Bridge Commander Central

BC Forums => BC Bridge Modding => Topic started by: Glenn on February 22, 2007, 02:49:54 PM

Title: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on February 22, 2007, 02:49:54 PM
Hi People,

For a while I've been busy retexturing the Excelsior Bridge LCARS. The timeframe for this bridge set is around about the time of First Contact to Late/Post DS9. I've been asked to retexture all the control interfaces on the bridge and then animate them. The other bridge textures were created created by Jesse a while back and I think they're all pretty darn good!!.

So I've retextured most of the LCARS Interfaces and once that is complete, I'll move onto animating the Tga Files. So without further ado the Pics, Hope you all like...
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: JimmyB76 on February 22, 2007, 02:50:33 PM
absolutely amazing!!!  :) 
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: MickJo on February 22, 2007, 03:45:45 PM
very nice, looks very 24th century.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Nebula on February 22, 2007, 03:50:23 PM
O M G  that looks nice
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 22, 2007, 04:12:19 PM
Thought id post some shots of the model improvements, ignore the blue nemesis lcars - Glenn is still working on his so i still have the old ones as place holders.

So far i have done the following:


Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: BCDS on February 22, 2007, 04:17:43 PM
Excellent  :D

I have to say that is a pretty sexy captain's chair Mark.

I love it, whats happened with the lighting, it looks great.

Oh and on a small side note, is that a glitch in the light panel to the bottom left of Miguel's feet?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 22, 2007, 04:23:54 PM
i was playing in windowed mode with no render filters
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Darkthunder on February 22, 2007, 05:28:04 PM
Awesome bridge. It doesn't look like an Excelsior Bridge anymore, nor does it look like a Sovereign Bridge. Assuming this would be a refitted bridge for the late TNG era Excelsiors, Lakota etc?

Great job nonetheless :D
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Billz on February 22, 2007, 06:11:48 PM
I feel sorry for the crew. I always thought the original Excelsior chairs looked very uncomfy. I suggest you do new models for the crew chairs.

Anyway, looks awesome.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: El on February 22, 2007, 06:16:13 PM
  • 2: Removed the Coffee Table

Lol. poor Sulu.

This looks amazing Mark, I never used to pay much attention to the bridges when playing (being HP oriented), but I'm going to have fun walking around this one.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 22, 2007, 07:05:30 PM
I feel sorry for the crew. I always thought the original Excelsior chairs looked very uncomfy. I suggest you do new models for the crew chairs.

I assume you will be willing to redo all the animations too then  :lol:

forgot 1 pic earlier.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Billz on February 22, 2007, 08:29:04 PM
I assume you will be willing to redo all the animations too then  :lol:

Ive gotta learn todo animations sometime!  :mrgreen:
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Rob Archer on February 23, 2007, 05:23:15 PM
Wow looks astonishing, great to see that the coffee table is gone i always though that seemed out of place, it looks like this bridge could double as an akira bridge too maybee if the textures were more chrome that brown, But it looks good..

If you guys would like a dedication plaque id be happpy to draw a custom one for you, Im pretty good at it: heres one i've done for the USS Excalibur

Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: tiqhud on February 23, 2007, 06:37:51 PM
I always considered, the coffee table, as you move it in as needed, not really a permanent fixture.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 23, 2007, 07:18:11 PM
rob: thanks but I already drew a custom one
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Tuskin38 on February 23, 2007, 09:33:45 PM
rob: thanks but I already drew a custom one

what program did you use to make that?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 23, 2007, 09:36:12 PM
my usual - Macromedia Fireworks and Adobe Photoshop for the lighting effects.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: starfleetadmiral on February 23, 2007, 11:11:04 PM
I assume you will be willing to redo all the animations too then  :lol:

forgot 1 pic earlier.

So you can't just make the back of the chair model taller without it screwing up the animations?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 24, 2007, 06:28:59 AM
hard to say, in theory tht would work - but this is 3ds max 3 we are talking about - the thing isnt exactly predictable.

besides smeg wanted the chairs remodelling, thats a bit of a different story.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Billz on February 24, 2007, 07:04:56 AM
hard to say, in theory tht would work - but this is 3ds max 3 we are talking about - the thing isnt exactly predictable.

besides smeg wanted the chairs remodelling, thats a bit of a different story.

If I could make up some new chair models in Milkshape and export them to a format that 3Ds 3 could use, would you at least consider it?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 24, 2007, 08:46:59 AM
no, i already have chair models that are of equal quality to the captains chair - but as i said above raising the back on the exsisting chair (which i will try) is a completly different thing to replacing the chairs all together...

Im sorry but your going to have to live with what is there, why do you guys never understand that we have to draw a line at some point? there are always more bridges to work on, but theres always someone who wants us to keep working on the same model. Its frustrating because it makes me feel like the work we have done is not good enough some how.


Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Darkthunder on February 24, 2007, 10:28:55 AM
Not aiming to "brown-nose", but Mark... you and the 3rd era team are doing a bang-up job with this "old gal", in terms of bridges. I suggest you keep pumping out new bridges for as long as you have the strength to work on this game :D

And those who don't like the existing stuff, or the stuff that gets released by the time I say this: Make it yourself :D
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: MickJo on February 24, 2007, 01:44:49 PM
Its frustrating because it makes me feel like the work we have done is not good enough some how.

Dont think like that because its a load of crap, 3E have created mods that people have said are impossible to do, if that isnt good enough, what is?...
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: JimmyB76 on February 24, 2007, 04:08:02 PM
*hugs mark*
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 24, 2007, 04:34:33 PM
look guys im not asking for a group hug here  :lol:, and im definatly not trying to demonise supersmeg - i fully understand his position, but at the end of the day we only have a finite amount of time each day for modding.

Lets get back on topic
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: AndrewJ on February 24, 2007, 07:50:53 PM
look guys im not asking for a group hug here  :lol:, and im definatly not trying to demonise supersmeg - i fully understand his position, but at the end of the day we only have a finite amount of time each day for modding.

Lets get back on topic

*chucks beer and naked babes onto mark*

Looks sweet missed this topic while I repaired this pc, but nice work :D
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Bren on February 25, 2007, 12:17:23 AM
Love the weapons locker on the wall - nice touch! Might that serve a purpose in a certain mod by a certain Jedi? ;)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 25, 2007, 07:42:51 AM
its a medical locker, and no it will actually be a problem when it comes to immersion since it needs to be seperate to the bridge object - but thats not really a big deal since we can just edit the model and seperate them.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Nexxus21 on February 25, 2007, 06:52:52 PM
Now this is what I call a bridge..... Guess I better go dig up an Excelsior refit in anticipation...
General question is the ship diagram LCARS on the back wall going to be animated or static :?:
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 26, 2007, 03:24:18 AM
Its static, for some reason im preferring static MSDs at the moment, since they dont often appear animated on screen.

BTW the MSD is based on work by jose ralat of okudagrams.com, wouldnt be fair to talk about the msd without mentioning that.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: MickJo on February 26, 2007, 06:24:22 AM
Its more of an homage to the show if they are static, as the real things are back-lit graphics.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on February 26, 2007, 08:17:49 AM
A quick update on those LCARS textures,

I've completed the Helm/Tactical station as well as the Rear Wall Communications & Life Support stations. I think they're looking good but any "constructive" criticism is appreciated!!. Next up is Miguel's Science Station, which I started last night. That will be the last station that needs texturing, after that It's on too the animations!!.  :D

Btw, full credit to Mark on modding the Captains Chair, as you can see by the Screenies it looks frickin good!!

Enjoy the Pics,

Glenn :)

(full credit to TiM for the chairs, he made the original meshes and textures)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: JimmyB76 on February 26, 2007, 08:34:22 AM
 :shock: damn thats awesome!!
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: AndrewJ on February 26, 2007, 09:59:55 AM
Purdy!! just one thing wheres the semi nude babes :D
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: MickJo on February 26, 2007, 12:28:33 PM
No criticism necessary Glenn, its all spectacular work. 
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Gamesfunk on February 26, 2007, 12:34:10 PM
I have some critism  :arms: :hide.

You know those red alert flashers in the centers of those screens, they are kind of large, shouldn't they suppose to be much thinner?

G.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on February 26, 2007, 02:28:41 PM
I have some critism  :arms: :hide.

You know those red alert flashers in the centers of those screens, they are kind of large, shouldn't they suppose to be much thinner?

G.

I suppose they could be a little thinner, but in my opinion they would look too similar to the TMP Excelsior Red Alert Lighting, considering this is a refit it's something I would like to keep away from. But I'll have a tinker with it to see if I can come up with some better. Thanks for your input Gamesfunk!!

Glenn :)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on February 26, 2007, 03:24:24 PM
Ok, Last update for today,

An extreme close-up of Miguel's Science station. Top right LCARS by Jose Ralat.

Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: JimmyB76 on February 26, 2007, 03:26:14 PM
very nice!!!   i cannot wait to have this in my install! :)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Legacy on February 26, 2007, 04:02:18 PM
This looks great Glenn :)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Billz on February 26, 2007, 04:09:36 PM
We need new smilies here because theres nothing in the present lot that discribes how fricken awesome this is looking. 10/10!!!

Will it be addable (is that even a word?  :P) as a seperate bridge? As much as Im loving this retexture, I still love the original bridge and would hate for anything to overwrite it.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: MickJo on February 26, 2007, 04:31:27 PM
I have to say the LCARS is looking fantastic, the arrangement and how canon the look and colour scheme is like nothing since the Nemesis Sovvie bridge.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on February 26, 2007, 05:07:09 PM
We need new smilies here because theres nothing in the present lot that discribes how fricken awesome this is looking. 10/10!!!

