Do you have an account with BCS-TNG forums? Frontier occassionally posts there, you might be able to reach him there :)
BTW...Welcome back!!!
I do not aim this Mod to be as Good as the wonderous Kobayashi Maru but i do want to make this mod nice. (will edit later)So KM is wonderous, but not nice?!?
So KM is wonderous, but not nice?!?
if you wish to use any of my ships for this, let me know, i dont have a problem with that. MOST of my ships are set in the timeline you describe, i have a MKII Sovereign design that needs some kinks worked out with the model that i plan on taking care of relatively soon, i was going to wait till i was done with the Ragnarok that im working on, but if you wish to implement the MKII Sovvy into this compilation, let me know and i can get it knocked out in a timely manner :thumbsup:
i would also recommend Bones Sobieyski (sue me if i misspelled) andKrakow(oops.. already there), as they are also set in that era.
the top render would be the MKII Sovereign, it cannot be found anywhere except my HDD and who i released it to testing, as soon as i get the FEW bugs in it ironed out smooth, it will go up on BCF.
now there WAS a version with MVAM Ablative armor similar to the endgame voyager, but the mesh was lost when my old hard drive crashed and i have abandoned that prospect for now.
theres an NX Version, an standard version, and a War Version planned for release.
the second one is the MKII Galaxy wich you can find a DL link for on my webpage, the link to my page is under my signature
theres also the odin class im working on which fits in this line, but ive only got the model about half done (renders can be found in my WIP thread)
there are a few other ships in my website, feel free to use those as well as most of them are Future timeline ships... except for the Foxhound wich was based during the dominion war just before the emergence of Bones Sobiyeski Class Connie
(if your gonna use the arsenal, PLEASE use the V2.... she looks alot better)
i'll investigate further. Defiant, do you have any input on this?Not without more input. The Shuttle Framework usually should work fine. Have you checked the console?
The Races scripts are missing. You get them from my Distress call or GC. Do you have GC yet? (Do you plan to?)
Error OSError: (3, 'No such process')
Traceback (innermost last):
File ".\Scripts\Custom\Autoload\LoadTech.py", line 28, in __call__
File ".\Scripts\techfunc.py", line 26, in ImportTechs
File ".\Scripts\Custom\Tech\SecondaryTargettingAlpha.py", line 11, in Setup
File ".\Scripts\ftb\ShipHandlers.py", line 17, in ?
File ".\Scripts\ftb\FTB_MissionLib.py", line 15, in ?
File ".\Scripts\ftb\ShipManager.py", line 96, in ?
File ".\Scripts\ftb\ShipManager.py", line 75, in LoadExtraPlugins
OSError: (3, 'No such process')####
Traceback (innermost last):
File ".\Scripts\Custom\QBautostart\Dock.py", line 24, in ShuttlesDock
import ReturnShuttles
File ".\Scripts\ReturnShuttles.py", line 49, in ?
from Custom.MultiplayerExtra.MultiplayerLib import DeleteObjectFromSet
ImportError: No module named MultiplayerExtra.MultiplayerLib
########
Traceback (innermost last):
File ".\Scripts\Custom\QBautostart\Dock.py", line 25, in ShuttlesDock
ReturnShuttles.ReturnWithoutTractor(pObject, pEvent, NotHost = 1)
AttributeError: ReturnWithoutTractor
####
def ShuttlesDock(pObject, pEvent):
global DockVersion
#print("Docking...")
if (DockVersion == 2):
import ReturnShuttles
ReturnShuttles.ReturnWithoutTractor(pObject, pEvent, NotHost = 1)
return
You were missing the scripts/Custom/Carriers-folder.
this should fix it.
no launch buttons though, i guess i need a carrier ship.And a ship with Shuttle Bays.
is that all or are you still working out the old from new scripts?I'm done the fix.zip should has fixes for all errors I encountered.
#----------------------------------------------------------------------->>> Fri Aug 26 16:07:12 2011
####
Galaxy Escape Pod 1 None
('Using Shuttle Bay', 'Shuttle Bay OEP')
####
####
Traceback (innermost last):
File ".\Scripts\ReturnShuttles.py", line 283, in TractorTargetDocked
DeleteObjectFromSet(pObject.GetContainingSet(), pObject)
File ".\Scripts\Custom\MultiplayerExtra\MultiplayerLib.py", line 184, in DeleteObjectFromSet
kStream.OpenBuffer(Multiplayer.MissionShared.NET_BUFFER_SIZE) # Open the buffer stream with byte buffer.
