Bridge Commander Central

BC Forums => BC Modding => Topic started by: Lurok91 on December 16, 2010, 02:35:36 AM

Title: Simplifying meshes question
Post by: Lurok91 on December 16, 2010, 02:35:36 AM
What's best way to remove/reduce number of faces in a mesh but still keep shape of object?    Is it best to do by face, or by vertices? 
Title: Re: Simplifying meshes question
Post by: baz1701 on December 16, 2010, 03:40:02 AM
Max has a Optimis modifier, this is a quick way of doing it though I have only used this in charactor heads so far.
Title: Re: Simplifying meshes question
Post by: Centurus on December 16, 2010, 01:51:45 PM
Using that modifier produces mixed results.  Use it with caution, cause it can actually deform a shape.
Title: Re: Simplifying meshes question
Post by: Adonis on December 16, 2010, 02:21:09 PM
Using that modifier produces mixed results.  Use it with caution, cause it can actually deform a shape.

...and mess up mapping too.
Title: Re: Simplifying meshes question
Post by: Centurus on December 16, 2010, 02:50:03 PM
I suppose it could at that, yes.