Bridge Commander Central
BC Forums => BC Scripting => Topic started by: Villain on April 19, 2010, 01:36:11 PM
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I figure it's better for the forum if I post my questions in the same thread, as I have a feeling with the current inspirational streak I'm having I'll be asking what can and can't be done etc.
First off: How many rotations can FTech do? For example, can say, Red Alert trigger an item on a bridge to first slide out of a console, and then have the screencover "fold" away?
Secondly, this is more of a general question... I get that everyone has their preference as to how they work with python, like everyone has their preference on how to model, but I'm curious, Which method do you prefer? IDLE or cmd based?
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First off: How many rotations can FTech do? For example, can say, Red Alert trigger an item on a bridge to first slide out of a console, and then have the screencover "fold" away?
ya - BP Core can do that... of course, youll need to build the model and add it into the nif... take a look at the latest version of the Intrepid Bridge... the console between captain and XO will flip open and closed going to a different alert level...
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Aye that's what gave me the idea, I'm just curious if (Example) That console popped open, and then after it had popped open a cover folded off to reveal the actual screen, maybe with a cup holder or something. :funny
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hmmm... thats a little more complex, im afraid i wouldnt exactly know how to go about doing that lol
perhaps someone else would?
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I'm no bridge expert, but wouldn't it be just a matter of making a longer animation? BP just triggers the animation doesn't it? So I assume as long as you can animate it you can make it happen.