Bridge Commander Central

BC Forums => BC Scripting => Topic started by: Spanner on July 12, 2010, 09:24:30 AM

Title: Cloaking Mines
Post by: Spanner on July 12, 2010, 09:24:30 AM
Is there anyway of making a mine cloak just after its been launched with the shuttle launching framework?
Title: Re: Cloaking Mines
Post by: FekLeyr Targ on July 12, 2010, 11:11:04 AM
My guess is that you have to write a new AI for the cloaking mines. And you have to add a cloaking device hardpoint aswell.
Title: Re: Cloaking Mines
Post by: King Class Scout on July 12, 2010, 11:11:35 AM
hey, thanks, I've been wondering how to use the mines.

it might have to have a cloak system built into the harpoint.  and then they'd have to have an AI script written to MAKE them cloak.  unfortunately...
Title: Re: Cloaking Mines
Post by: JimmyB76 on July 12, 2010, 01:02:13 PM
Fleet Orders...  
if im not mistaken, there is already a script that will tell ally ships to cloak and decloak...
or maybe it was a WIP a long time ago, i dont recall...  either way, if it isnt out there, thats a good place to begin scripting...
dunno how well this would work tho with a mine...
Title: Re: Cloaking Mines
Post by: Spanner on July 12, 2010, 05:21:52 PM
Fleet Orders...  
if im not mistaken, there is already a script that will tell ally ships to cloak and decloak...

Mines launch as neutral tho.
Title: Re: Cloaking Mines
Post by: tiqhud on July 12, 2010, 07:14:28 PM
I been playing with the KM [mine.py] HP, And cant do it cause Like Spanner said the launch as netral.
Title: Re: Cloaking Mines
Post by: Spanner on July 13, 2010, 06:36:55 AM
I've found a copy of neutral fleet orders on my comp installed it but they wont cloak :banghead:. Before anyone says, I have a cloaking device in the hp for the mine.
Title: Re: Cloaking Mines
Post by: FekLeyr Targ on July 14, 2010, 09:35:31 AM
Perhabs the cloaking device doesn't have enought power.
Title: Re: Cloaking Mines
Post by: JimmyB76 on July 14, 2010, 09:52:35 AM
I've found a copy of neutral fleet orders on my comp installed it but they wont cloak :banghead:.
have you tried with a cloakable ship?
can you upload the script here, or a link to download it?  where did you get the original from?

i wonder how the mine would behave if it were scripted as ally (with a cloak) instead of neutral? 
Title: Re: Cloaking Mines
Post by: 086gf on July 14, 2010, 02:28:23 PM
Can't you just use switch sides in Saffi's menu? It works for escape pods. The mine is technically considered a ship by the game more or less right?So, it should work.
Title: Re: Cloaking Mines
Post by: Spanner on July 14, 2010, 02:50:31 PM
I would prefer to have the mines as neutral so the enemy does not attack them while cloaking.