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BC Forums => BC Modding => Topic started by: King Class Scout on January 21, 2011, 03:45:15 PM

Title: Stripper connie TNG
Post by: King Class Scout on January 21, 2011, 03:45:15 PM
guess who's actually playing with max, for once!

I took an Open Source connie, stripped the frou-frou off, and now want to add a few elements back in.  i'm contemplating replacing the pylons, but the basic shell of a TOS connie is still there.

i intend to redeco as TNG or up.

Title: Re: Stripper connie TNG
Post by: Vedic on January 21, 2011, 04:21:58 PM
Good luck, And must of all have Fun.
Title: Re: Stripper connie TNG
Post by: Captain_D on January 21, 2011, 07:10:37 PM
Looks like you have a good starting point created.

 DJ Curtis is the only other modder I've seen recently take the Connie to TNG level. though he left the basic hull design and layout intact. Be interesting to see what you change on her.

I second what Vedic said,, :)
Title: Re: Stripper connie TNG
Post by: King Class Scout on January 22, 2011, 08:55:42 AM
at this point, since I'm a total NOOB, I'm tempted to leave all as is now, and simply slap paint goodies on. however, the least I think I'm gonna do is give the thing a torp launcher module, rather than have it fire torps from the underside dome foreward face.

wish me luck adding stuff and getting it right, peeps.
Title: Re: Stripper connie TNG
Post by: Centurus on January 22, 2011, 02:51:44 PM
Just make changes where you feel they should be made and what you feel looks right.  It's all a matter of personal preference. 
Title: Re: Stripper connie TNG
Post by: Starforce2 on January 22, 2011, 03:49:22 PM
at this point, since I'm a total NOOB, I'm tempted to leave all as is now, and simply slap paint goodies on. however, the least I think I'm gonna do is give the thing a torp launcher module, rather than have it fire torps from the underside dome foreward face.

wish me luck adding stuff and getting it right, peeps.

I did pm you some items you might find usefull for tng-ifing a connie.
Title: Re: Stripper connie TNG
Post by: DMWalsh79 on January 22, 2011, 04:46:35 PM
Oh man you should take a look at Deg 3d's Connie for a reference! 
Title: Re: Stripper connie TNG
Post by: King Class Scout on January 22, 2011, 05:22:20 PM
I've finished up with the model itself.  other than some minor tweaks, it's now onto the interesting part of getting textures on it.

with the preliminay textures on it...now I have to wait to have someone check and see if I did this right, or I have to create UV's all over again  :banghead:
Title: Re: Stripper connie TNG
Post by: King Class Scout on January 29, 2011, 03:41:00 PM
thought you guys deserved a peek before BC gets stuffed into a Mayflower van for a while :P

I'm actually heading somewhere with textures, with big thanks to Baz for a LOT of help.
Title: Re: Stripper connie TNG
Post by: Phoenix Bondi on February 28, 2011, 02:21:31 PM
Looking forward to this mate good on ya!
Title: Re: Stripper connie TNG
Post by: King Class Scout on February 28, 2011, 06:00:25 PM
glad I prodded ya.

the original model was Stresspuppy's take on the connie, and kinda rough around the edges due to limitations of the time.  I stripped off the tack on nav lights, and the "grab handles" and the warp balls on the nacelles.  the lights and warp balls would have needed redone, anyway.  other than thickening the neck and widening the Nacelle pylons, that's the only real alterations.

i did screw up on the Impulse deck, however, so I improvised.

i think I better redo the nacelles themselves, though.  i got the registry numbers a bit too big :P
Title: Re: Stripper connie TNG
Post by: Phoenix Bondi on February 28, 2011, 06:18:48 PM
Well if you want a connie you could always ask me for mine Naked or with my textures i might say no but then again maybe i wont :p  :dontcare: lol
Title: Re: Stripper connie TNG
Post by: DMWalsh79 on February 28, 2011, 06:25:18 PM
To be honest kind of surprised you didn't go for a Daed King....
Title: Re: Stripper connie TNG
Post by: King Class Scout on March 01, 2011, 08:38:21 AM
To be honest kind of surprised you didn't go for a Daed King....

I'm working on that  :evil:

i actually have an idea for a PDW take on a dade that's more a nod to the configuration (there's no "round head" on it), but I can't model for crap :P  i'm more in the "chip foose" department.

Title: Re: Stripper connie TNG
Post by: DMWalsh79 on March 01, 2011, 07:36:08 PM
okay now you have my attention...  Sounds very interesting!  :drool:
Title: Re: Stripper connie TNG
Post by: King Class Scout on March 19, 2011, 03:24:02 PM
dug up my tablet and actually did some work on the TNG connie today.  it's not perfect, and still needs tweaks, but tell me what you think (and see if you can spot the joke)

Edit: D'OH!

