Looks like your going with a Season 4 style on the bridge. Any chance for a Nemesis/Season 4-styled Captains Chair? :)
Would you be also adding the blue carpets on the new bridge? i am the massive fan of ENT :yay:
now THAT actually looks like the set (except for the purple)Renders tend to have funky colors lurking around from time to time. Just look at the Generations Galaxy bridge in nif skope...
:thumbsup:
Brilliant work, man!
Hey Lurok, thought I'd point something out:
In the third most recent screen cap, the chick on the left has a funky looking hair bun. It's actually because in the script file for that crewman has a misassigned head. I fixed that in my own version, but of course I can't release that.
Just thought I'd help you out, cause that hairbun looks... awkward. :\
Just another (hopefully easier) bridge revamp along the lines of Sean's Defiant. Been watching a lot of ENT recently and realised something bugged me about BC NX bridge. As good a model as it is, always felt proportions wrong (too tall and boxy) and clearly didn't have detail other bridges got (non-canon science and tac consoles, etc).
So...have adjusted main proportions to something I think more closely resembles studio bridge (lower ceilings and wider) and started work on console etc revamps. I'll try and improve textures and lighting and definitely animated lcar screens. Not much can do about crew positions at present but I believe BRs forthcoming new crew mod will address that.
EDIT: completed new science and tactical consoles. Several of bridge textures need some working on, and need to re-seat crew. And then lightmapping.
can somebody talk to the guys over at kobayashi maru? i think we have one for the next version, here.the NX-01 bridge isnt included in KM as it does not fall into the time-frame that KM is about...
Is it just me or these uniforms looks too bright bluish. Shouldn't it be like that?this thread is about the bridge, the crew mod will not be a part of the bridge when it is released so comments about the crew mod are not relevant in this thread...
this thread is about the bridge, the crew mod will not be a part of the bridge when it is released so comments about the crew mod are not relevant in this thread...
if i am mistaken on either point, then my apologies - please feel free to correct me...
Is it just me or these uniforms looks too bright bluish. Shouldn't it be like that?
Just another small update: latest WIP with small tweaks (smaller lightdome etc). Made my NX uniforms darker but that's just personal preference and not reflective of BRs final version.
Biggest issue is red alert lights. 1) Causes lm problem (can see on science wall behind Tpol in screenshot002) and 2) creates enormous lag even on decent machines (coz game swapping/blinking 16 maps). Tried workarounds but no success so far.
Assuming people want red alert lights (correct me if wrong), only workable solution is to build separate lights and either BPCore animate or at least have smaller so less strain on game engine. But obviously more work/time...
Thoughts/feedback welcome...
im guessing mark hasnt been able to offer any advise on blinking red alert for bridges (not map swapping)?
Lurok you have any ideas for bridge sound ??Do you mean do I have NX bridge sounds? If so, yes :).
Do you mean do I have NX bridge sounds? If so, yes :).
Yes meant that :thumbsup:!
Bumping my own thread :facepalm: my bad
Just wanted to say haven't forgotten/abandoned. Been a little distracted by SP mod but this is still ongoing (been using as SP mod crew testbed) and plan to return to soon to finalise for beta-testing.
In the meantime, never used the camera anim in max before so this was first attempt: :Pvery cool!! this has never been done before with BC bridges - nicely done! :D
^Not sure what was causing BR's problem. This new set will overwrite existing NX animations and scripts.
Anyways, done most of legwork for refits (S4, Columbia and Mirror) so just have to get ingame. Here's first ingame shot of S4 blue, with tweaks still to do...
Bridges all work fine although they do lag a bit on my system at red alert but I am guessing this is my pc.Actually it's BP's map swapping feature. I've been experimenting on and off over the past several months and found that having more than one or two maps constantly switching back and forth to simulate the effect of flashing red alert lights can be a bit much for the engine to handle, creating a fair amount of lag. I'm beginning to think the map swap feature is probably best used for things like alert status LCARS instead of full red alert lighting...
Will the bridge still go dark when in red alert mode if yes then I would prefere it to stop the lag spend most of the time at red alert thanks Lurok
where is the download link for this nx bridge betaMost beta's on BCC are only given out privately and testers are selected by the mods author.
i would love to see this bridgeJust an FYI, any kind of modding request (especially bridges, because they are so time consuming and difficult to do) is typically frowned upon heavily in this community. Modders are busy with there own projects and lives and usually don't have time to take requests. Of course the community is always happy to help those who want to learn the process for themselves... ;)