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BC Forums => BC Modding => Topic started by: flarespire on March 12, 2011, 04:38:29 PM

Title: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 12, 2011, 04:38:29 PM
i though it was about time the captains yacht got a revamp, so i managed to get the model designs out of STO, and then had to model it.

this ship needs textureing, which im hopeless at, but this is a good quality model that we could use for BC, im not sure on its polycount though. if anyones interested in helping me with this, im posting the .3ds file in a link.

3ds file http://www.mediafire.com/?2s3iltc245y4pf7

here are some screenshots of the ship.

if i could make the texture i would, but im hopeless and will be untill i get lessons at college, and i dont have the tools to effectivley create textures.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: Starforce2 on March 12, 2011, 05:04:47 PM
look nice.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 12, 2011, 05:06:35 PM
thx, now i need to find someone wholl texture her.....hopefully with blakc registries so we can make our own, and i know where the registries go too.
you dont know anyone who could texture it do you?
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: Vedic on March 12, 2011, 05:37:50 PM
There's plenty of Tutorials for Texturing, no need to wait till you go to collage to learn.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 12, 2011, 05:42:03 PM
i know, but ive also got my exams coming up so......yeah LOTSA STUDYING......and hardly any moding time  :banghead:
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: limey BSc. on March 12, 2011, 05:47:18 PM
From the STO EULA:

Quote
3. Restrictions. You may not (and You agree not to permit another person to):

...

3.3 modify, translate or create derivative works based on or using the Game or any component thereof;
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 12, 2011, 06:05:24 PM
the only thing that survived was the basic structure, meaning a basic shape that i had to reconstruct from, the rest of it i had to reconstruct....took a while, but ingame screenshots help get the basics.....

 :nono: also that would then apply to anyone whose done a mod for BC related to STO.....
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: limey BSc. on March 12, 2011, 06:13:27 PM
the only thing that survived was the basic structure, meaning a basic shape that i had to reconstruct from, the rest of it i had to reconstruct....took a while, but ingame screenshots help get the basics.....

Unless you created it completely from scratch, it still falls within what I reposted, and is a breach of the EULA.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 12, 2011, 06:16:09 PM
JEES, just because i wanted a better looking one for BC, i used the resources i had, plus if you check the forums, people have been asking similar stuff to this and the people who made STO are actually saying they will allow it, or that people may use content......just takes some hunting to find....

anyway, im sure most mods here break somethings EULA, it happens, thats why most companies dont bother on things like this.....so its nothing to worry about......
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: JimmyB76 on March 12, 2011, 06:49:15 PM
flarespire - your heart is in the right place and it is appreciated...
but if it is in violation of the EULA, we have no choice but to adhere to that...
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: deadthunder2_0 on March 12, 2011, 07:02:43 PM
here is what you do-
take the parts you ripped from the game and rebuild them yourself, much like you repaired this model.
Then you won't have any of the parts of the original and a top notch yacht!
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: FarShot on March 12, 2011, 07:04:59 PM
...plus if you check the forums, people have been asking similar stuff to this and the people who made STO are actually saying they will allow it...

Can you prove that?  I'm actually quite interested now if you can show me that they really don't mind.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 12, 2011, 07:05:35 PM
thats what i just did........it looks the same, but there are differences like less polygons on the nacells and some of the detail, but it looks around the same...

and to proove that, how come the other people who made STO mods havent bee brough up on this and howcomes everyone using content from other games in other projects havent been contacted buy the companies the content was by?

anyways this doesnt matter, lets just see what we can do with this, you never know what this could potentially achive modwise.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: FarShot on March 12, 2011, 09:08:28 PM
Well making a model from scratch based off of something (such as Vladko's NX-91001) is entirely different from editing an already existing model.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: limey BSc. on March 12, 2011, 09:30:11 PM
thats what i just did........it looks the same, but there are differences like less polygons on the nacells and some of the detail, but it looks around the same...

and to proove that, how come the other people who made STO mods havent bee brough up on this and howcomes everyone using content from other games in other projects havent been contacted buy the companies the content was by?

I don't care what other people are doing. Just because other people breach the EULA doesn't mean it's ok to. Now if you can link to a post from one of Cryptics developers, then I don't mind (though I'll leave it up to Jimmy for the final judgement).

Or you can do what deadthunder suggested and rebuild (albeit closely) the STO version so that the final release doesn't actually contain anything from STO.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 12, 2011, 09:30:57 PM
well ive ended up re-doing the ripped stuff because it had ALOT of errors, but ive managed to keep it looking the same detail wise(THANK YOU MILKSHAPE!!!!) and i think texturing would be easy if i had textures, ive also reuploaded my fixed .3ds inplace of the ripped one, so now it is classed as being based off of instead of a ripp, if anyone is in the slightest bit interested in texturing this little beaut lemme know ok?

and when ive said rebuilt ive done it exactally, by using milkshape and using a schematic to rebuild it to detail, so the mesh doesnt look different but it is, though i have redice the poly's on the fuselage(<-correct spelling?) so its generally the same, but will be easier to texture....
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: Darkthunder on March 12, 2011, 09:46:05 PM
It's perfectly fine, taking an existing model (like STOs Captains Yacht), and making one BASED ON an existing mesh. But 100% of it needs to be modelled BY YOU to be able to be used as your own work, and not someone else's work that you simply "finished".

