Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: Lurok91 on February 01, 2011, 07:53:06 PM

Title: NX Bridge revamp
Post by: Lurok91 on February 01, 2011, 07:53:06 PM
Been watching a lot of ENT recently and realised something bugged me about  existing BC NX bridge.  As good a model as it is, always felt proportions wrong (too tall and boxy) and clearly didn't have detail other bridges got (non-canon science and tac consoles, etc).   To be fair to original bridge creators LC and Viper,  their NX bridge is pre-WalkFX  so obviously didn't need to model in all consoles .    Obviously game has greatly evolved since those days so seems right to update bridge.  

So...have adjusted main proportions to something I think more closely resembles studio bridge (lower ceilings and wider) and started work on console etc revamps.  I'll try and improve textures and lighting and definitely animated lcar screens.     Not much can do about crew positions at present but I believe BRs forthcoming new crew mod will address that.

Changelist from original NX bridge:
* new tactical and science stations
* new helm console front
* new crew animations
* new crew positions (Saffi at science console; Brex at science visor; new extra at Comms station)
* new red alert lights
* Wider bridge dimensions/lower ceiling
* smaller central ceiling light
* taller situation room table
* additional lcar consoles
* new canon lcars (courtesy Adge)
* texture and lightmap tweaks

* hope to include bridge variants:
   blue Season 4 NX
   NX-02 Columbia
   mirror universe ISS Enterprise

1st pic below is NX bridge as currently exists;  other ingame shots are latest WIPs of the revamped versions.
Title: Re: new NX bridge revamp
Post by: Morgan on February 01, 2011, 09:45:00 PM
Nice idea, I look forward to seeing more.  :)
Title: Re: new NX bridge revamp
Post by: Darkthunder on February 02, 2011, 03:20:03 AM
Looks like your going with a Season 4 style on the bridge. Any chance for a Nemesis/Season 4-styled Captains Chair? :)
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 02, 2011, 06:28:52 AM
Looks like your going with a Season 4 style on the bridge. Any chance for a Nemesis/Season 4-styled Captains Chair? :)

Those just happen to be the default textures in Mark's orig NX revamp (which I think was meant to improve on orig LC/Viper bridge).  Once get basics all sorted,  like the Defiant bridge pack plan would be to do original NX bridge; season 4/NX Columbia blue variant and poss textures for the mirror-mirror ISS Enterprise. 
Title: Re: new NX bridge revamp
Post by: Nebula on February 02, 2011, 05:54:46 PM
oooh nice.
Title: Re: new NX bridge revamp
Post by: UFDF Charlie on February 03, 2011, 10:39:00 AM
Would you be also adding the blue carpets on the new bridge? i am the massive fan of ENT :yay:
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 03, 2011, 10:16:15 PM
Would you be also adding the blue carpets on the new bridge? i am the massive fan of ENT :yay:

blue will be on alternative versions.

Hit a snag exporting work so far, so in meantime just some renders of WIP to date:  new tac and science stations, rejigged lcar panels, new taller and better-rez situation table and general texture and lightmap tweaks. 

Title: Re: new NX bridge revamp
Post by: UFDF Charlie on February 04, 2011, 11:55:14 AM
Damn......i so love this bridge :P
Title: Re: new NX bridge revamp
Post by: King Class Scout on February 04, 2011, 12:30:43 PM
now THAT actually looks like the set (except for the purple)
Title: Re: new NX bridge revamp
Post by: Morgan on February 04, 2011, 12:56:35 PM
now THAT actually looks like the set (except for the purple)
Renders tend to have funky colors lurking around from time to time.  Just look at the Generations Galaxy bridge in nif skope...
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 04, 2011, 01:20:13 PM
Fixed export prob (sort of) so new ingame pics. Still tweaks to do and lightmap levels to check re: darker bridge at red alert.  Main job will new crew positions/anims.   Plan is to place Saffi at Science station, Miguel standing behind at science visor,  Kiska/Brex/Felix at current positions and new seated extra at Hoshi position.  
Title: Re: new NX bridge revamp
Post by: Morgan on February 04, 2011, 01:46:38 PM
Interesting take on the crew positions, I look forward to trying this out.  The set looks a lot better already. :)
Title: Re: new NX bridge revamp
Post by: Bren on February 04, 2011, 06:00:33 PM
 :thumbsup:

Brilliant work, man!
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 04, 2011, 07:51:51 PM
:thumbsup:

Brilliant work, man!

