Bridge Commander Central

BC Forums => BC Scripting => Topic started by: vonfrank on November 15, 2011, 11:46:03 AM

Title: Resclae.py apply to multiplayer
Post by: vonfrank on November 15, 2011, 11:46:03 AM
The Rescale file in QBautostart modifies the scale of any ship that you add to the file and it works great. However, it only works for Quick Battle and in Multiplayer, the ships that i have rescaled to the correct size revert to being the size they were ignoring the Rescale file.

So my question is: How can I make the Rescale.py file apply to the Multiplayer game modes? Will I have to resort to using a 3d modelling program to rescale each ship that i want to modify?
Title: Re: Resclae.py apply to multiplayer
Post by: Defiant on November 15, 2011, 01:59:48 PM
Yes, its better to rescale the model directly.

Have you also checked turkey shoot?
Title: Re: Resclae.py apply to multiplayer
Post by: vonfrank on November 15, 2011, 06:47:25 PM
Actually I specifically want this for Turkey Shoot, and it doesnt work in it.

On a side note, there are a bunch of things (secondary targeting, shield percentages, redistribute shields) that dont function in Turkey Shoot but i would really like.
Title: Re: Resclae.py apply to multiplayer
Post by: Defiant on November 16, 2011, 09:12:01 AM
actually secondary target & shield percentages should work.
Title: Re: Resclae.py apply to multiplayer
Post by: vonfrank on November 16, 2011, 04:58:26 PM
actually secondary target & shield percentages should work.

Are you sure, because in my install, they dont.
Maybe I removed some scripts that enable it, I'll try to check somehow.