Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: CyAn1d3 on November 02, 2011, 12:36:17 AM
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so i should be SHOT for asking this, but i have an impulse sound i want to use for the ragnarok, but i dont remember what needs to be changed and set up to pull it off, otherwise itll have a standard fed impulse SFX.....
i remember it has something to do with the species property..... thats about it...
a timley responce would be GREATLY appreciated as i wanna get this released by friday
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You usually go with the Hardpoint:
ImpulseEngines.SetEngineSound("Borg Engines")
Then you need a Foundation plugin with
Foundation.SoundDef("sfx/BorgEngine.wav", "Borg Engines", 1)
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awesome, do i need to make a sound plugin for the engine SFX as well? or just point the script to the SFX file and be done?
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?
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1. Go and create sound files
2. Create the plugin with the a sound name as defiant suggested
Foundation.SoundDef("sfx/BorgEngine.wav", "Borg Engines", 1)
With the name being Borg Engines
3. Set the name to match the sound name in the plugin you created
ImpulseEngines.SetEngineSound("Borg Engines")
Now you will notice that you do need to create a plugin file for a new engine sound.
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alright, thanks for the info guys! :thumbsup:
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would one of you gentleman please be so kind as to download the Ragnarok, and let me know what i did wrong with the SFXs? :s
and post the necessary revisions i need to make?
for some reason... they dont wanna work.....
http://www.gamefront.com/files/20958524/C13+Ragnarok.rar
Thanks..... im gonna go shoot myself in the foot now
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Not tested yet but from looking at the scripts the weapon part is wrong:
In your script you use "sfx/Ragnarok MachineGun.wav" while your file is under sfx/weapons.
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Not tested yet but from looking at the scripts the weapon part is wrong:
In your script you use "sfx/Ragnarok MachineGun.wav" while your file is under sfx/weapons.
:banghead: derp
let me know if adding the suffix to the file path works.