Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: FlowrellikX on October 30, 2011, 11:34:25 PM

Title: ok
Post by: FlowrellikX on October 30, 2011, 11:34:25 PM
I managed to make my own new torpedo file. However, it's not playing ingame.
I named the Torpedo's py file PhotonType5 and Accurately made it so as a script for an Ambassador class.
However, it's not working and not appearing ingame.
What's going on?  :idk:
Title: Re: ok
Post by: CyAn1d3 on October 30, 2011, 11:43:52 PM
to better facilitate your issue, it would be good to upload the torp script, that way the wizards can look at it.
Title: Re: ok
Post by: Adonis on October 30, 2011, 11:52:49 PM
I managed to make my own new torpedo file. However, it's not playing ingame.
I named the Torpedo's py file PhotonType5 and Accurately made it so as a script for an Ambassador class.
However, it's not working and not appearing ingame.
What's going on?  :idk:

You added it to a ship hardpoint by any chance?
Title: Re: ok
Post by: FlowrellikX on October 30, 2011, 11:54:25 PM
It's basically a Copy torpedo I made up from a TNG style Photon Torpedo.
However it's the coding that's driving me nutty.
It's just not being visible to the ship as a torpedo, even tho it's the right name for the python file.
I then tried somethign different as to rename the files into something different, and it still wont work.
http://bridgecommander.filefront.com/file/TNG_Torpedo;45906
Now I used to be good at making posts like this a couple years ago, but I seem to forgot how do it, since it's been years Since I tried modding period.
yes I did.
I'm also using BCUT to do the hardpoint tweaks
IS that a bad way to go or what?

Edit: it also appears that Model Propety Editor wont work as well for me :C
Title: Re: ok
Post by: Mario on October 31, 2011, 03:18:17 PM
Are you sure you set these properties correctly?
(http://img84.imageshack.us/img84/7650/11357716.jpg)
Title: Re: ok
Post by: FlowrellikX on November 01, 2011, 02:32:31 PM
HA! I figured it out finally.
Normally when Bridge commander loads up python files, it compiles them. well in this case it didnt.
Therefore using python I saved the torpedo as .pyc and WHAMMO!
it works!
I cannot believe I forgot that!  :dance
Now, I'm gonna have so much fun now :D.
You may now moved this problem to problem solved. ty guys.
It really has been a long time since I modded lol. I'm glad I remembered it finally lol.
Title: Re: ok
Post by: flarespire on November 01, 2011, 09:18:20 PM
well now i know how to accuratly adjust torp loadouts now, and sov your using the same res as me, my cursor fits over yours exactaly.
Title: Re: ok
Post by: eclipse74569 on November 01, 2011, 11:43:10 PM
well now i know how to accuratly adjust torp loadouts now, and sov your using the same res as me, my cursor fits over yours exactaly.

So does mine...and I'm running 1024x768...
Title: Re: ok
Post by: Bones on November 02, 2011, 06:15:39 AM
mine is bigger... :cry: