Bridge Commander Central
BC Forums => BC Scripting => Topic started by: Spanner on July 12, 2010, 09:24:30 AM
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Is there anyway of making a mine cloak just after its been launched with the shuttle launching framework?
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My guess is that you have to write a new AI for the cloaking mines. And you have to add a cloaking device hardpoint aswell.
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hey, thanks, I've been wondering how to use the mines.
it might have to have a cloak system built into the harpoint. and then they'd have to have an AI script written to MAKE them cloak. unfortunately...
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Fleet Orders...
if im not mistaken, there is already a script that will tell ally ships to cloak and decloak...
or maybe it was a WIP a long time ago, i dont recall... either way, if it isnt out there, thats a good place to begin scripting...
dunno how well this would work tho with a mine...
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Fleet Orders...
if im not mistaken, there is already a script that will tell ally ships to cloak and decloak...
Mines launch as neutral tho.
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I been playing with the KM [mine.py] HP, And cant do it cause Like Spanner said the launch as netral.
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I've found a copy of neutral fleet orders on my comp installed it but they wont cloak :banghead:. Before anyone says, I have a cloaking device in the hp for the mine.
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Perhabs the cloaking device doesn't have enought power.
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I've found a copy of neutral fleet orders on my comp installed it but they wont cloak :banghead:.
have you tried with a cloakable ship?
can you upload the script here, or a link to download it? where did you get the original from?
i wonder how the mine would behave if it were scripted as ally (with a cloak) instead of neutral?
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Can't you just use switch sides in Saffi's menu? It works for escape pods. The mine is technically considered a ship by the game more or less right?So, it should work.
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I would prefer to have the mines as neutral so the enemy does not attack them while cloaking.