Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Maxloef on May 10, 2010, 06:09:11 AM
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I tried adding the breen damper weapon to my breen torpedo as stated how to in the readme but it just doenst work :S
any help would be apriciated...
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Isn't BCUT 1.7 capable of adding torpedo tech ? btw. why brain dampner ? :funny
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it targets the XO and science officer, instead :P
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btw. why brain dampner ? :funny
oops ofcourse i ment breen :P
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it targets the XO and science officer, instead :P
Do you really think Saffi could get even more retarded than now ? :lostit: I don't think so :funny
btw. why brain dampner ? :funny
oops ofcourse i ment breen :P
but of course you did, I just wanted to laugh at Saffi's superior... err.. inferior intelect :muahaha:
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but cmon guys i need help anyone?
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yeah... not to sure... could try asking over at BCS.
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Seriously, try the latest BCUT, there was feature with adding techs to torpedos (including Breen drainer weapon and few more) IIRC.
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It looks like there is an error in a NanoFX function that's called by the damper weapon. However it has been fixed in the NanoFX library included in KM.
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To clarify you could either use the updated NanoFX library or replace
def OnYield(self, pShip, pInstance, pEvent, pTorp):
if FoundationTech.EffectsLib:
FoundationTech.EffectsLib.CreateSpecialFXSeq(pShip, pEvent, 'Damper')
with
def OnYield(self, pShip, pInstance, pEvent, pTorp):
if FoundationTech.EffectsLib:
FoundationTech.EffectsLib.CreateSpecialFXSeq(pShip, pEvent, None)
in DamperWeapon.py.
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thankyou!!!!!
now next question why doesnt my phased torpedo work?XD
it seems it only work when it feels like it...