Bridge Commander Central

BC Forums => BC Modding => Topic started by: Nx-809 on May 24, 2010, 05:40:46 PM

Title: Another bussard problem
Post by: Nx-809 on May 24, 2010, 05:40:46 PM
A new problem for bussard animation!
In the picture you see what I do  first the trasparent texture and inside the animation!
now the trasparent texture work in game but instead see the animation I see the stars
and when zoom inside the bussard i see the animation! where is the problem??
Anyone can help me?
Title: Re: Another bussard problem
Post by: Kirk on May 24, 2010, 11:09:07 PM
It may just be how BC's engine renders transparent textures.
Title: Re: Another bussard problem
Post by: baz1701 on May 25, 2010, 03:47:02 AM
Please see the below quote from Genty on how to do animated bussards.

This is the method used on both my TOS and JJprise ship packs. And warp warm up works as well.  

  Re: Baz1701 WIP's
? Reply #523 on: August 25, 2009, 01:58:30 PM ? Quote  

--------------------------------------------------------------------------------

The setting up I was refering to is with the mesh itself. In the attached pic it shows how I would do it. It's a cross section of the bussard dome. The red line is the outer dome if the model which has the animated transparent texture applied. The black line is the part which glows, it is hidden inside the model and the reason there is a gap between the 2 is because i've noticed if the transparent layer is too close to the glow layer it can sometimes dissapear ruining the effect.

--------------------------------------------------------------------------------



 
 
Title: Re: Another bussard problem
Post by: Bren on May 25, 2010, 08:13:51 AM
Would it help to weld the inner dome to the outer dome?
Title: Re: Another bussard problem
Post by: baz1701 on May 25, 2010, 08:18:56 AM
No the outer dome must remain a seperate part to te rest of the ship.

I recomend downloading either my JJprise MK5 or my TOS connie and import the nif into max.

Both outer caps should be attached together as 1 piece.
Title: Re: Another bussard problem
Post by: Nx-809 on May 25, 2010, 08:34:15 AM
No the outer dome must remain a seperate part to te rest of the ship.

I recomend downloading either my JJprise MK5 or my TOS connie and import the nif into max.

Both outer caps should be attached together as 1 piece.

baz in your bussard the animation is in outer dome! my animation is in inner dome!!
Now I try to correct the distance between the inner and outer!
Title: Re: Another bussard problem
Post by: baz1701 on May 25, 2010, 08:38:32 AM
yes on mine the animation is on the outer dome with the opacity turned down and the anmination is illuminated by the glow map on the inner dome.
Title: Re: Another bussard problem
Post by: MarkyD on May 25, 2010, 10:25:38 AM
No the outer dome must remain a seperate part to te rest of the ship.

I recomend downloading either my JJprise MK5 or my TOS connie and import the nif into max.


Both outer caps should be attached together as 1 piece.

How do you import the .nif into max?  :eek

Title: Re: Another bussard problem
Post by: baz1701 on May 25, 2010, 10:38:26 AM
How do you import the .nif into max?  :eek

If you have nif tools plug in there should be a nif option in your import menu in max.