Bridge Commander Central
BC Forums => BC General => Topic started by: DMWalsh79 on October 05, 2011, 06:20:16 PM
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So messing around with BCUT in the Hardpoint Tweaking area and I noticed in the Ship Property Tab it has Mass and Rotational Inertia listed. What is that? The ship I was tweaking had a Mass of 20.000000 and Rotational Inertia of 200.000000. What do changing those values do?
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im not 100% this is just my theory:
MASS... would be exactly that, by definition, the weight of the ship
Rotational Inertia... i THINK involves the amount of force that the ship exerts to turn and corner... or something like that... wich can also create a realistic "drifting" effect where the ship dosnt immediately stop after a rotation on a given axis
(someone correct me if im wrong on the RI)
i know that dropping the mass and upping the RI makes a ship turn, rotate, and just faster in general, and vice versa.
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Would I be correct in making the supposition then that if I lowered either number that it would increase the maneuverability?
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heh my first co mod for BC was messing around with these values on Stock +modded BC scripts. They also affect the ships dead hulk when killed XD (was meant to give more realism.) though this isn't really needed now thx to Nano FX.