Will it be addable (is that even a word?  :P) as a seperate bridge? As much as Im loving this retexture, I still love the original bridge and would hate for anything to overwrite it.

At the moment it will be a seperate bridge, It also shouldn't interfere with any previous installs. :D

Quote from: MickJo
I have to say the LCARS is looking fantastic, the arrangement and how canon the look and colour scheme is like nothing since the Nemesis Sovvie bridge.

Glad you like, she's not finished yet though. Watch this Space!!.  :shock:
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on February 27, 2007, 09:17:12 AM
Here's an update for you lovely people!!

I've finished texturing all the consoles for this bridge, I now have the job of animating these textures (yawn!!). It's definitely the worst part about bridge modding but I'll do my best for you folks.  :D

Enjoy the Pics...

Glenn

Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: JimmyB76 on February 27, 2007, 10:04:06 AM
absolutely outstanding work!!!  what a beautiful job youve done on the bridge! :)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Gamesfunk on February 27, 2007, 11:17:36 AM
Stunning work! Very well done!

G.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: tiqhud on February 27, 2007, 11:21:11 AM
OH, that's good
 :D
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Legacy on February 27, 2007, 01:05:00 PM
Awesome Glenn, now you need to have a go at THAT bridge which you know which is ;)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: El on February 27, 2007, 01:11:58 PM
Nice Glenn, I have only one (constructive) criticism and that's with the higher bank of LCARS.
You have them as interactive rather than just displays, but they would not be in easy reach without a ladder.

Maybe turn them into schematic or subsystem status displays that are permanently on and would not need direct screen presses?

Edit: Or it could be just the perspective, brex is sat down on the first pic I suppose, so could be ok to reach stud up.
For shorter crew members it may be a little tricky tho.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on February 27, 2007, 01:25:15 PM
You have a point el, but this is just a little training excercise. It is something to keep in mind for future glenn.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on February 27, 2007, 02:05:33 PM
Nice Glenn, I have only one (constructive) criticism and that's with the higher bank of LCARS.
You have them as interactive rather than just displays, but they would not be in easy reach without a ladder.

Maybe turn them into schematic or subsystem status displays that are permanently on and would not need direct screen presses?

Edit: Or it could be just the perspective, brex is sat down on the first pic I suppose, so could be ok to reach stud up.
For shorter crew members it may be a little tricky tho.

Thanks for the heads up El,

I can see what you mean about the LCARS screens being too high, I'll keep it in mind for any future bridge project. The LCARS Buttons are used to switch between displays on the Status Monitor's, however they can also be operated and changed by buttons on the main LCARS console where the user would sit.

Good question though Elminster, unfortunately I don't have time to change them now as I've already began animating the displays. But I will keep them "slightly" more static in appearance, perhaps they could be standby controls to the status displays!?  :?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: El on February 27, 2007, 04:48:22 PM
Thanks for the heads up El,

I can see what you mean about the LCARS screens being too high, I'll keep it in mind for any future bridge project. The LCARS Buttons are used to switch between displays on the Status Monitor's, however they can also be operated and changed by buttons on the main LCARS console where the user would sit.

Good question though Elminster, unfortunately I don't have time to change them now as I've already began animating the displays. But I will keep them "slightly" more static in appearance, perhaps they could be standby controls to the status displays!?  :?

Sounds like a plan, maybe useful if the grav plating fails  :lol:
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on February 28, 2007, 09:31:53 AM
Sounds like a plan, maybe useful if the grav plating fails  :lol:

Got it in one!! lol
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: bsilver2988 on March 02, 2007, 03:51:30 PM
looks fabulous.  cant wait to see this one on my screen.  i was wondering if you'll have any of the Lcars which switch to Red when you go to red alert, like we saw in that intrepid that was released not too long ago?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on March 02, 2007, 04:16:49 PM
Nope, these textures are animated unlike the intrepid LCARs - we cant swap animated textures.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: bsilver2988 on March 02, 2007, 08:40:23 PM
ah ic.  was that something you guys are working on for the next release of BP?? cause i noticed you happened to include Red Alert Lcars for the rear consoles of the LTNG Galaxy bridge, which are not currently used. 
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on March 03, 2007, 05:02:17 AM
sorry, its a limitation of the map swapping function - nothing we can do there.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: techtrekker07 on March 04, 2007, 11:41:22 AM
Good job on the bridge. It looks more like that Excelsior had a facelift since the time the USS Enterprie (NCC-1701-B) was launched in 2293. I look forward seeing this bridge complete. Keep up the excellent job :D
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: [UFP] Oda on April 28, 2007, 02:54:24 PM
When would it be possible to see the release of this bridge?

