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BC Forums => BC Scripting => Topic started by: Anew9 on March 11, 2010, 01:11:08 AM

Title: Damage resolutions in script files
Post by: Anew9 on March 11, 2010, 01:11:08 AM
What does the SetDamage resolution script value mean? What will happen if I increase this value or visa versa?
Title: Re: Damage resolutions in script files
Post by: El on March 16, 2010, 08:40:57 AM
In which script file are you seeing this?
Title: Re: Damage resolutions in script files
Post by: Anew9 on March 16, 2010, 02:36:26 PM
In which script file are you seeing this?

Ship hardpoints.
Title: Re: Damage resolutions in script files
Post by: tiqhud on March 17, 2010, 08:17:25 AM
to be specific, ship hardpoint, in ship properties
Title: Re: Damage resolutions in script files
Post by: El on March 17, 2010, 08:53:10 AM
I'd have to look when I get home from work, been a while since I looked at a BC hardpoint.
Title: Re: Damage resolutions in script files
Post by: NatsuKagura on July 30, 2010, 10:27:49 PM
What does the SetDamage resolution script value mean? What will happen if I increase this value or visa versa?

Ah almost forgot... I have the same question though.... but I think I know which you mean about "Setdamage resolution"......it is on the hardpoint.py.....
{It's appear on the .... how should I explain this?... let's say the ship named : Thunderbolt, so it's appear in script in the subsystem line which is beginning with the word "Thunderbolt".... ah yes ... still in this group ,you also can fill the AI script name (ex : Fedattack), mass, etc too... and one of that is "setdamage resolution"... }   
Title: Re: Damage resolutions in script files
Post by: teleguy on August 01, 2010, 10:09:56 AM
AFAIK it doesn't have any effect. The game uses the damage resolution specified in the ship script (in scripts\ships).