Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: DKealt on August 16, 2010, 01:25:41 PM

Title: Adding Ships to KM2009.12
Post by: DKealt on August 16, 2010, 01:25:41 PM
Hi all,

I've been delaying my base install of KM due to the huge customisation I have on my install. That said I tired to mover everything over the other day and it just failed to work.

I tried installing what exists of the current Stargate Pack, the ship menu's appeared etc, but it wouldn't load any of the ships.

Do you have to install on top of KM2009.12 in a different way to KM1.0, i did notice the new "AddOn" Section in the custom scripts
Title: Re: Adding Ships to KM2009.12
Post by: 086gf on August 16, 2010, 01:48:43 PM
Why don't you have the 2010.02 update installed?
Title: Re: Adding Ships to KM2009.12
Post by: DKealt on August 16, 2010, 02:39:06 PM
I do, so yes that's an typo
Title: Re: Adding Ships to KM2009.12
Post by: DKealt on August 16, 2010, 06:43:32 PM
My bad it was Incorrectly named MVAM files that was causing the big error...

Still if anyone has any info about the "AddOn" file I'd be very interested
Title: Re: Adding Ships to KM2009.12
Post by: JimmyB76 on August 16, 2010, 07:05:44 PM
i think thats a folder for the player to be able to add ships to their install and still play MP...
whether or not those ships would show up for use in MP, i dont know...
Title: Re: Adding Ships to KM2009.12
Post by: DKealt on August 16, 2010, 08:27:58 PM
yep, you were right. I fixed the bugs myself then transferred the ship+hp+projectile files into those folders and it all still worked dandy
Title: Re: Adding Ships to KM2009.12
Post by: Mario on August 19, 2010, 05:07:20 PM
About the addon folder: http://bcs-tng.com/forums/index.php?topic=4104.0

BCUT has support for it, it moves ships scripts, hps to those respective folders.