file. Fixed
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krrks: that sounds about right, estimating 1-200 damage on TOSes. now, if only GC and the QBautostart addon wouldn't cause mem overload crashes...
Nero: as long as it isn't Kenjar's warp core balancer, which gave me energy leaks...