Bridge Commander Central

BC Forums => BC Scripting => Topic started by: CyAn1d3 on April 18, 2010, 11:15:43 PM

Title: Sdk And Seperate Hardpoints.
Post by: CyAn1d3 on April 18, 2010, 11:15:43 PM
So When I Go To Do The MK2s hardpoint, i have 3 maps to swap out to make 3 individual ships,NX, Sovereign A, and the Philadelphia, is there a way to have 3 seperate hardpoints with differences as well?
Title: Re: Sdk And Seperate Hardpoints.
Post by: ACES_HIGH on April 19, 2010, 01:00:53 AM
yeah, that's easy.  you need to make a separate plugin for each registry anyway, just direct each one to a it's own file in scripts/ships and set each one with a different hardpoint.
Title: Re: Sdk And Seperate Hardpoints.
Post by: CyAn1d3 on April 19, 2010, 01:35:34 PM
So I Would Make The Plugins With The Hps, Then Use The Sdk To Swap Out The Maps After The Plugins Are Made? Ok. Sounds Simple
Title: Re: Sdk And Seperate Hardpoints.
Post by: JimmyB76 on April 19, 2010, 04:38:02 PM
what Aces is saying, is you need a script for each ship that goes in scripts/ships...
as well as plugins for the ships either in one script, or separate, in scripts/custom/ships...
Title: Re: Sdk And Seperate Hardpoints.
Post by: CyAn1d3 on April 19, 2010, 05:35:47 PM
Ok, Now I Get It, Thanks Guys