Bridge Commander Central
BC Forums => BC Scripting => Topic started by: Worf359Alpha on October 09, 2010, 12:52:15 AM
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Can any one tell me where to find the script that controls the weapon impact aganst a unsheilded ship, that is to say when a phaser or pulse or torpedo strikes a ship and then the ship reacts from the impact by rolling or changing heading, I have some torpedo scripts like my Quantum Torpedos set with a pretty high damage rating and some ships take a hit and then do a 360, i have tried setting the ships mass higher but this does not help much and i would like to tone this down a bit, any help would be greatfullt appreciated! Thx!
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Should be controlled by scripts\Custom\NanoFXv2\ExplosionFX\ExpFX.py
particularly this part
### Add Rotational Spin to Ship From Torp Explosion 25% Chance##
if (App.g_kSystemWrapper.GetRandomNumber(100) < 25):
if (pEvent.GetDamage() >= 200):
The second line determines the chance a rotation will occur and the third how much damage has to be done to the ship to trigger the effect.
PS: You can disable rotations completely by turning off "Critical Hit Rotations"/"RotationFX" in the NanoFX config panel.
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where have you BEEN, man?!
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I wonder if we can make it ship specific, doubt it, so I will not try YET.
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Teleguy, Thanks So much !!! Cookie for you!
Hey king, ive been here there and almost everywhere, ive been taking a break from BC but now im back and i have been cannonizing my fleet, how bout you?
Tiq: That would be awsome!