Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Preminition1809 on January 03, 2011, 09:08:57 PM
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um high its me prometheus from BC files im wonderin if i could get some help with the shuttle launch framework mod k
every time i try to launch a shuttle from some of the ship mods i have (most of them are shuttle launch capeable) i end un being unable to do so because it will not let me select either of the launch options so yea.
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Does your default ship (the one you start out with in quickbattle) have shuttle launching enabled? If not than that is your problem.
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one question : do you have Sobieski class v.1 in your BC ?
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I was having similar problem. Correct scripts but no shuttles showing up in Miguel menu to launch. Then realised had turned off New Technology (? - think that's the one) mutator in main menu. Once activated, able to launch from Miguel ok.
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I asked about Sobieski class because I messed up it's carrier script which renderd whole shuttle launching framework inoperative :P there is a fix available tho ;)
most likely there is an error in any ship's carrier script, fixing it will fix your problem, the catch is you need to point out which ship has a foulty carrier file
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if there is a faulty carrier anywhere, youd notice alot of menu options missing in the characters menus on the bridge...
and a console report would tell you exactly which carrier is faulty...
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oh right I forgot about console log :P
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actualy Bones
ive got the Sobeski class that was also featured in that PDW Ship Pack
n yea i was beginning to suspect that the New Technologies mod might have something that is preventing non shuttle launch capeable and other shuttle launch cabeable ships from launching shuttles
n yea that carrier file was a bit of a suspected error so yea i hope to see a shuttle carrier script fix in another sobeski class patch sometime soon
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you can make your own (fixed) carrier for the Sobeski Class using BCUT...
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curious i have been considering making my first mod myself using one of the ships that was featured in the PDW Ship Pack release but yea i have no experience with editing BC meshes or other mods so yea
anyways another thing is there another version of Shuttle Launch Frame Work under development?
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anyways another thing is there another version of Shuttle Launch Frame Work under development?
Not to my knowledge, it may have been updated a little but it would then be a part of the latest KM.
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curious i have been considering making my first mod myself using one of the ships that was featured in the PDW Ship Pack release but yea i have no experience with editing BC meshes or other mods so yea
anyways another thing is there another version of Shuttle Launch Frame Work under development?
Well I could help ya in editing models ;) PM me if you're interested.
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as in KM 09 ect yea i guess ur right unless the latest shuttle launch framework is built into the KM mod as ai auto shuttle launching n yea Bones ile send ya a pm of intrest about making shuttle launch framework capeable on all mods so yea let this be known to the owners of all mods that me and Bones are prepared to make all ship mods shuttle launch capeable
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I'm also having the same problem and I have no idea what it could be. Clicking off New Tech System is not working, and as far as I know ships are properly configured.
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as in KM 09 ect yea i guess ur right unless the latest shuttle launch framework is built into the KM mod as ai auto shuttle launching n yea Bones ile send ya a pm of intrest about making shuttle launch framework capeable on all mods so yea let this be known to the owners of all mods that me and Bones are prepared to make all ship mods shuttle launch capeable
Feel free to take the latest version from KM2010.02.
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I found that if even one ship has a bad carrier script, it disables the feature for all ships. How Bizarre.
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I found that if even one ship has a bad carrier script, it disables the feature for all ships. How Bizarre.
It's not bizarre at all.