Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Locke on May 22, 2010, 08:25:20 PM
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Well, it seems that the BSOD bug has hit me. I took this screenshot of the console report, and I'm fairly sure what's wrong is that last line that reads "FX_MaxRandomDistance =". Am I right? The only mod is KM2009.12, and it was working fine last night. Then this morning I couldn't get it to load. I just got the BSOD with the cursor.
Should I just reinstall KM? :P
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Well, I did just what I suggested above, and it seemed to work for a bit. No more BSOD. Now whenever I try to go to warp, the game CTDs. Does that mean I have a bad projectile script? Or perhaps since I modified the warp streaks options, it seems to not like me? I'll try setting the options back to normal.
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All that you needed to do was open NanoFX_Config.py in notepad and
edit the line from something like this
wFX_MaxRandomDistance =
to be something like this
wFX_MaxRandomDistance = 30
and you would have gotten your game back without reinstalling.
As for the CTD issue I seriously recommend asking about that at Kobayashi Maru forums.
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hmmm now that u mention it that does seem like the only possible cause of the BSOD bug that ive been suspecting
not only that that same problem ive been suspecting has probbly been responsible for multiple BSOD related problems with other ship mods aswell
so yea what USS Sovreign is proposing sounds like a good idea to me ;)
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This error seen in the screenshot is totally unrelated to ship mod causes of BSOD.
And dude this thread is more than 6 months old.