Bridge Commander Central

BC Forums => BC Technical Support => Topic started by: CyAn1d3 on November 02, 2011, 12:36:17 AM

Title: Custom Impulse SFX
Post by: CyAn1d3 on November 02, 2011, 12:36:17 AM
so i should be SHOT for asking this, but i have an impulse sound i want to use for the ragnarok, but i dont remember what needs to be changed and set up to pull it off, otherwise itll have a standard fed impulse SFX.....

i remember it has something to do with the species property..... thats about it...

a timley responce would be GREATLY appreciated as i wanna get this released by friday
Title: Re: Custom Impulse SFX
Post by: Defiant on November 02, 2011, 02:47:21 AM
You usually go with the Hardpoint:

Code: [Select]
ImpulseEngines.SetEngineSound("Borg Engines")

Then you need a Foundation plugin with
Code: [Select]
Foundation.SoundDef("sfx/BorgEngine.wav", "Borg Engines", 1)
Title: Re: Custom Impulse SFX
Post by: CyAn1d3 on November 02, 2011, 12:49:47 PM
awesome, do i need to make a sound plugin for the engine SFX as well? or just point the script to the SFX file and be done?
Title: Re: Custom Impulse SFX
Post by: Defiant on November 02, 2011, 01:18:04 PM
?
Title: Re: Custom Impulse SFX
Post by: Mario on November 02, 2011, 02:46:50 PM
1. Go and create sound files
2. Create the plugin with the a sound name as defiant suggested
Code: [Select]
Foundation.SoundDef("sfx/BorgEngine.wav", "Borg Engines", 1)
With the name being Borg Engines
3. Set the name to match the sound name in the plugin you created
Code: [Select]
ImpulseEngines.SetEngineSound("Borg Engines")

Now you will notice that you do need to create a plugin file for a new engine sound.
Title: Re: Custom Impulse SFX
Post by: CyAn1d3 on November 02, 2011, 11:05:46 PM
alright, thanks for the info guys!  :thumbsup:
Title: Re: Custom Impulse SFX
Post by: CyAn1d3 on November 04, 2011, 01:08:44 AM
would one of you gentleman please be so kind as to download the Ragnarok, and let me know what i did wrong with the SFXs? :s

and post the necessary revisions i need to make?

for some reason... they dont wanna work.....

 http://www.gamefront.com/files/20958524/C13+Ragnarok.rar


Thanks..... im gonna go shoot myself in the foot now
Title: Re: Custom Impulse SFX
Post by: Defiant on November 04, 2011, 03:32:37 AM
Not tested yet but from looking at the scripts the weapon part is wrong:
In your script you use "sfx/Ragnarok MachineGun.wav" while your file is under sfx/weapons.
Title: Re: Custom Impulse SFX
Post by: CyAn1d3 on November 04, 2011, 12:31:09 PM
Not tested yet but from looking at the scripts the weapon part is wrong:
In your script you use "sfx/Ragnarok MachineGun.wav" while your file is under sfx/weapons.

 :banghead: derp

let me know if adding the suffix to the file path works.