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BC Forums => BC Scripting => Topic started by: deadthunder2_0 on March 17, 2010, 10:20:10 AM

Title: A new idea for MVAM
Post by: deadthunder2_0 on March 17, 2010, 10:20:10 AM
I was thinking, would it be possible to use a mvam script to change engine color when you are using your engines.
Ex- Impulse glow is blue, player hits 9 to go to max speed and impulse glow turns red
Title: Re: A new idea for MVAM
Post by: Morgan on March 17, 2010, 03:23:29 PM
It would probably be more feasible to (try) to use FTech for that.
Title: Re: A new idea for MVAM
Post by: deadthunder2_0 on March 17, 2010, 07:16:30 PM
true, i am not to advanced of a scripter i just had the idea. It would be interesting, like on the connie the deflector changes and torp tubes come online
Title: Re: A new idea for MVAM
Post by: majormagna on March 21, 2010, 05:42:16 PM
I do know of a ship, a Romulan version of the Klingon BoP, that has it's wings move into 'attack' position when red alert is activated, and back when out of red alert. However if you change weapon and shield power via the F5 menu it doesn't work. I believe it used FTech.

I'm sure the same would be possible for simple texture changes too; so long as the glows on the models are the same. For some reason it won't swap glows.
Title: Re: A new idea for MVAM
Post by: El on March 22, 2010, 08:50:49 AM
You could use MVAM for this, just swap the model with old texture for a model with the new one.
You would have to script the trigger though.
Title: Re: A new idea for MVAM
Post by: CyAn1d3 on April 18, 2010, 03:43:41 PM
How The Heck Does The KM intrepids nacelles move when you go to warp?
Title: Re: A new idea for MVAM
Post by: Morgan on April 18, 2010, 04:02:14 PM
Ftech
Title: Re: A new idea for MVAM
Post by: Kirk on April 18, 2010, 04:45:26 PM
+Submodels
Title: Re: A new idea for MVAM
Post by: CyAn1d3 on April 18, 2010, 05:06:58 PM
Would Someone Mind Messaging Me As To How To Do This? Im Thinking Of Implementing Something Like That On My Bop, If Its Too Hard, Then I Might Just Use MVAM to change the wings
Title: Re: A new idea for MVAM
Post by: Mario on April 20, 2010, 05:58:00 AM
I'll try to be brief.

You need several models.

Step 1 (in the example of the voyager): Initial model with pre warp positions which is used when you are in a set and not warping
Step 2 (initiating warp sequence): The model which is used in the pre warp sequence is removed from the set and replaced with a new model which doesn't have the warp nacelles. New dummy ships are loaded which are the nacelles and separate models whose coordinates are sequentially changed to simulate the nacelle raising.
Step 3 (finally warping): In the warp set a yet new model is loaded which is the final stage. This is the one with the warp position nacelles.

I've never actually read the FTech Submodels code but this explanation is an accurate one.
Title: Re: A new idea for MVAM
Post by: Villain on April 20, 2010, 06:44:44 AM
Sounds pretty much exactly how MLeo explained it to me a year back, actually.
Title: Re: A new idea for MVAM
Post by: Lurok91 on April 20, 2010, 07:05:05 AM
Im Thinking Of Implementing Something Like That On My Bop, If Its Too Hard, Then I Might Just Use MVAM to change the wings

There's a good set of BoPs (LB-42 Bird Pack)  that has MVAM models with warp & atmos wing-change geometries.