Hopefully May 2007, so it can be included into the final version of Kobayashi Maru (at least the rumour goes, that this will be the final version of the mod).
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on April 28, 2007, 03:39:20 PM
Im putting the bridges in KM1.0, this is already included.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: bsilver2988 on April 28, 2007, 08:09:16 PM
but will it also be a separate release?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Bren on May 10, 2007, 08:49:17 PM
Sorry for the awful quality of the following shots, they were taken from a 1996 interactive movie game called Star Trek: Borg. The game was set aboard the USS Righteous, an Excelsior class ship "destroyed" at the battle of Wolf359. The storyline is complex and irrelevant to this thread, but these shots show a mid-TNG Excelsior bridge.

Not suggesting you use them for reference, as it has not been unusual to see two similar ships with entirely different bridges (Enterprise-D and Odessey, for example). Just thought I'd post them out of interest, TechTrekker reminded me of them.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Nexxus21 on May 10, 2007, 10:07:11 PM
I had forgotten about that game I have it stuffed away somewhere. I guess that would make for a canon style bridge. It also had additional shots of the  bridge security console (if I'm not mistaken) along with engineering and other areas of the ship.

Well the coffee tables gone thank goodness but the crew chairs always seemed like they'd snap someones back if they took a really good hit.... :x

None the less I still can't wait to see this bridge in game....
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on May 11, 2007, 05:03:51 AM
Sorry for the awful quality of the following shots, they were taken from a 1996 interactive movie game called Star Trek: Borg. The game was set aboard the USS Righteous, an Excelsior class ship "destroyed" at the battle of Wolf359. The storyline is complex and irrelevant to this thread, but these shots show a mid-TNG Excelsior bridge.

Not suggesting you use them for reference, as it has not been unusual to see two similar ships with entirely different bridges (Enterprise-D and Odessey, for example). Just thought I'd post them out of interest, TechTrekker reminded me of them.

Amazing, looks like they changed the helm, the red alert bars, and the lcars... weve changed stuff a bit more, but our LCARs are pretty similar to that.

Nice find
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Legacy on May 11, 2007, 01:59:46 PM
Indeed, great find.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Rat Boy on May 11, 2007, 11:52:49 PM
Mind you, that was a redress of the set built for "Flashback," which itself had its differences from the Excelsior bridge seen in TUC.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Bren on May 22, 2007, 09:24:26 AM
Glad to be of service :)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: ChiefBrex on May 24, 2007, 10:43:05 AM
wow...that TNG Excelsior bridge is hot! I love it. And it almost matches that bridge from Star Trek: Borg.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: SpaceGhost84 on June 01, 2007, 12:24:27 AM
Hi! I'm new here and I'd just like to say that I'm really excited about this bridge. Thank you and great job!
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: RhVaurek on June 01, 2007, 04:27:03 AM
 welcome ghost.
 Completely forgot about that redress st: borg bridge... great game, especialy funny if you asked Q to speak about the Vulcans :lol:
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: SpaceGhost84 on June 01, 2007, 11:51:21 AM
Haha! I like when you keep pestering Q about the Borg. "A Borg is a Borg is a Borg! Seen one, seen em' all!"  :D
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: RhVaurek on June 01, 2007, 02:55:33 PM
 I liked it when Q was a Borg lol and dared you to try to shoot him... I fired gladly :P anyone care to guess the effect it had on an omnipotent Borg?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: JimmyB76 on June 01, 2007, 03:20:11 PM
guys - can we please go back ontopic :)
thx
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: RhVaurek on June 02, 2007, 02:50:16 PM
 Ah right, sry Jimmy!

 Ahem - BLOODY GOOD EXCELSIOR REFIT BRIDGE!!! anything more need saying?
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Mark on June 03, 2007, 10:02:27 AM
ive re-rendered the floor lightmap using VRAY..

IMAGE REMOVED due to crediting
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Glenn on June 03, 2007, 11:57:15 AM
Nice work No1, looks excellent!!  8)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: JimmyB76 on June 03, 2007, 02:33:44 PM
wow!  very nice!! :)
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: cpthooker on June 03, 2007, 03:07:56 PM
very nice
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Legacy on June 04, 2007, 07:47:21 AM
Great new floor. Vray makes our lives so much easier and still looks better.  :arms:
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: Captain Serek on July 23, 2007, 04:11:22 PM
I have always liked the USS Righteous bridge, beccause it fits in so well with Sulu's USS Excelsior or the Enterprise B. The one bridge that might be interesting would be the Excelsior from Star Trek 3.
Title: Re: Late DS9/FC Excelsior Bridge Retexture
Post by: startrekw_george on July 25, 2007, 03:33:45 PM
...The one bridge that might be interesting would be the Excelsior from Star Trek 3.


that would be interesting to have, or even the refitted enterprise bridge from Star Trek 1-4.