Bridge Commander Central
BC Forums => BC Modding => Topic started by: Anew9 on April 07, 2010, 10:47:54 PM
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What does Texture speed mean in the MPE? Does that determine how fast the phaser texture shoots?
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Also what about taper radius etc. Im trying to modify my phaser appearances and firing speed.
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Taper determines how wide your beam starts.
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What does Texture speed mean in the MPE? Does that determine how fast the phaser texture shoots?
Yes. however it will be affected by the length of the phaser texture. Generally, a slower phaser speed with a more "rambunctious" texture will give a wild electric look, similar to that which comes out of the 8472 bioship. I suggest you experiment a little bit to find something to your taste.
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Is there any way to increase the phasers firing speed (like a torpedo) ?
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Do you mean the rate of fire? that's just a simple matter of adjusting the recharge speed. The actual time to target speed is instantaneous.
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To achieve Nemesis like burst firing phasers I've set max charge and min, charge to 0.5 recharge to 2 and you have fast phasers ;)
that's the way I've done phasers on both Krakow and Sobieski classes
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Aww, so you can't change the speed of the phaser eh... oh well. For some reason it doesnt seem "instantaneous" to me.
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Aww, so you can't change the speed of the phaser eh... oh well. For some reason it doesnt seem "instantaneous" to me.
Phasers ARENT instantanious, in the show you can see them move to the target, fast ofcourse but they still move...
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They are instantaneous in BC. Which makes all the difference. You can change the speed the phaser appears to hit the target, but you can still see the impact of the phaser hitting the shield first.
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They are instantaneous in BC. Which makes all the difference. You can change the speed the phaser appears to hit the target, but you can still see the impact of the phaser hitting the shield first.
Not exactly true....
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Could've sworn thats how it worked in BC. Maybe I ned new glasses. :)
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... so can I alter the speed at which it "appears" to hit the ship? How?
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Another question, what does discharge rate modify in the phaser script?
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The value states how much energy is consumed while firing (I think it's per second). So if have a maxCharge of 1, fully loaded Phasers and a discharge rate of 0.5 you can fire 2 seconds. (As far as I remember the recharge doesn't occur until you stoped firing)
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I got this (edited) ages back from one of the posts either here, BCS or KM forum. Apologies can't remember where and so can't credit, but helped me so hope useful. Think sets out basic principles:
PULSE WEAPONS
max charge: 4
min firing charge: 4
discharge rate: 1
recharge rate: 4/3 (4 charges in three seconds)
cooldown time: 0.25 (1/4 of second)
since the pulse starts recharging inmediately after the first charge is shot, then you should set the discharge rate to 1.3 or 1.4 to compensate. Think of it as a battery or water tank: the bigger the wire or pipe (firing rate), the faster the current or water gets drained (max charge), and the more the time you need to recharge it.
this is sometimes used to avoid complex operations like 4/3 which will give you a floating number.
better is using;
max charge: 12
recharge rate: 4
min firing charge: 12
cooldown time 0.25
firing rate: 3
*min charge to fire works perfectly with beam weapons but NOT pulse weapons, unless max charge is 1
discharge rate works perfectly with pulse weapons but NOT beam weapons. ever as far as i can see.
recharge rate is measured in seconds, so you recharge 4 "parts" each second what gives you 12 "parts" after 3 seconds, same for firing rate.
PHASERS
burst-fire phasers
MaxCharge and MinFiringCharge to like 0.5 or 0.6
Recharge Rate and Discharge Rate of 1 each
it just looks weird, to me, when there is a MaxCharge of more than 1.0...mostly throughout the Trek series, from what i can recall, most phaser fire was like at most 1 second long (except given a few instances)...
you will have always a burst effect as long as the discharge is higher than the recharge.
just avoid setting a MinFiringCharge higher than MaxCharge