Bridge Commander Central
		BC Forums => BC Modding => Topic started by: GMunoz on April 27, 2010, 09:46:38 PM
		
			
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				Saw this design and I liked it.  She looks to be a Pre-TOS Battleship or Battle Cruiser.  Unfortunatley, I do not remember where I found the schematics.
 
 
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				I actually designed something similar to this (and similarly named) a while back:
 
 http://bc-central.net/forums/index.php/topic,6222.0.html
 
 Although my version was intended as a TNG-era "Daedalus Class", perhaps this could work if you replaced the deflector dish with something more modern, more modernized nacelles, and ofcourse more TNG-era style texturing.
 
 Just a thought. Would be cool to see both this and possibly my design, come to life :)
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				A TNG Refit mght be interesting.
			
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				Looks like it is well on it's way. I notice off hand that the little "clips"(for a lack of a better word) on the sides of the bussard collectors aren't there were the engine connects to them. Sure you're still tweeking on her though.
 
 Great work so far. :thumbsup:
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				I remember where I saw her now, the Journel of Applied Technology.
 
 Some great 22nd Century and 23rd Century designs there and the other sites attacted to Ex Astris Scientia.
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				Yes, it is on Ex Artis Scientia.
 
 Here is an update, added some more bits and pieces.
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				WOW cookie 4 u 
			
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				Wow, I've always loved Aethernaut's (aka M. Christopher Freeman) designs. You do it a great service by lending your skill to modelling it.
			
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				Mesh is done.  Starting texture.
			
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				Looks great there GMunoz.
 
 I still hope you might consider making a TNG-era refit of this ship when your done. Model-wise, it wouldn't take a whole lot. Just updating the nacelles to perhaps the style of the Nova Class, and removing the spike on the deflector dish. And when/if you texture the TNG-era variant, make the deflector backlit.
 
 Cookie tor... pedo... AWAY!!! :D
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				please do a daedalus in this style im lovin this, and im a huge ball saucer hater so thats a REALLY good thing :P
			
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				Here is some texture progress:
 
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				that's good
			
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				Very nice detail so far. :thumbsup:
			
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				I think it's done.  Will have her in-game shortly.
			
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				MY HATS OFF TO YOU MY FRIEND, THIS IS REAL STELLAR WORK. :thumbsup:
			
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				in-game
			
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				very sharp nicely done
			
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				I think you should be known as "That TOS Guy."  lol
 
 Looks great.  Thanks for greatly expanding my TOS inventory.  As always, I'l DL this baby.
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				Thanks DJ.  Kinda like the sound of it.
			
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				You should put it as the message under your name.
			
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				I was asked why I wasn't "all over" this ship by Leonidae.  i'm being patient, as perfection takes time.
 
 DJ: when do you earn the right to change the title?
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				Anyone interested in Beta testing?
			
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				now ain't that a silly question for the Dade-nut.  please.  btw, it just hit me that this ship might have eventually evolved into the Garth.  the hull build is very similar.
			
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				Well what can you say, she looks great in game. I would beta if you need someone.
 
 Nice job. :thumbsup:
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				This little ship is quite a spitfire! Agile, able to dish out death from four phaser turrets at same time. Last time I had this much fun in TOS-ship was in the TOS-ified Constellation of yours. :funny :yay: Any chances of you bringing the 4-nacelled TOS yamato-dreadnought up to date? :angel
			
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				straight from my notes
 
 notes, Icarus-class by GMunoz
 
 excellent phaser coverage.  a beam at every angle.   Stock (original BC) AI relies heavily on the foreward four, and must be within 15 km to angle in to bring other emitters into range.  for God's sake, increase the torpedo count or decrease the ready number to one.  ran out of torpedoes in a battle and a half! (love the new torps, btw).  need to test as an assist ship and with KM and goodies.
 
 ship tends to attract Soverigns as assist ships.
 
 main gripe is the low torpedo count and TOS warp limit of five will keep it around the Malestrom.  this will be a compotent assist ship.  should be used as a defender.  note: ship is comporable to the Icon class USS Garth.
 
 Lionus: tried the Carrier, yet?  it's pretty good at keeping up with the jonses.
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				Tried the what?  :lostit:
			
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				this one.  it's a quaddy and all, comes with fighters.
 http://bridgecommander.filefront.com/file/TOS_Forestal_Carrier;111875.  it's another one of Munoz's
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 -------excellent phaser coverage.  a beam at every angle.   Stock (original BC) AI relies heavily on the foreward four, and must be within 15 km to angle in to bring other emitters into range.  for God's sake, increase the torpedo count or decrease the ready number to one.  ran out of torpedoes in a battle and a half! (love the new torps, btw).  need to test as an assist ship and with KM and goodies.-------
 
 
 
 I agree, She is a fun little ship. Got the phaser arcs down cold. where they are placed, that's saying something :thumbsup:
 
 I am at present in KM with it. I think it would benefit with more torpedo count. The warp core needs a bit more tweaking too, get the battery power and the rest lined out a bit better for allocating resources.
 
 She also looks great ingame. could benefit with some blinkers.
 
 That's my report for now.
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				Glad to see her up at bcfiles.  :drink2:
 
 Thanks for the opportunity to beta test it.
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				I think blinkers have been pretty much dropped from ship mods, now, due to the glitch in NanoFX that'll black you out if you warp.
 
 i bid welcome to another Sphere-headed ship.  this gives me every one in existence, I believe.