AttributeError: NET_BUFFER_SIZE
####
####
No Target - no Transport
####so what mod is this? You guys got a shiplist? I hope it includes that one in your sig.
if i press the 'return shuttles' button, the shuttles self destruct when they reach 0.50 km of distance from me when i'm not moving
They must REALLY not want to go back to their ship :P
They must REALLY not want to go back to their ship :P
I'm glad Defiant is workign with you on this :D. Can't wait to see more!
drunk pilots pressing the self destruct button....
Could do with more shades of blue. Other than that spot on.
ill look into it. sounds good!
Is it under GPL/BSD?
:dance :yay: just checked, it's licensed under GPL. The SFC Marines Capture. Nice. Works too, just tested it.
adding to the list.
Captain_Daxian
thats fine, thats actually where she belongs lol, ill post the download link for you here once i release it.
If anyone knows how to do alphas on photoshop etc, i need your help.
you see i don't have photoshop, and i was wondering if i could get someone who has it to do a little editing for me.
dEjaVu was doing it for me for a while, but he can't do it currently so...
Thanks
Captaian_Daxian.
no problem, i'm testing other mods than the maps now, but i thought i'd get a gead start on that. so whatever suits you, no rush.
Thanks
Captain_Daxian
CyAn1d3: i have it, but the colors need to be inverted (Black/white -white/black)
UPDATE:
Well, this is a bummer for me, but i have said this before and i will say it again.
I am only 14 years old, and am still in school. As of tomorrow, i will have a lot less free time on my hands. A LOT less free time. :sad:
so right now as i type, and as i work on this mod my mind is like :drink2: :drink: to the free time i had.
BCGR will continue to be created, but at a slower rate, i will post at least 3 times a week, but i'm in high school right now and i will have a lot of real life things ahead of me.
Slipstream framework works. Next is the QBStart Ship Selector, and then the rest of the large mods. after that it will be time to start installing bridges and ships, then SFX Plugins, Maps and TGL Changes. :)
Yes. It is good to be this far in progress with the mod before school. :P
Captain_Daxian
The Sovereign class had been a huge success, but instead of refitting and upgrading the existing class for years to come, Starfleet engineers went over the design and reworked the ship's layout and specifications. The result was the Sovereign-II class, Fit with more powerful weapons, shields, sensors, engines, and more overall computing capacity, the Sovereign-II was as much a success as the original Sovereign itself.
ARMAMENT:
-21 Advanced Burst Phaser Arrays
-9 Torpedo Launchers
--3 Fwd, 6 Aft
--550 Photon
-1 Replicating Torpedo Turret
--Micro Quantum
DEFENSE:
-Heavy Regenerative Shields
-Tritanium-Duranium Hull
PROPULSION:
-1 Warp Core M/ARA
--2 Warp Nacelles
-3 Impulse Engines
-1 Slipstream Drive
TACTICS:
Use the Ship's shield arcs to protect yourself, but try to rotate through them to let them recharge. The Ship is Equipped with Advanced-Burst Phasers, which do a lot of damage, but do not fire for long, so rotate through those in concert with the shields. Line up the torpedo launchers and the quantum turret (if possible).
ugh.. those smoothing issues on the MKII are going to haunt me for the rest of my life :facepalm:
what cockpit is that in the 3rd pic? ive not seen it before?
otherwise everything looks to be coming together nicely!
Okay, as some of you may know, I tried creating a Large mod, but failed. It was entitled BCGR (Galactic Renaissance), but limited time and schoolwork overcame my ability to work on it, (and i found more than a dozen bugs - that I don't know how to fix without starting over - came up)so It was a BUST. I also discovered that my Generations Bridge Modification was permanently lost, both on BCFILES, and on my hard-drive. Merp :( :cry:
But there are some successful Submods that I created from it. One would be the Canon Crew statuses TGL modification, and another would be the Nemesis Interface Modification. A loading Screen. There's also the Post Nemesis Bridge Graphics Modification, along with other miscellaneous modifications.
I plan to release these as seperate mods (the ones that are my own) to BCFiles, seems as I haven't had any recent activity in several months (lost track).
Anyways, I also wanted to check what everyone's been up to these months, so, Yeah.
Thanks
Captain_Daxian