Thanks.   Sorry no update pics but more tomorrow. Crew changes seem to be working ok, with a few script blips to sort out. Only having one walk-on extra, going from lift to large rear monitor rather than situation table.  Otherwise all gets a bit crowded,lol.   

Although bridge def more 'vertically squashed', comparing with on-set pics scale of BC crew-to-bridge pretty much matches RL crew-to-bridge.  Still several tweaks to do and want to rework dome centre light but will take a break before major updates/beta to get Defiant finished.
Title: Re: new NX bridge revamp
Post by: FarShot on February 05, 2011, 08:05:21 PM
Hey Lurok, thought I'd point something out:

In the third most recent screen cap, the chick on the left has a funky looking hair bun.  It's actually because in the script file for that crewman has a misassigned head.  I fixed that in my own version, but of course I can't release that.

Just thought I'd help you out, cause that hairbun looks... awkward. :\
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 05, 2011, 08:22:58 PM
Hey Lurok, thought I'd point something out:

In the third most recent screen cap, the chick on the left has a funky looking hair bun.  It's actually because in the script file for that crewman has a misassigned head.  I fixed that in my own version, but of course I can't release that.

Just thought I'd help you out, cause that hairbun looks... awkward. :\

Thanks for info  :)

Anyway, here are changed crew positions as mentioned plus few extra tweaks.  Still have some minor texture, lightmap and anim probs to sort out but probably 80-90 per cent done. 

Title: Re: new NX bridge revamp
Post by: WileyCoyote on February 05, 2011, 09:42:42 PM
It's definitely an improvement. Those small consoles always bugged me. Nice work!
Title: Re: new NX bridge revamp
Post by: Blackrook32 on February 06, 2011, 10:56:02 PM
Just another (hopefully easier) bridge revamp along the lines of Sean's Defiant.   Been watching a lot of ENT recently and realised something bugged me about  BC NX bridge.  As good a model as it is, always felt proportions wrong (too tall and boxy) and clearly didn't have detail other bridges got (non-canon science and tac consoles, etc).

So...have adjusted main proportions to something I think more closely resembles studio bridge (lower ceilings and wider) and started work on console etc revamps.  I'll try and improve textures and lighting and definitely animated lcar screens.     Not much can do about crew positions at present but I believe BRs forthcoming new crew mod will address that.

EDIT:  completed new science and tactical consoles.  Several of bridge textures need some working on, and need to re-seat crew.  And then lightmapping.

Stunning work on the NX Bridge. Keep an eye out on your PM box. ;)

BR32
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 07, 2011, 07:27:13 PM
Big thank you to BR for letting me try out the NX Crew beta   :thumbsup:   (apologies for my botch job on TPol neck  :facepalm:)

Have kept TPol as Saffi in this set, but nice to try out the Kiska-to-Travis change.  Works.

Still changes to do (and planning on smaller overhead light among others) but main tryout here is the red alert state and lights.  I've had to lights through map-swap rather than BPCore (as no lights in model) and works, but on my machine does tend to lag down a bit.  But I'll see what beta-testers think.   Anyway, still work to do and other projects on go.


Title: Re: new NX bridge revamp
Post by: King Class Scout on February 08, 2011, 07:37:19 AM
can somebody talk to the guys over at kobayashi maru?  i think we have one for the next version, here.
Title: Re: new NX bridge revamp
Post by: UFDF Charlie on February 08, 2011, 02:06:35 PM
Is it just me or these uniforms looks too bright bluish. Shouldn't it be like that?

