Bridge Commander Central
BC Forums => BC Modding => Topic started by: Maxloef on May 09, 2010, 08:22:47 AM
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is it possible to add background MODELS, to a system?
like adding a inverted square with textures on it (like ST Legacy/Armada II) that allign to create a background of nebula and everything?
but adding it in the background so you cant collide with it??
if so would be nice if someone could help me out
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I imagine it'd just be a case of making it something like a ship but a long, long distance away, and big... Would it not? Maybe flagged as a station even? :idk:
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but adding it in the background so you cant collide with it??
I think you could either use
pProx = pSet.GetProximityManager()
pSet.SetProximityManagerActive(1)
pProx.RemoveObject(pObject)or
App.DamageableObject_Cast(pObject).SetCollisionsOn(0)
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DS9FX does this.
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but adding it in the background so you cant collide with it??
I think you could either use
pProx = pSet.GetProximityManager()
pSet.SetProximityManagerActive(1)
pProx.RemoveObject(pObject)or
App.DamageableObject_Cast(pObject).SetCollisionsOn(0)
Could you give an example? like how ud place it in a system
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kLocation = App.TGPoint3()
kLocation.SetXYZ(X, Y, Z)
pShip = loadspacehelper.CreateShip("Name1", pSet, "Name2", "kLocation")
App.DamageableObject_Cast(pShip).SetCollisionsOn(0)
pShip.SetStatic(1)
pShip.SetTargetable(0)
Name1 is the name of the ship in the ship script (in Bridge Commander\scripts\ships)
Name2 is an arbitrary name you assign to the ship
and
X,Y and Z are x,y and z coordinates
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thanx gonna try that =]