Bridge Commander Central
		BC Forums => BC Modding => Topic started by: pr3d4tor on July 19, 2011, 09:19:20 AM
		
			
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				Hello,
 
 I would like to edit some hardpoints: (I want to create some kind of "Uber-Ship" in the Stargate-Shippack)
 
 1)
 Weapons should drain no energy from the ship.
 
 
 2)
 Shields should be invincible (it shouldnt be possible to disable them)
 
 3)
 Unlimited torpedoes
 
 What do i have to change in BCUTs Hardpoint Tweaker/Editor?
 
 I would really appreciate some help of you guys :)
 
 Thanks
 pr3d4tor
 
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				Hi,
 You need the MPE from The SDK. You can download this from BC Files.
 
 With the MPE you load the Nif and the HP and you can edit, add or delete weapons, engines and other properties.
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				actually, using BCUT to edit HP values would be best...
 as far as what's being asked here:
 1)
 Weapons should drain no energy from the ship.
 
 go to Edit Torpedo Properties
 set Normal Power to 0
 go to Edit Weapon Properties
 click on the Phaser Proerty (might be called something different)
 set Normal Power to 0
 
 i think that should do it...  also you might have to change a value if pulse weapons are used, it would be Normal Power to 0 there...
 im not 100% sure on this tho...
 
 2) 
 Shields should be invincible (it shouldnt be possible to disable them)
 
 go to Edit Shield Properties
 set Max Condition to a really high value
 set each Max Shield (Front, Rear, Top, Bottom, etc) to a really high number like 100000 or even higher
 set each Shield Charge to a high number like 100 or even higher
 
 3)
 Unlimited torpedoes
 
 
 go to Edit Torpedo Properties
 for each Torpedo type listed, go to Torpedo Amount and set it to a very high number, perhaps 1000 or 10000 or whatever...  granted, it isnt "unlimited" per se, but you wont run out during any QB match...
 
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				On that first question, were you referring to the ship you are modding not being affected by enemy weapons?  If so, bumping the shield values up like Jimmy told you to should take care of that.  Don't set the torp or phaser properties to 0 in this case; that would only make your weapons be ineffective.
			
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				Thank you very much!
 
 It works fine.
 
 Another question:
 
 Can i simply copy a ship with an other name?
 
 Example:
 
 I have a Sovereign (IG it is also called Sovereign of course). Would it be possible to copy the files related to the Sovereign class and simply change the name into Sovereign Modded (after tweaking the Hardpoints with BCUT) for example?
 
 If so, what would i have to do exactly to make the copied model (Sovereign Modded in my example) choosable/playable IG? Which files have to be copied?
 
 Thanks!
 pr3d4tor
 
 Great Forum by the way :)
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				assuming you only want to change the hardpoint values, you only need to copy and change the scripts/ships/hardpoint file, the scripts/ships file and the scripts/custom/ships file.
 
 First, you simply change the Hardpoint as discussed above, then change the ships file to point to the new hardpoint instead of the old one, then change the custom/ships file to point to the new ships file
 
 These files are laid out fairly straight forward.  it would be pretty easy to do
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				Hi,
 
 How can i point the files to the new ones?
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				 :yeahthat:
 How can i point the files to the new ones? You simply need 3 files to make a "modded" copy of an existing ship in BC (while using existing files of an already installed ship)- hope this makes sense
 
 1. The hardpoint file located in scripts/ships/hardpoints
 -Select and copy (only the .py file) the hardpoint of a ship you want to mod (in your case name it "Sovereign Modded")
 -Alter that hardpoint file for your use
 
 2. The ship designation file located in scripts/ships
 -Find and copy (only the .py file) the ship designation of a ship you want to mod (in your case name it "Sovereign Modded")
 -This file should have the the text telling the game to load the specific model (ShipStats)
 -Change the ship name BELOW the Ship Stats to "Sovereign Modded," do the same for the Hardpoint file
 
 3. The ingame ship designation file located in scripts/custom/ships
 -Find and copy (only the .py file) the ship designation of a ship you want to mod (in your case name it "Sovereign Modded")
 -Change the shipFile, longName to Sovereign Modded
 
 Hope this helps. If you have any problems, feel free to post it here or at the Technical Problems thread.
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				Thanks!
 
 With my custom ships (Stargate Pack v3) everythings works fine.
 
 But if i am trying to copy & modify the Sovereign and if i try to load a game after that the screen stays black.. the game does not freeze, i can press the ESC button and end the game normally. The screen simply stays black and i cant do anything beside ending the game.
 
 Mods that i am using:
 
 - Kobayashi Maru (newest version)
 - Stargate Ship Pack v3
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				when the screen turns black, you should be able to get a console report...
 if youre not sure about how to obtain a console report, check the Tech Support forum - there is a stickied thread that will tell you how to get one...  once you get one post it here...
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				I solved the problem.
 
 Another question:
 
 How can i mod Kobayashi Maru ships?
 
 If i want to copy the Sovereign for example i cant find the .py file in scripts/custom/ships and overall there is only a folder called "src" and in there there are two other folders called ships and ship TGLs
 Inside the ships folder there are the usual folders like hardpoints and lots of .py/.pyc files.. but the scripts/custom/ships folder is not there...
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				The Sovereign doesn't have a Ship Plugin because it is a Stock ship. But for your modded Sovvi you can easyly make one using BCUT.
 You can download it from there in case you didn't have it already:
 http://www.bcs-tng.com/portal/?q=bcsmc
 
 Other than that everything works as Wiley already stated. Although (sp?) I think KM only has the already compiled Versions in the right places.
 The uncompiled ones are in the correspodning places in the src Folder that you've seen.