(http://ent.trekcore.com/gallery/albums/4x22/thesearethevoyages011.jpg)
Title: Re: new NX bridge revamp
Post by: JimmyB76 on February 08, 2011, 02:59:29 PM
can somebody talk to the guys over at kobayashi maru?  i think we have one for the next version, here.
the NX-01 bridge isnt included in KM as it does not fall into the time-frame that KM is about...

Is it just me or these uniforms looks too bright bluish. Shouldn't it be like that?
this thread is about the bridge, the crew mod will not be a part of the bridge when it is released so comments about the crew mod are not relevant in this thread...

if i am mistaken on either point, then my apologies - please feel free to correct me...
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 08, 2011, 08:13:23 PM
this thread is about the bridge, the crew mod will not be a part of the bridge when it is released so comments about the crew mod are not relevant in this thread...

if i am mistaken on either point, then my apologies - please feel free to correct me...

Not mistaken, JB :)  BR and I been exchanging/discussing several mod ideas/advice and he kindly gave me access to early Beta WIP so could have canon uniforms for bridge pics.  No plans/discussions yet to include mod with bridge as BR has separate timeframe for uniform mod.

Is it just me or these uniforms looks too bright bluish. Shouldn't it be like that?

As clarified above, these are from early pre-release beta and simply used for bridge pics.  So in no way reflective of final version  :)  BR has separate thread on his Generations uniform mod here:

http://bc-central.net/forums/index.php/topic,8046.0.html (http://bc-central.net/forums/index.php/topic,8046.0.html)

Title: Re: new NX bridge revamp
Post by: Lurok91 on February 08, 2011, 09:41:02 PM
Just another small update:  latest WIP with small tweaks (smaller lightdome etc).    Made my NX uniforms darker but that's just personal preference and not reflective of BRs final version.

Biggest issue is red alert lights.  1)  Causes lm problem (can see on science wall behind Tpol in screenshot002) and 2) creates enormous lag even on decent machines (coz game swapping/blinking 16 maps).   Tried workarounds but no success so far.

Assuming people want red alert lights (correct me if wrong), only workable solution is to build separate lights and either BPCore animate or at least have smaller so less strain on game engine.   But obviously more work/time.   I should fess up and say been guilty of maybe rushing bridges a bit too much.  Number of good reasons:  making up for lost time in community.  Trying to get scene moving again.  And most importantly, fear of not having enough time to do all I wanted (due to work and other commitments).  But appreciate now given a lot already and maybe better to take slower.   OK, rant over  :facepalm:

Thoughts/feedback welcome...
Title: Re: new NX bridge revamp
Post by: Blackrook32 on February 08, 2011, 09:49:49 PM
Just another small update:  latest WIP with small tweaks (smaller lightdome etc).    Made my NX uniforms darker but that's just personal preference and not reflective of BRs final version.

Biggest issue is red alert lights.  1)  Causes lm problem (can see on science wall behind Tpol in screenshot002) and 2) creates enormous lag even on decent machines (coz game swapping/blinking 16 maps).   Tried workarounds but no success so far.

Assuming people want red alert lights (correct me if wrong), only workable solution is to build separate lights and either BPCore animate or at least have smaller so less strain on game engine.   But obviously more work/time...

Thoughts/feedback welcome...

Looking good, Lurok! :thumbsup:

I like the feel of the bridge set so far. You can count me in the "wanting red alert lights" column. :P

P.S. On the Enterprise uniforms, I have both a light and dark version. No problem with your rendition ;)


Title: Re: new NX bridge revamp
Post by: mckinneyc on February 09, 2011, 05:14:54 AM
While I would love red alert I am just happy that you have breathed new life into bridge modding! Thank you sir.

Do what you feel is best
Title: Re: new NX bridge revamp
Post by: leemason on February 09, 2011, 05:39:42 AM
I agree this nx bridge looks great Yet again another fantastic bridge
Title: Re: new NX bridge revamp
Post by: JimmyB76 on February 09, 2011, 10:35:46 AM
im guessing mark hasnt been able to offer any advise on blinking red alert for bridges (not map swapping)?
Title: Re: new NX bridge revamp
Post by: Nx-809 on February 09, 2011, 11:04:51 AM
Lurok you have any ideas for bridge sound ??
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 09, 2011, 11:24:10 AM
im guessing mark hasnt been able to offer any advise on blinking red alert for bridges (not map swapping)?

