Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Lurok91 on August 29, 2011, 05:36:20 PM
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Yeah, this is a perennial problem. Shuttle launching was working ok (at least until March-April'ish) but having had a break noticed when got back into QB had lost Miguel's shuttle launch buttons. Def not a problem with mutators or carrier files as checked those, and nothing shows up on console report. I can only guess I've added/changed something in scripts which has messed framework up. But any suggestions welcome.
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IIRC it has to do with a bad carrier script, check the carrier files for the last few ships you downloaded.
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Buttons lost as disabled or not present?
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IIRC it has to do with a bad carrier script, check the carrier files for the last few ships you downloaded.
Thought it might have been the SFRD Connie as that's only new carrier added, but deleted files and still no button show.
Buttons lost as disabled or not present?
Not present.
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it's the connie. a couple of us earlier have had problems. in my case, it completely disabled addships, for some reason.
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it's the connie. a couple of us earlier have had problems. in my case, it completely disabled addships, for some reason.
So how did you fix prob? I've already removed the connie carrier script. Do I remove all the other sfrd_connie scripts?
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So how did you fix prob? I've already removed the connie carrier script. Do I remove all the other sfrd_connie scripts?
Check the MVAM script to [you mite wish to remove]
Not sure if that effect SLf but the way BC acts at times , its hard to tell.
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Removed all the sfrd_connie carrier/tech/mvam-related scripts but still no go. Not sure what else can do short of removing entire model and ship scripts.
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HMM, may I suggest, [goonna be time consuming] copy-paste All your carrier files into a Temp folder, then move them into the carrier folder One at a time,run BC then check.
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Done all that. Only have three carrier files anyway. Like I said, it's not the carrier files; they were working ok before. It's something I added, probably another script.
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Have you got a backup of your scripts folder?
since I only have room for one install on my HDD. I tend to make a backup every 2 months [on Flash Drive], then keep all Wips, HPs [I get to do for others] on a Flash drive. If something goes Drastically wrong, I can go back to BC scripts of 2 months ago, then start reinstalling one at a time.
If have No good Idea, whats up.
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So the Mutator is active?
Are the Buttons for seconday targetting present?
Do you have QBA? If yes, are its Buttons still present?
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So the Mutator is active?
Are the Buttons for seconday targetting present?
Do you have QBA? If yes, are its Buttons still present?
Not sure which mutator - do you mean ai shuttle launching? New Tech? If so, yes. No other mutators.
Felix has buttons for secondary targeting. No one else.
Do you mean QuickbattleAutostart? There's an active extension button in mutators, and quickbattle works ok. Otherwise no, nothing else that's QBA.
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these
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Yup, both of those active.
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quick question - does your QB starting ship have shuttle launching capabilities? perhaps try changing your qb starting ship?
for some reason i think i seem to recall a long while ago something like if your QB starting ship doesnt have the shuttle launching capability, then none of the ships will... i might be wrong about this, but i have a very vague memory of something like this...
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quick question - does your QB starting ship have shuttle launching capabilities? perhaps try changing your qb starting ship?
for some reason i think i seem to recall a long while ago something like if your QB starting ship doesnt have the shuttle launching capability, then none of the ships will... i might be wrong about this, but i have a very vague memory of something like this...
That makes two of us, with the same vague memory
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qb starting ship is carrier/has shuttle launch capability.
I'm sure we'll find an answer soon :)
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and nothing at all shows up in the full console report?
can you upload the console report in here anyway?
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I'll post one when I get back into BC later but I think I know my way around console errors enough now to say it really doesn't reveal anything. The game is working perfectly - no crashes, errors, etc - it's simply that shuttle launching has stopped working, like I said probably because I've added/changed a script since March which has buggered it.
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IIRC the first ship to load in QB has to have a shuttle launching script.... if it doesn't it won't work.
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That makes two of us, with the same vague memory
Three. I vaguely remember writing something like that ;)
it's simply that shuttle launching has stopped working, like I said probably because I've added/changed a script since March which has buggered it.
which one?
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IIRC the first ship to load in QB has to have a shuttle launching script.... if it doesn't it won't work.
How does one find out which is first ship to load in QB?
which one?
If I knew that, I could prob sort out problem, lol.
Here's console report:
--->>> Wed Aug 31 17:17:04 2011
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AttributeError: PreLoadAssets
added activation event for re-intergration sequence
Ship Player with SubModels support added
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Trying to clean memory
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Shuttle Launching Framework not loading....bye bye!
Ship Player with SubModels support added
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EDIT: so installed an old scripts folder from backup and seems to have sorted prob. I'll report if any other errors but I guess thread can be locked.
PS: was there any fix released for the sfrd_connie?
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How does one find out which is first ship to load in QB?
It means your Player ship.
Shuttle Launching Framework not loading....bye bye!
Confirmed, your Initial Player ship doesn't has (or has broken) Shuttle Bay/Carrier file.
sfrd Connie:
If someone can guarantee me that the original (bcfiles?) download gets fixed I offer my help to repair the Carrier script.
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strange. i got the sfrd connie and had no such problems... until recently
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Having fixed problem, it reoccurred when I installed the Kobayashi Maru and 1701-A, but knowing it would I just deleted carrier files and made new ones. Still curious as to why the sfrd carrier files cause prob though...
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Im curious , As I use BCUT to make them. But there are few things can mess-up a script, but None of the Betas ever said anything, HMM.
This got me to checking ALL our SFRD carrier files. I wonder if His scripts\ftb-Carrier.py, could have got messed-up, it is called by EVERY carrier file.
Did the reuired workbee-shuttles, get installed?
Did the Problem stilll exist , even after installation?
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If the problem is in the carrier file, installing the shuttles doesnt fix it.
Since I havn't done anything yet (see my post from august) the problem probably still exists.
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Hmm, Since he removed the carrier files and made New ones, maybe it could have been a bad dwnld From FF, since None of the beta testers had a problem with the carriers, HMM interesting dellima.
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When I get BC back up and running after move this weekend, will check out the scripts\ftb-Carrier.py , just to see if any issues/probs there. FYI, I don't have workbees installed on mine - not yet anyway...