Bridge Commander Central
BC Forums => BC General => Topic started by: FlowrellikX on October 28, 2011, 11:03:02 PM
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As I went back to playing Bridge Commander I decided to create a full mod game. As I was looking at some hardpoints on some ships from KM 1.0, I need to know
a)I want to know how to make phasers shoot out from multiple banks *As seen in KM with some federations ships are firing Phasers like Crazy!*
b) in the MPMP multiplayer Mod I remembered seeing a variant of a Nebula Class starship use a photon Torpedo as a Pulse weapon for Micro Photon torpedoes, How's that possible?
c) How do I make my own Hardpoints altogether? I recalled succeeding at that once, but after a couple years I completely forgotten everything on that :C.
Can anyone please help me out here on these events? It's been over a year since I tried modding AND playing BC and I've forgotten alot of stuff since then.
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The Answer to all your Questions is in the bcSDK found here:
http://bridgecommander.filefront.com/file/Bridge_Commander_SDK;2455
More specific:
a) Search the Phaser WeaponSystemProperty
and set SetSingleFire
to 1
b) It is just a Pulse System set to fire a Torpedo instead of a Pulse Projectile
c) Look in the SDK for the ModelProperty Editor and associated Help-files. More Stuff concerning your first two Questions is also found there.
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ty very much. Now all that's left is how to open up Compiled Python files lol.
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The SDK contains a full complement of .py (uncompiled python files) for the stock game. As far as I know, there is no satisfactory way to open a compiled PYC. Even if you do manage to decompile it, a lot of the "readability" syntax will have been lost, and I'm pretty sure the comments explaining what does what will have been obliterated in the original compile.
You're better off with the source files provided with the SDK. Most modders provide the PY files to their work in the download, for your perusal.