I am interested thou, where you read that it's perfectly fine to extract and use STO models in other games, as well as how you accomplished this feat.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 13, 2011, 06:03:08 AM
it been a bi topic on the STO forums, and some of the STO teams have been helping people actually rip ingae content from the game, and theyre fixed it so you can only get the content from the tribble server, the main server does not work with any testure or 3d ripping tools...

and as i said i originally had to reconstruct most of it, so i ended up doing the rest using ingame screenshots, so now there isnt a single polygon of that model that belongs to STO, its all my work, so the faces arent even joint or anything.....and the.3ds is now the one i have completely reconstructed into my own mesh.

now can we please just get on with actually doing something other than argue about it?
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: Darkthunder on March 13, 2011, 06:41:56 AM
You still haven't provided any actual proof on that Cryptic condones such activity. Any forum post that you can link to a dev post regarding this matter?
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 13, 2011, 06:49:48 AM
i know there is one about a model viewer, which allows exporting, but i cant find thelink ATM, anyways lets just put this discussion aside for now and see what we can do wih the mesh, it probably wont even work with BC because it may be over BC's poly limit...
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 13, 2011, 12:57:58 PM
jimmy please delete all posts from the second post onwards.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: deadthunder2_0 on March 13, 2011, 05:08:26 PM
STO is low quality, no where over BC's poly limit
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 13, 2011, 06:09:41 PM
good to know, thx
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: Vladko1 on March 16, 2011, 01:58:46 PM
STO isn't low quality, maybe your graphics card can't support higher quality. I've played in on 2 screens (2560x1024) with 4xAA, 16xAF and max graphics and it was awesome. And yes, some of the models are a bit low poly and some of the textures are with low resolution, but if you have good gpu for very good processing of the game, i can asure you it's very good!
http://bc-central.net/forums/index.php/topic,8281.0.html
btw, DT, if you believe that you know a game with better quality, make some in-game screens to show us :)
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: eclipse74569 on March 16, 2011, 02:40:52 PM
STO isn't low quality, maybe your graphics card can't support higher quality. I've played in on 2 screens (2560x1024) with 4xAA, 16xAF and max graphics and it was awesome. And yes, some of the models are a bit low poly and some of the textures are with low resolution, but if you have good gpu for very good processing of the game, i can asure you it's very good!
http://bc-central.net/forums/index.php/topic,8281.0.html
btw, DT, if you believe that you know a game with better quality, make some in-game screens to show us :)

Yikes...he was making a point that the models aren't beyond BC's engine...he wasn't trying to put it down!
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on March 16, 2011, 02:58:00 PM
so is anyone actually interested in texturing this?

i have a challenge, if anyone can seperate the nacells in the .3ds file i link to that would be great, you see, i was experimenting in 3ds max, made the prometheus nacells, and now i cant get them to change from the state there in, someone help please?

3ds file http://www.mediafire.com/?fhz0fn77e9w09er

i would have posted screenies, but im not running windows atm...
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on April 30, 2011, 01:56:27 PM
here is what you do-
take the parts you ripped from the game and rebuild them yourself, much like you repaired this model.
Then you won't have any of the parts of the original and a top notch yacht!
ok due to me having to re format my pc i have gone through and done this its looks the same mesh wise, but the uv data is now GONE
and now that it is no longer a breach of the STO EULA so i done see why this cant be worked on again, also the 3ds file i uploaded is now updated to my own recreation, i hope this project can successfully get started.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: Maxloef on May 01, 2011, 08:53:31 AM
ok due to me having to re format my pc i have gone through and done this its looks the same mesh wise, but the uv data is now GONE
and now that it is no longer a breach of the STO EULA so i done see why this cant be worked on again, also the 3ds file i uploaded is now updated to my own recreation, i hope this project can successfully get started.

just make sure its not the SAME mesh

also STO's models are pretty low quality...
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: Villain on May 02, 2011, 09:06:00 AM
just make sure its not the SAME mesh

also STO's models are pretty low quality...

This. You've shown you can do some neat touch-ups, I'm not really familiar with any of your other work though, unfortunately. The guys are right, as by comparison STO's models are much more poly savvy, despite the LOD's (And from what I have seen the "modular" -- I guess you'd call 'em -- sections aren't unified even to themselves) but they're for the most part still pretty. Using the Yacht from the game as a reference point ought to make for a beautiful mesh with a slightly more... What's the word I'm looking for...? Distinct look. It's true, though, a flashy yacht for screenshots and such would be very cool.  :thumbsup:

Best of luck to you in your efforts.
Title: Re: STO-Auxillerey Craft-The Captain Yacht
Post by: flarespire on May 02, 2011, 05:51:39 PM
well just hit a BIG bump in the road, apparantley photoshop doesnt want to work with my machine when before i had to reinstall windows it ran fine? well, textures are on hold for a while, but i do hope i get it working soon XD.