Bridge Commander Central
		BC Forums => BC Modding => Topic started by: Vbeserk on April 24, 2011, 03:56:10 PM
		
			
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				As i have made a new install of BC only for missions of the single player, i had the crazy idea to change the sovereign, it makes me shocked when i play my modded version of the game and then when i play the unmodded one is an ugly sovereign but i have some things to say as i have saw in the KM 1.0 when i dock in Starbase 12 if i have a damaged or a destroyed system the starbase doesn't repairs it you only receive a new load of torps but no repairs, so i wanted to know which is the best sovereign to have in the single player and how do i make the game repairs the system damage only if need because i think this is a simple ship change :funny.
			
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				So people i have some good news i have changed the bridge and the model of the ship i can't change the weapons and the panels inside the bridge are all shuted down i nee some help with these two things.
			
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				You have replaced bridge with the one from KM 1.0 I presume, it has panels in different folder and they work only with BP Core enabled (it's the way new LCARS were done)
 
 my advice is to go to BCFiles, there is LCARS textures section in Bridges menu, you can download quite good LCARS from there and overwrite those which are turned black ATM.
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				WHY didn't anybody say that a LONG time ago?!  now I can get on with tweaks to bridges.
			
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				So i have BP core goldi just want to change the normal sovereign into the sovereign of KM 1.0 but i need to know how to move the weapons to the other install when i play quick battle the ship doesn't fire photons and the phaser are with no sound but the phasers is the one of KM when i play the SP it gives me the new model of the svereign but the old normal weapons.
			
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				you need to get proper files :
 - Data\Textures\Tactical\CAPhoton.tga
 - Data\Textures\Tactical\NemQuantumGlow.tga
 - Data\Textures\Tactical\NemQuantumCore.tga
 - Data\Textures\Tactical\NemQuantumBlank.tga
 - Data\Phaser.tga
 - Scripts\Tactical\Projectiles\RapidQuantum.pyc
 - Scripts\Tactical\Projectiles\PhotonTorpedo3.pyc
 - SFX\Weapons\Nemesis.wav
 - SFX\Weapons\FedPulsePhotonTorp.wav
 - SFX\Weapons\KO_FedBurstA.wav
 - SFX\Weapons\KO_FedBurstA.wav
 - Scripts\Custom\Autoload\KobayFed_SoundPak.py
 
 That's all you need to get the weapons working properly
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				you need to get proper files :
 - Data\Textures\Tactical\CAPhoton.tga
 - Data\Textures\Tactical\NemQuantumGlow.tga
 - Data\Textures\Tactical\NemQuantumCore.tga
 - Data\Textures\Tactical\NemQuantumBlank.tga
 - Data\Phaser.tga
 - Scripts\Tactical\Projectiles\RapidQuantum.pyc
 - Scripts\Tactical\Projectiles\PhotonTorpedo3.pyc
 - SFX\Weapons\Nemesis.wav
 - SFX\Weapons\FedPulsePhotonTorp.wav
 - SFX\Weapons\KO_FedBurstA.wav
 - SFX\Weapons\KO_FedBurstA.wav
 - Scripts\Custom\Autoload\KobayFed_SoundPak.py
 
 That's all you need to get the weapons working properly
 
 Ok i will try that and report back if worked.
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				Ok i will try that and report back if worked.
 
 So i have tested it out itchanged the weapons in the quick battle but in the Single Player is still the same weapons, so what should i do now?
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				don't load the SP from a save game, you'll have to start over to see any changes.
			
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				don't load the SP from a save game, you'll have to start over to see any changes.
 
 Ohhh ok i will see if this time the change works.
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				Well it seems to have changed the ship but now the game crash in the begining when Admiral Liu is going to say time is of the essence, captain in this part the game crash.Now i really don't know what is happening because i have done everything right.
			
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				it might be obvious to you already but can't you just download CG Sovereign and replace stock BC Sov with it ??? instead of KM version which only has modified hardpoints ...
 
 would be a lot easier methinks...
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				it might be obvious to you already but can't you just download CG Sovereign and replace stock BC Sov with it ??? instead of KM version which only has modified hardpoints ...
 
 would be a lot easier methinks...
 
 Yes but you need to modify the hardpoint so that the torpedo system has quantums and phased plasma's (set them both to 0), otherwise the game will crash at episodes 3 and 7 when the mission looks for those torps.
 
 Vbeserk:  If you're modding SP please take a look at this article I wrote at the BC Wiki - you may find some of the info in here helpful:  http://bridgecommander.wikidot.com/single-player-modding
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				I have downloaded the CG Sovereign as Bones have said before the game seems to work well but the torpedoes is a cone form torpedo i have the Dkealt torpedo pack but i'm afraid to install it and the game gets full of problems again, should i install it?
			
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				if you make backups before installing anything, youll be fine...
			
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				I have downloaded the CG Sovereign as Bones have said before the game seems to work well but the torpedoes is a cone form torpedo i have the Dkealt torpedo pack but i'm afraid to install it and the game gets full of problems again, should i install it?
 
 Installing the torpedo pack should be safe.
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				WOOOT  :dance the game is working perfectly and everything is on it's place thank you all for the help and the patience that you have spent here cookies for all.  :yay:
 
 Ohh yes i was almost forgeting to ask on how to change the registry of the sovereign to the enterprise i have saw the texture on the files and i got curious.
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				well, there are two ways to do this, either, you can replace the texture map of the sov registry with the Ent, or you can set it up with the skinning and damaging tool in BCUT.  The last method is best if you want a separate Sovereign named Enterprise, but IIRC it won't work properly in single player, only in QB.