Bridge Commander Central
BC Forums => BC Modding => Topic started by: Villain on March 18, 2010, 05:40:06 AM
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Fighters. Trek ones. Here's something that'd go nicely with Starbase complements!
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cool design, how will it land/dock?
Will it hang in a cradle like a tie fighter
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I believe it was intended to hang in a semi-covered cradle, yeah. There are no actual visible entrances on the blueprints, so I'm assuming the cockpit glass would handle like any fighter and slide back after the nose is docked.
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Are those torpedoes on the wings I see? will they be used like modern fighters use their missiles?
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Maybe the torpedo mounts have a replicator system on them? A very weak, but infinite amount of torpedos? Or a small power supply (So the torp count acts the same as on other ships)
Either way, great job, I think I've only seen 2 fighters from Trek in BC.
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or they are misslie pods, containing 3 in each, high guidance high speed, but limited amount
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Fighters. Trek ones.
misslie pods
lolwut?
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Maybe the torpedo mounts have a replicator system on them? A very weak, but infinite amount of torpedos? Or a small power supply (So the torp count acts the same as on other ships)
Now that would be rather pointless imo.
What about holding and launching torps like an F22 Raptor holds and launches it's missiles?
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Either way, great job, I think I've only seen 2 fighters from Trek in BC.
I think someone's done the Peregrine and we've had a couple of Star Trek Invasion's Valkyries show up, but that's about it. This is interesting looking though.
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They're actually phaser pods, it's too tiny to carry a complement IMO. Either way, model is pretty much done, just going to touch up the grille under the impulse trio, and then... Well... I dunno. :funny
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I've actually toyed with using a combination of MVAM and the DomRam ai script for launch-able missiles, but I could never get it to work right.