Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: Tyramsey on February 17, 2007, 11:19:47 PM

Title: Almost home and my warp drive fails>
Post by: Tyramsey on February 17, 2007, 11:19:47 PM
1) I am posting a dump to see if you guys can help me again. BSOD after down loading some files. I am trying to get all the downloads from the STICKY LIST in the DOWNLOADS section. (Almost done.)
2) Also if anyone can help me by way of sticky or by telling me where I can find the Script that has missions {quickbattle missions} which one's warps back and forth from system from system being attack at every turn. And also u can go back and repair at space station 12. I really think I saw that script a week ago. I can't find it any where.
Any way, Thanks again.
Title: Re: Almost home and my warp drive fails>
Post by: Nebula on February 18, 2007, 12:00:19 AM
console report??
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 07:13:32 AM
You installed the fix for NanoFXv2 without installing NanoFXv2.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 12:59:08 PM
OK, do I delete the fix then? And install the NaoFX 2.0 Beta then the patch?
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 01:17:55 PM
OK, do I delete the fix then? And install the NanoFX 2.0 Beta then the patch?
You only need to install NanoFXv2 Beta.

I forgot to make it check for NanoFX v2 when I made the fix, since I assumed everyone would install NanoFX first.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 01:39:41 PM
My bad, I thought I had it. Or I did when I first had the game but deleted it when I reinstall BC, awhile back.
OK, I downloaded the new NanoFX BETA and I Double Click on the BC-MOD file and it installed and yet BSOD. I did an other Dump report for you to see if this works.
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 01:42:31 PM
You did install this one:
http://bridgecommander.filefront.com/file/NanoFX;23469

Right?
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 01:45:01 PM
Yes sir I did. Just to be shure I am down loading again. From your sticky. But it is the same one.
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 01:48:14 PM
Yes sir I did. Just to be shure I am down loading again. From your sticky. But it is the same one.
Did you configure BCMI.Net to point to the right location?
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 01:54:40 PM
Hmm, good question. I do have them both the MOD packer and BMCI, but I just double click on the file and it did the rest. I didn't know if I had to set anything else. How may I ask. Also can you please tell me what is the diffence between COPY a file to CUT a file ? While both you PASTE ?
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 02:43:32 PM
OK, I have down loaded the file from your sticky and still the BSOD w/arrow. I downloaded from the sight to my desktop then I just double click on the file in the ZIP DIR. and when ask where. I put it in the BC DIC. Including an other report.
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 03:12:01 PM
Right, copy, as the name implies, copies your file when you paste it.
Cut, again as the name implies, cuts your file when you paste it.

Copy leaves a copy at the original location, and cut doesn't.


Ok, go to start, Program Files.
Check if you can find BCMI .Net (or BC Mod Installer .Net) there.
Click it and go to Options
You can there set the directory right.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 03:16:41 PM
ok I have both BCMI and the PACKER in the START\PROGRAMS. And now I have the options open in BCMI.NET
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 03:19:16 PM
Under options in BCMI I have Default which is Bridge 1
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 03:29:45 PM
What is "Bridge 1"?


In the options screen, you see 2 radio buttons at the lower part, clicking the first should give you the default directory (Default Folder option in BCMI, but folder and directory are the same).

You should be able to check that it is positioned correctly by looking at the path above.

In your case you should see something like this (excuse the crappy ascii art):
Code: [Select]
C:\
  Program Files
    Activision
      Star Trek Bridge Commander

When you see that, then press "Save Changes" and you should be good to go when it comes to installing BCMod files.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 03:36:05 PM
OK done. Do I reinstall the Nano FX now? Hey Thanks again for helping me out and for explaining the cut and copy thing.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 03:45:12 PM
Again, Mr Leo You rock!!! Thank you very much!! It is working. I just hope the other downloads I did went to the same place.LOL
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 03:55:29 PM
Hey, in the Mutators I have allot of options to choose from but at the bottom I cant reach some of them. Is there some kind of script to fix this problem?
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 04:18:56 PM
Hey, in the Mutators I have allot of options to choose from but at the bottom I cant reach some of them. Is there some kind of script to fix this problem?
There are various options.

My UMM is one of them.

But it currently has a couple of problems when it comes to combining missions with mods.
So I suggest you download and install this instead:
http://bridgecommander.filefront.com/file/DJcubes_Scrolling_Mutators_Pak;31485

That is, the NanoFXv2 version included in this.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 04:26:13 PM
Hey does SEATBELT..WALK MODE and FREE FLOAT means that I can walk alround the bridge? I can tfind the READ ME to to explain if it is and also how to.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 04:40:03 PM
OK the Sticky u gave me work to expand the menu for my Mutatators.
Hmm in some QB the AI doesn't attack or defend themselves.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 05:19:07 PM
My AI's are NOT fighting back? And do you know where I can find the scrit for making my Menu for bridges. I have about 12 bridges and cant see them all.
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 05:53:20 PM
Alright, lets see.

The Seatbelt is for WalkFX, try the num keys (you may have to turn num lock on or off) or if those don't work, check your key configuration.



About the AI, it's possible a script error has occurred, please get a console report when you notice the AI not attacking.