Worked out how to do the BP changes myself, like a lot of other stuff, through trial, error and persistence so I think I know how to do the blinking red alerts now.  I was just posing the question of whether to do that way or map-swap.  But I guess one way or another will do red alert lights  :)

Lurok you have any ideas for bridge sound ??
Do you mean do I have NX bridge sounds?   If so, yes  :). 

Thanks as always for all feedback.

Title: Re: new NX bridge revamp
Post by: mckinneyc on February 09, 2011, 01:20:07 PM
Lurok just wanted to say I loved the red alert lights on the nova bridge!

Dunno if it is just me but I just sit there for ages watching them  :funny
Title: Re: new NX bridge revamp
Post by: Nx-809 on February 09, 2011, 02:59:30 PM
Do you mean do I have NX bridge sounds?   If so, yes  :). 


Yes meant that :thumbsup:!
Because if you had not I could help you with those gladly  ;)!

Title: Re: new NX bridge revamp
Post by: Lurok91 on February 09, 2011, 03:19:45 PM
Yes meant that :thumbsup:!

lol  :D   Thought you did.   Bridge sounds using are from the NX bridge update Mark did (apparently original bridge didn't have any canon sounds).  I've also found some addtl bridge sounds courtesy of Explorer at lcarsc.com.   But once bridge goes out to beta I'm sure I'll get feedback on how canon sounds are  :)
Title: Re: new NX bridge revamp
Post by: UFDF Charlie on February 10, 2011, 11:09:10 AM
Would you be re-doing the captain's chair? especially the one that was made on ''The Borderland''? it looks like the same chair from Nemesis :D
Title: Re: new NX bridge revamp
Post by: Lurok91 on February 15, 2011, 08:37:48 PM
Update on red alerts:  was going to be a major modelling pain to create whole set of new lights.  If I'd been making bridge from scratch rather than adapting much much easier, but trying to adapt this bridge with new ones just hell  :hithead:

However - have fixed the lightmap error problem behind Saffi so original mapswapping idea now working perfectly.  Still a big laggy on my setup, but I'll wait and see if testers have same issue.

Should be ready for testing soon.
Title: Re: new NX bridge revamp
Post by: Morgan on February 15, 2011, 09:24:07 PM
Looking pretty sweet Lurok.
Title: Re: NX Bridge revamp
Post by: Lurok91 on March 04, 2011, 01:10:03 PM
Bumping my own thread  :facepalm:  my bad

Just wanted to say haven't forgotten/abandoned.  Been a little distracted by SP mod but this is still ongoing (been using as SP mod crew testbed) and plan to return to soon to finalise for beta-testing.  
Title: Re: NX Bridge revamp
Post by: andyp on April 10, 2011, 02:23:49 PM
SO i hate to bump old threads, i find it a major annoyance, but i remembered about a failed mod pack the other day. A few years ago there was a group of modders creating a HL2 mod that was essentially a continuation of enterprise, and when they failed they released their models, textures and characters. just thought it might help you with your enterprise bridge mod / character mod

http://www.moddb.com/mods/na7240 (http://www.moddb.com/mods/na7240)

the model pack is under addons
Title: Re: NX Bridge revamp
Post by: Mark on April 11, 2011, 09:06:25 AM
Bumping my own thread  :facepalm:  my bad

Just wanted to say haven't forgotten/abandoned.  Been a little distracted by SP mod but this is still ongoing (been using as SP mod crew testbed) and plan to return to soon to finalise for beta-testing.  

Just seen this; I did a much improved ceiling for this set a while back which added about 200 triangles and saved about 512? textures. I didn't release it in the end because nobody really seemed that interested in it and twas going to require a bit of lightmapping to get finished. If you want I can take a look and see if I can find it.

