Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: CDR_Daxian on February 27, 2011, 06:44:05 PM
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wow i must be a MAJOR Noob, but now i'm trying to get techframework 1.2 onto a foundation-QBautostart modded install with a few extensions, but other than that it's stock.
when i install the framework, all i get is the secondary targetting and Single Phaser: 1 in the tactical menu and the Dock at target in kiska's menu. nothing else
i know that the entire compiled version is from an older version and was probably made before foundation (not sure what version of foundation though)
i also know that KM 1.0 used the same framework, but since the difference is the functionability between the foundation-QBautostart/KM1.0, i'd assume (speculation here) that the Team re-scripted it.
but really i'm trying to get this to work with foundation installed version of BC. Please :help::help::help:!!!!!!
thanks Captain_Daxian
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And what exactly is wrong?
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I'm guessing he doesn't know how to create techframework plugins...
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is that not a carrier plugin?
i know about carrier plugins, they can be made with BCUT
but the problem is the buttons for selecting a shuttle/launching/returning are not appearing.
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Then you should have said that in the first place. Neither of us was able to decipher what you wanted to say in the initial post lol
A console report.
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oh great
now i've got a probelm in a problem
i assume that i am correct in saying that the console button is the ' `~ ' button
so i press it and nothing happens
so no console report, and no shuttle launch/return
this problem just keeps getting worse.
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i assume that i am correct in saying that the console button is the ' `~ ' button
Correct. I believe it's called 'tilde' (?)
but the problem is the buttons for selecting a shuttle/launching/returning are not appearing.
Do you mean the button in Miguel/Science menu? This is a common problem others have reported on and I've had myself. It's related to New Tech mutator. Have you searched forums re: problem?
this problem just keeps getting worse.
Few problems are insoluble. There's a great well of experience and knowledge here that can solve most. Clarity - not despair - will help resolve. Express your problems clearly and succinctly. Provide code and/or screenshots (the console report as Sov suggested). Be specific and clear. And those who can help, will :)
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Using the console never worked for me either. Try using this program instead to get a console report.
Console Tracker 1.7: http://bridgecommander.filefront.com/file/Console_Tracker;76613 (http://bridgecommander.filefront.com/file/Console_Tracker;76613)
It's mutator enabled and makes things much, much easier.
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Do you mean the button in Miguel/Science menu? This is a common problem others have reported on and I've had myself. It's related to New Tech mutator. Have you searched forums re: problem?
can you provide a link?
Try using this program instead to get a console report.
Console Tracker 1.7: http://bridgecommander.filefront.com/file/Console_Tracker;76613 (http://bridgecommander.filefront.com/file/Console_Tracker;76613)
It's mutator enabled and makes things much, much easier.
now to clarify more:
-the buttons in the science menu are not appearing, though 'single phaser' and 'secondary targeting' in the tactical menu, and 'dock at target' in the Helm menu are working.
i tried getting a console report, but upon pressing the 'tilde' (?) button it didn't appear either
i have also tried to run the 'Galaxy + Carrier' ship on BC, but QB crashed when i loaded up the enemy ship.
i have made modifications, such as QB autostart, it's fix and the addship, customwarp, and abandonship extensions as well
all other stock mutators were activated as well.
thanks! :P
i was aware there was such a program, i just could never get a good search result in BCFILES
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can you provide a link?
try this one:
http://bc-central.net/forums/index.php/topic,8164.0.html (http://bc-central.net/forums/index.php/topic,8164.0.html)
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okay i uninstall the carrier script from "Galaxy + Carrier" and deactivated the new technology system.
still no buttons
i tried to get console too, I'll look into the console tracker.
[EDIT] i looked into the tracker
here's the result
it's saying there is a problem with AddshipGUI
here's the tracker screenshot
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okay i uninstall the carrier script from "Galaxy + Carrier" and deactivated the new technology system.
The New Tech mutator should be activated/on for shuttlelaunch buttons to work ok.
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thanks
trying it now
[EDIT] Failed
looking up console tracker
[EDIT2] same as before addshipGUI problem (see last post for reference)
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"AddShipGUI Ship Select window problem"
Wow, how lazy.
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Wow, how lazy.
\
huh?
what are you implying?
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\
huh?
what are you implying?
I think he might be implying that you could possibly find solution yourself :idk: Although it's not a particularly friendly or helpful comment for a Tech Support thread :nono: Have you tried googling 'AddShipGUI'? It's a problem that's cropped up on several forums so you'll probably find solution in one or more of those. Good luck :)
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okay i searched the addshipGUI.py file and came up with this code, it's the same thing on the console tracker
here's the code
modul = __import__("Custom.Autoload.Mvam." + fileName)
MVAMMaster = modul.MvamShips[0]
MVAMchilds = modul.MvamShips[1:]
mvamships[MVAMMaster] = MVAMchilds
except:
print("AddShipGUI Ship Select window problem")
--except:
print("AddShipGUI Ship Select window problem")--
so, based on what i know, it says that it needs to load all MVAM ships, and if this fails: it's supposed to print this on the Console,
(or more likely for me the Console Tracker)
but i don't have MVAM Infinite
so in the thread 'Problem with AddShipGUI.py' it says that LordReserei has a problem with the ships not appearing (i tested the function \
myself; still added ships and still could display them all) then mentions that he has a KM install and that he installed the CGI Voyager pack. (i haven't touched the ships as far as installing them individually, but techframework did install the 'Galaxy + Carrier' ship which i uninstalled) so he uninstalled the MVAM voyager (i think it's LC's intrepid, correct me if i'm wrong) and everything went fine in terms of the GUI
so now i don't have any MVAM ships installed, heck, everything in terms of Bridges and ships are stock (for the moment) but the similarity is that it's still printing that there's an 'AddShipGUI Ship Select window problem' which i tested and it's working fine
i wonder if there's another mod that's in play here, or that there is another problem with the GUI which i can't find. i'll test it again (load ships from all species, friend, enemy, and neutral, use names on/off)
hmm......
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This is not a critical message.
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I don't think he fully understands, so to kind of simplify.
__import__("modules/test.py")
print 'test'
print 'test'
will throw out an exception in python if no module is present to be imported and the code which comes after will not be executed.
ImportError: No module named modules/test.py
try except is used for exception handling.
try:
__import__("modules/test.py")
except:
print 'No such module and we ain\'t breaking anything this way.'
print 'test'
print 'test'
and you get this
No such module and we ain't breaking anything this way.
test
test
So with this crude example I'm trying to say that this line should be ignored in your case.