About the bridge scrolling, you should have a mutator called: "Sneaker98's Bridge Menu Scroller" activate it.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 06:32:37 PM
OK in SAFE MODE I cant or it won't give me a report. But the Enemies ships do not attack or even defend themselves.  And yes I do have Sneakers98's bridge scroll but there is now way to scroll the menu in QB. I will try to reinstall.
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 06:36:38 PM
What exactly is "safe mode"?
You mean without the -TestMode?

Then please start the game with -TestMode (to be honest, I just leave it on all the time).


If the bridge menu scroller mutator is on, then try turning it off.
For some people this worked.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 06:41:04 PM
Yes I did mean -TestMode, Sorry {:) OK going to try turning off and then on. There is an other thing that when I pick a single player mission in  QB it gives me a black screen which I can get out of by hitting Esc.
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 18, 2007, 06:44:32 PM
OK going to try turning off and then on. There is an other thing that when I pick a single player mission in  QB it gives me a black screen which I can get out of by hitting Esc.
No I meant if it's currently turned on, then try running QB with the mutator turned off. And visa verca.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 06:51:54 PM
Again you are right, dear sir. I have my Bridge scroller w\all 12 bridges!!  :D Now about my single player missions in _testMode that the screen turns black. OH!! and about those AIs'  It doesn't give me a consule report when I hit ` and ENTER. It goes there but does not give any report.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 18, 2007, 08:12:19 PM
Does this help?
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 19, 2007, 02:43:34 AM
1) OK NOW I got my AI's working but they are going stupid fast. Also when I start QB I can this message:
"Scripts/Custom/QBautostart/FleetUtilsn.py has no init attribute."
What can I do about that?
2) OH, I looked all over for the Walk and float download or sticky and can't find it. I have the commands but I cant move for jack. And my CONF. doesn't tell me what keys they are in.
3) And I have the XOs' down load in which u can change your XO.  At the moment I have a male XO {LT Chakotay, I think} but I like to be able to change him and the crew but I dont have the Mutators.{ I also have the Klingons crew and I don't have the Mutators for the crew also.}
 

 I know I am asking alot. But on Tuesday, I be in bed for awhile and I wont have Internet where I am going to be. Just a old Laptop which I am will down load all this to it when all is set.
Thanks again   
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 19, 2007, 05:26:12 AM
About the FleetUtils, it isn't an error, just a warning that the Fleet Utils QBA mod is outdated.


About the CONF part, you can click on it and it will allow you to reassign them.


Some uniforms don't come with mutators, and will directly overwrite your original crew.


About the console report, you downloaded a Main Menu mod that assumed that you have UMM installed, which was it?
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 19, 2007, 12:39:52 PM
Yes sir I did load a UMM. Should I reinstall the UMM? And If I remember correctly I think there was a Fix or something right? Or a upgraded one?
 
And in CONF., there is no command about walking or floating. So I cant assign any keys to them. Do you think I should reinstall?

When I down Loaded the file about changing my XO, it said that I will have a Mutators, (that will come with it) so that I can change to any other XO I wanted. And on this FILE I did reinstall it. I know I loaded down a Klingon crew also. Now, I cant seem to find them anywhere. {I think their shuttle was lost on the way to the ship.  :lol:} 
 
 
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 19, 2007, 03:32:28 PM
OK I reinstall UMM and allot of things was fix. My Mutators, {but still no crew or XO Mutators for them} and the WALK\FLOAT Mutators, {which I can now reassign any buttoms. } Has for the message of:
 Scripts/Custom/QBautostart/Fleetutiln.py HAS NO INIT ATTRIBUTE. Well, I don't know what to down load.
 Also what is a LCARS?
Title: Re: Almost home and my warp drive fails>
Post by: MLeo on February 19, 2007, 03:46:34 PM
OK I reinstall UMM and allot of things was fix. My Mutators, {but still no crew or XO Mutators for them} and the WALK\FLOAT Mutators, {which I can now reassign any buttoms. } Has for the message of:
 Scripts/Custom/QBautostart/Fleetutiln.py HAS NO INIT ATTRIBUTE. Well, I don't know what to down load.
 Also what is a LCARS?


Ok, about the crew or XO, it depends on the mod you installed. Not all mods come with a mutator. Some will directly overwrite your normal crew.


The "Has no init attribute" isn't a serious problem. Sure, it's annoying, but not a real problem. It's just a warning that it uses an outdated interface for QBA (QuickBattle Autostart) plugins. It will still work.
Your best bet is to find either a updated version, or find the original author and ask him/her to update his mod.
Title: Re: Almost home and my warp drive fails>
Post by: Tyramsey on February 19, 2007, 05:22:59 PM
OK, thanks for your help and for your input. I think this thing is ready to really take off!! {:
Title: Re: Almost home and my warp drive fails>
Post by: JimmyB76 on February 19, 2007, 07:06:52 PM
as far as the no init attribute thing, go to the script saying it has none (in Autostart folder), and add this to the end of the file:
Code: [Select]
def Init
     return 0
(case sensitive, and make sure there is at least one space before "return 0")
and that should stop that window from showing...

or, just wait until KM 1.0 (which you would need an untouched fresh install for)...