Title: Re: NX Bridge revamp
Post by: Lurok91 on July 12, 2011, 07:53:11 AM
Really should get off my lazy a** and finish this up for release (if still any interest?).  And the Valdore as well.  Only just got my PC/BC stuff all back-up out of storage and waiting to try some of the new ships.   Might add Sovereign Yacht and Valkyrie as possible new small-scale interiors to do and should crack on with Delta Flyer. 

In the meantime, never used the camera anim in max before so this was first attempt:  :P

Title: Re: NX Bridge revamp
Post by: FarShot on July 12, 2011, 08:04:18 AM
Still interest?  Of course. :P

Teh Lurok is alive!!!1!!!one
Title: Re: NX Bridge revamp
Post by: leemason on July 12, 2011, 08:17:14 AM
Fantastic video and yes I am still interested in this bridge, I remeber seeing your Delta flyer bridge well the start of it anyway on an earlier thread, to get that would be great, and I think I asked then to be a tester lol. Good to see you on the boards again.
Title: Re: NX Bridge revamp
Post by: King Class Scout on July 12, 2011, 08:41:13 AM
don't be silly, Lurok, of course we still want bridges.  you're one of the only people DOING them.
you might wanna check the stuff that's been uploaded since you took a break.  there's a beautiful canon style redeco of the old TOS/TAS bridge set, and Tiq and I put together a TE redeco of a Generic bridge module.

the NX revamp is looking spectacular.  I'll look forward to DLing it if you finish.
Title: Re: NX Bridge revamp
Post by: 007bashir on July 12, 2011, 09:00:56 AM
interesting? the hell we are.  :P Can't wait for other sets.
Title: Re: NX Bridge revamp
Post by: baz1701 on July 12, 2011, 10:16:42 AM
Welcome back. I'll be needing to pick your brains to get the transparent panels working for the XI bridge.
Title: Re: NX Bridge revamp
Post by: flarespire on July 12, 2011, 12:13:11 PM
of course were interested, you a bridge modding GOD  :yay: good to see you back in action.

@baz, isnt that just making the texture transparent and saving it as a TGA, so when rendered it shows up transparent? thats how it was done on the excalibur bridge.
Title: Re: NX Bridge revamp
Post by: Morgan on July 12, 2011, 12:46:02 PM
Lurok's alive!  :D

I for one am still interested in your bridges and your update of the NX looks fantastic.  :yay:
Title: Re: NX Bridge revamp
Post by: JimmyB76 on July 12, 2011, 01:23:50 PM
good to see ya back around!  :)
In the meantime, never used the camera anim in max before so this was first attempt:  :P
very cool!!  this has never been done before with BC bridges - nicely done!   :D
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 12, 2011, 01:46:15 PM
Thanks for warm messages, guys  *blush*   Jimmy, I actually got the flyby idea from Locke's Macet/bridge thread (and the Excalibur lot), though my first attempt more like a demented bug!

Baz...now I've got stuff unpacked I'll see if I can dig up the transparency notes and PM you...
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 15, 2011, 07:07:48 AM
Hope to get out beta to testers in next 48 hrs.  (famous last words)
Title: Re: NX Bridge revamp
Post by: Blackrook32 on July 16, 2011, 09:45:37 AM
Lurok, I just had a look at the beta you sent out. :)

Your modified set is not in a separate designated folder. This will cause the script to call on the old NX-01 set.
It's a minor fix, but I thought I would give you a heads up.

-BR32
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 16, 2011, 10:01:24 AM
Doh  :facepalm:   Thanks for heads-up.  Easiest fix is just to create folder in install...have PMd testers. 
Title: Re: NX Bridge revamp
Post by: leemason on July 16, 2011, 01:23:20 PM
Bridge is great a nice feel to it like all your sets. Good to be able to walk around the bridge and everything stays solid. Only issue is the tactical view goes to high above the viewscreen, really minor but I know this bridge is going to be a big hit thanks again Lurok.
Title: Re: NX Bridge revamp
Post by: Blackrook32 on July 16, 2011, 01:39:05 PM
I just finished giving the bridge set a thorough shakedown in Quickbattle. :)

Here are some anomalies I found....

