Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: Lurok91 on March 31, 2010, 10:32:28 PM

Title: transparent textures
Post by: Lurok91 on March 31, 2010, 10:32:28 PM
looking for advice :)  Have transparent LCAR texture in max and when rendering, but ingame more solid.  Any advice on how to get right effect?   Method used is reducing opacity in material editor, but maybe wrong? 
Title: Re: transparent textures
Post by: ACES_HIGH on April 01, 2010, 01:58:16 AM
in game you'll need an alpha channel to create transparancies, there are tutorials on the forums that explain how to do that.
Title: Re: transparent textures
Post by: Lurok91 on April 01, 2010, 08:11:13 PM
Thanks  :)  Have transparent ingame, but solid parts are black instead of RGB.   Must have one of the settings in material editor wrong  :(
Title: Re: transparent textures
Post by: Kirk on April 01, 2010, 08:14:56 PM
Settings I used for getting transparencies on ships in Max 3:

Diffuse Texture: Mono Channel Output, RGB Intensity; RGB Channel Output, RGB; Alpha Source, Image Alpha; Premultiplied Alpha, no

Opacity Texture: Mono Channel Output, Alpha; RGB Channel Output, Alpha as Gray; Alpha Source, Image Alpha; Premultiplied Alpha, yes
Title: Re: transparent textures
Post by: Lurok91 on April 01, 2010, 08:18:53 PM
Thanks, Kirk  :)  Those are slightly different to my settings so I'll give them a go. Hope works...
Title: Re: transparent textures
Post by: Lurok91 on April 02, 2010, 04:17:50 PM
Sort of works  :)  Had to add a self-illum as well as diffuse and opacity.  But thanks for help...
Title: Re: transparent textures
Post by: JimmyB76 on April 02, 2010, 04:52:54 PM
good job!   :thumbsup:
Title: Re: transparent textures
Post by: Kirk on April 02, 2010, 04:54:24 PM
Agreed, nice work!
Title: Re: transparent textures
Post by: tiqhud on April 03, 2010, 08:42:47 AM
Oh, that is gorgeous