Bridge Commander Central

BC Forums => BC General => Topic started by: pr3d4tor on September 13, 2011, 12:56:45 PM

Title: BC Supermod - Changing Campaign Ship
Post by: pr3d4tor on September 13, 2011, 12:56:45 PM
Hi,

Is it possible to play as an other ship in the BC Supermod Campaign? I cannot simply change the Hardpoint of the Sovereign like i did with the normal Campaign. I still play as the normal BC Supermod Sovereign...

Id like to play as the Post Nemesis Sovereign in the BC Supermod Campaign. I managed to replace the BC Supermod Sovereign model with the Post Nem. Sov. But the hardpoint is still the same.. i dont like it. I know that i should not edit the Torpedo script & i wont do this..

Help would be appreciated

PR3D4TOR

PS: My first topic was in the wrong section in the forum.
Title: Re: BC Supermod - Changing Campaign Ship
Post by: Bones on September 13, 2011, 02:42:05 PM
go to 'Scripts/Ships/Hardpoints' find 'Sovereign.PY' replace it with the hardpoint file from post nemesis sovereign, renaming it to 'Sovereign.PY'

I assume you're using my post nemesis sovereign v.1/v.2 so the hardpoint should be named PostNemSov or something like that and it is also stored in Scripts/Ships/Hardpoints ;)
Title: Re: BC Supermod - Changing Campaign Ship
Post by: pr3d4tor on September 13, 2011, 05:24:20 PM
I did replace this file.. it does not work.. i dont know why.

I have replaced it on a different unmodded install with ease and without problems several times..

Yes, i use your Nem Sov v2.. great ship.. and: Great phasers.. just like in Nemesis. Thats the reason i like it so much.
Title: Re: BC Supermod - Changing Campaign Ship
Post by: Bones on September 13, 2011, 06:32:51 PM
ok, I'm glad you like it :) I haven't used supermod in a while, check if there's something like CR/CGSovereing or something that has anything to do with sovereign name, that will give me some trace to follow ;)
Title: Re: BC Supermod - Changing Campaign Ship
Post by: JimmyB76 on September 13, 2011, 07:00:57 PM
ive never tried BCSupermod, but look at the Sovereign script located in scripts/ships folder (not the hardpoint folder) - in that script will tell which ship in the data/models/ships folder and which hardpoint for that ship the Sovereign uses...
Title: Re: BC Supermod - Changing Campaign Ship
Post by: pr3d4tor on September 15, 2011, 12:58:02 PM
I dont use BC Supermod anymore..

Working fine without most of the Mutators activated from KM.