* Science position for the bot on the bridge is in the seated position (in mid air)
I'm guessing you wanted the bot to stand and used the scanner. Though I dont know
what to make of this... :eek pic attached. :P

* Bot position for Hoshi and T'Pol aren't canon, not too nitpick- (I can fix that myself ;))

* Camera view for tactical is off, now the view points up nearly to the top of the bridge set.

* The Viewscreen's static fx extends out too the bridge wall (pic attached)



Those are the bugs that stood out, as far as I could see on the set.

BR32
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 16, 2011, 02:29:10 PM
Thanks for feedback.   Assuming lee hasn't had same probs as you, BR, the anim/pos issues you reported seem to prob with your install. Maybe clash with existing anim or something not over-writing?....let's see what Nero reports.

You've both reported tact view thing so will look into that.  Haven't seen the staticfx thing either so will check that also.

thanx again   :thumbsup:
Title: Re: NX Bridge revamp
Post by: leemason on July 16, 2011, 02:47:30 PM
Bridge postions ok on my install Lurok
Title: Re: NX Bridge revamp
Post by: Morgan on July 16, 2011, 03:03:08 PM
I can confirm the camera view for tactical that Blackrook reported, as well as the viewscreen static issue, but I'm not having the same crew position issues that he's having.  Those things aside the set seems to be okay on my test install.  :)
Title: Re: NX Bridge revamp
Post by: JimmyB76 on July 16, 2011, 03:35:07 PM
camera zoom to viewscreen when hitting F2 on the bridge can easily be fixed...  lemme know if you need help with that...
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 16, 2011, 07:13:10 PM
thanx J, but sorted.    Easiest fix is just go into NxFelix.py in Bridge/Characters and change line: pNxFelix.SetLookAtAdj(30, 0, 55)  to

pNxFelix.SetLookAtAdj(30, 0, 45)

Also adjusted viewscreen so static issue shouldn't occur.  Unless anything else major, will do season variants and one last test before release. 
Title: Re: NX Bridge revamp
Post by: King Class Scout on July 17, 2011, 08:30:14 AM
what would cause that kind of scrambling of positions?  I have two NX type bridges (original NX and a "pdw refit"), and I don't want clashing going on when this comes out.
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 17, 2011, 03:18:14 PM
^Not sure what was causing BR's problem.  This new set will overwrite existing NX animations and scripts.   

Anyways, done most of legwork for refits (S4, Columbia and Mirror) so just have to get ingame.  Here's first ingame shot of S4 blue, with tweaks still to do...
Title: Re: NX Bridge revamp
Post by: CyAn1d3 on July 17, 2011, 03:59:13 PM
though im not a fan of enterprise, this is going on my "list to get when i get a new rig" list
good work!
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 18, 2011, 09:09:08 AM
Ingame shots of three variants: blue S4;  Columbia; and Mirror Darkly/ISS bridges.  Added blue cast to sets as per production shots.  Need to tweak those Columbia rod-things (wtf are they are?).   But more or less done so will package final beta set and send to testers.
Title: Re: NX Bridge revamp
Post by: leemason on July 18, 2011, 10:36:54 AM
Time for cookie then
Title: Re: NX Bridge revamp
Post by: Morgan on July 18, 2011, 12:12:11 PM
Wonderful work Lurok.  :yay:
Title: Re: NX Bridge revamp
Post by: Blackrook32 on July 18, 2011, 11:33:28 PM
^Not sure what was causing BR's problem.  This new set will overwrite existing NX animations and scripts.   

Anyways, done most of legwork for refits (S4, Columbia and Mirror) so just have to get ingame.  Here's first ingame shot of S4 blue, with tweaks still to do...

It's a problem on my end, that I corrected Lurok. ;)

With that issue out of the way, I really enjoyed the new viewscreen. It escaped my noticed before.
I must say the pics of the variant sets are spectacular!

BR32
Title: Re: NX Bridge revamp
Post by: leemason on July 21, 2011, 03:21:53 AM
The hard part now lurok releasing on bc files alot of issues with the website lately you might have to speak to Jimmy he made some suggestions to other modders about mirror sites I think, anyway nice work.