Title: Re: Stripper connie TNG
Post by: WileyCoyote on March 19, 2011, 03:29:48 PM
Quote
Edit: D'OH!
Simpsons joke when Carl uses a calendar- mixes up the word Concur(to agree with) when on the calendar it says conquer(to take over).

Is the neck of the ship connected with the saucer?
Title: Re: Stripper connie TNG
Post by: King Class Scout on March 19, 2011, 03:33:19 PM
nope, but nice tie-in. i went D'Oh when I forgot to add the pics *facepalm*

hint: ship's registry.
Title: Re: Stripper connie TNG
Post by: FarShot on March 19, 2011, 07:10:53 PM
Zip code where you live?
Title: Re: Stripper connie TNG
Post by: Nihilus on March 19, 2011, 07:36:25 PM
Zip code where you live?

Pebble Beach, CA?
Title: Re: Stripper connie TNG
Post by: King Class Scout on March 20, 2011, 07:56:22 AM
*bing, bing, bing*
we have a winner!

I hope I can get more done today.
Title: Re: Stripper connie TNG
Post by: King Class Scout on March 26, 2011, 10:59:22 AM
the textures are as complete as I'm going to bother with.  hardpointing has begun.

if anyone's interested, i'm looking for beta testers for the Concours.
Title: Re: Stripper connie TNG
Post by: DMWalsh79 on March 26, 2011, 09:28:56 PM
I wouldn't mind taking her out for her Shakedown King!
Title: Re: Stripper connie TNG
Post by: King Class Scout on March 27, 2011, 08:03:55 AM
I've had to stop and get advice from Tiq on RTL's like the Sovereigns and Deadthunder's Firesteel II (I love torpedoes).  i also have to check a glitch out with the textures when it's in game.  looks like I got too enthusiastic over starting the textures, and missed something.

I'll try and get this together ASAP.
Title: Re: Stripper connie TNG
Post by: DMWalsh79 on May 03, 2011, 07:58:04 PM
Sorry for the off topic here.  King where do I get in touch with you guys about the Vintaak issue?  The link Tiq provided at BCFiles just goes to the main page.
Title: Re: Stripper connie TNG
Post by: King Class Scout on May 04, 2011, 08:28:36 AM
should PM Tiq with the specific issues.  the only problems I had in beta-ing were the sheer distances (it would take about 6 HOURS to warp to Vintaak at default GC settings) he had the system set to.

you not only need the latest KM and bits, but also the already released vintaak ship pack (the Tholian tuned TOS Defiant is as badass as the regular defiant, and totally worth it).

meanwhile, thanks to your timing and the craptacular weather, I can post an update with the Concours.

the Glows issue is still a problem.  i need a pro to redo my nif, unfortunately (i can't get max to stop telling me there's an attached node when I try to resave, even though there's nothing there).  There have also been some minor tweaks to the textures and Hard point.  two forward phasers have been deleted due to "shooting through the hull" overlap, the dorsal saucer strips have had their angle changed, and the aft port and starboard angles have been transferred to their own phaser strips.  the hull and shields have been strengthened (i have a problem with rushing the hard point and making the hit points too low), and the impulse speed has been tweaked for better performance and turning.

while I've been off due to the weather (and the state's apparent "Environment over Economy" policy), I've had a chance to hardpoint a TOS ship that was never touched.  one of Atlom's designs that was never touched

for quite a while, I've had a Breen variant hardpointed for my own use, based on a previous pre-done breen.  i'm polishing this one for release as well

Title: Re: Stripper connie TNG
Post by: tiqhud on May 04, 2011, 08:34:33 AM
Sorry for the off topic here.  King where do I get in touch with you guys about the Vintaak issue?  The link Tiq provided at BCFiles just goes to the main page.
Sorry about that it is in the {Star Fleet: R & D} Downloads
Title: Re: Stripper connie TNG
Post by: MarkyD on June 24, 2011, 07:51:25 AM
I think you are making good progress with this ship, although the title does say TNG Connie, and to be honest the TNG element of it seems to be lacking some what. The Connie is a very simple shape to make in essence, I think you should make your own so that you can give it a proper TNG feel.

Best of luck.
Title: Re: Stripper connie TNG
Post by: King Class Scout on June 24, 2011, 01:29:44 PM
I'm starting slow.  it takes me quite a while to "get" some things, due to a rather annoying learning disability.  my HEAD knows what to do, my HANDS need to figure it out (Dyspraxic...fortunately, a mild case)

meanwhile the ship is allready ingame.  i've done some hardpoint and texture tweaks, and as soon as the glow problem is sorted, there'll be a TE version to go with it!
Title: Re: Stripper connie TNG
Post by: King Class Scout on January 09, 2012, 12:09:09 PM
hey, guys.  remember this poor old thing?  i finally got the glow problem repaired with Vladko's help.  figured it out while debugging some missing glows for starforce.

however, the textures look like CRAP, now.