Title: Re: NX Bridge revamp
Post by: Lurok91 on July 21, 2011, 02:57:48 PM
Sorted the pole problem so bridge pack beta out to testers.  BCF still seems to be playing up so anyone any advice on where to release final download?  If nothing else I can upload to filefront site and post the download link here. 
Title: Re: NX Bridge revamp
Post by: leemason on July 21, 2011, 03:32:10 PM
Bridges all work fine although they do lag a bit on my system at red alert but I am guessing this is my pc. Anyway good work and pm Jimmy about the release of theese bridges he suggested something in another thread but I cant seem to find it anywhere sorry lurok
Title: Re: NX Bridge revamp
Post by: flarespire on July 21, 2011, 04:12:40 PM
lurok, what you suggested for downloading is probably the best idea at the moment, Wileys done the same but with his own website linking to the filefront downloads for each ship.
Title: Re: NX Bridge revamp
Post by: Morgan on July 21, 2011, 04:40:51 PM
Bridges all work fine although they do lag a bit on my system at red alert but I am guessing this is my pc.
Actually it's BP's map swapping feature.  I've been experimenting on and off over the past several months and found that having more than one or two maps constantly switching back and forth to simulate the effect of flashing red alert lights can be a bit much for the engine to handle, creating a fair amount of lag.  I'm beginning to think the map swap feature is probably best used for things like alert status LCARS instead of full red alert lighting...
Title: Re: NX Bridge revamp
Post by: leemason on July 21, 2011, 05:00:17 PM
Thanks Nero I haven`t noticed it on any other of luroks bridges is this the first time he has used this, for one of his bridges
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 21, 2011, 06:08:54 PM
If the map-swapping lag is going to be a problem for folks, I can change it to a simpler just-to-red lights without the flashing. 
Title: Re: NX Bridge revamp
Post by: leemason on July 22, 2011, 06:19:55 AM
Will the bridge still go dark when in red alert mode if yes then I would prefere it to stop the lag spend most of the time at red alert thanks Lurok
Title: Re: NX Bridge revamp
Post by: Lurok91 on July 22, 2011, 08:25:26 AM
Will the bridge still go dark when in red alert mode if yes then I would prefere it to stop the lag spend most of the time at red alert thanks Lurok

Yes, bridges will still go dark.  I've taken exec decision to remove the red-flashing (though TGAs still in install, so if anyone wants to rescript their own).   If no further feedback, bridges will be packed for release.
Title: Re: NX Bridge revamp
Post by: Morgan on July 22, 2011, 12:56:19 PM
No issues to report on my end Lurok.  :)
Title: Re: NX Bridge revamp
Post by: Blackrook32 on July 23, 2011, 01:04:46 AM
I just had a look at the sets this evening, Lurok. Everything looks fine on my Non KM install.
No bugs too report. - BR32. ;)
Title: Re: NX Bridge revamp
Post by: wdaughtrey1980 on July 23, 2011, 01:06:17 PM
where is the download link for this nx bridge beta
Title: Re: NX Bridge revamp
Post by: wdaughtrey1980 on July 23, 2011, 01:26:38 PM
hey guys i know this is off topic but i would love to see this bridge that major tork created for elite force called the tos incident map in bc.it is a romulan/klingon d7 bridge.it would be great for all the tos klingon/romulan ships.
Title: Re: NX Bridge revamp
Post by: Morgan on July 23, 2011, 01:37:44 PM
where is the download link for this nx bridge beta
Most beta's on BCC are only given out privately and testers are selected by the mods author.

Quote
i would love to see this bridge
Just an FYI, any kind of modding request (especially bridges, because they are so time consuming and difficult to do) is typically frowned upon heavily in this community. Modders are busy with there own projects and lives and usually don't have time to take requests. Of course the community is always happy to help those who want to learn the process for themselves...  ;)
Title: Re: NX Bridge revamp
Post by: wdaughtrey1980 on July 23, 2011, 01:43:29 PM
well i know how to retexture but i have never tried to actually make a model i would love to make that bridge myself but i don't know where to start.