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BC Forums => BC Modding => Topic started by: MI6 on December 06, 2011, 06:07:57 PM

Title: Seeing Double (or Half)
Post by: MI6 on December 06, 2011, 06:07:57 PM
I know that these titles are probably getting annoying as well as the large number of questions, but I guess you could say I'm adding a bit more levity to the forums. I have a model that has 2 texture tga files one dorsal, one ventral. The texture only covers half the ship (it is mirrored). Is there any easy way I  redo the textures so as to make the port and starbord sides of the ship different, so as to display registry and whatnot?
Title: Re: Seeing Double (or Half)
Post by: DJ Curtis on December 06, 2011, 06:30:12 PM
No.
Title: Re: Seeing Double (or Half)
Post by: CyAn1d3 on December 06, 2011, 06:32:12 PM
No.

short answer

long answer:
you would have to remap the model and remake said textures from scratch.
Title: Re: Seeing Double (or Half)
Post by: MI6 on December 06, 2011, 06:34:10 PM
I thought as much. What's The Best way to remap the texture and can I just make mirror images of the existing texture after remapping or do I have to completely start over?
Title: Re: Seeing Double (or Half)
Post by: ACES_HIGH on December 06, 2011, 06:52:50 PM
you can do that, but it would probably look better if you started from scratch, you'll need a modeling program with a UV mapper.
Title: Re: Seeing Double (or Half)
Post by: MI6 on December 06, 2011, 08:18:18 PM
you can do that, but it would probably look better if you started from scratch, you'll need a modeling program with a UV mapper.
Any suggestions?
Title: Re: Seeing Double (or Half)
Post by: DJ Curtis on December 06, 2011, 08:53:43 PM
No.
Title: Re: Seeing Double (or Half)
Post by: DJ Curtis on December 06, 2011, 08:54:48 PM
 :funny
Title: Re: Seeing Double (or Half)
Post by: WileyCoyote on December 06, 2011, 10:51:46 PM
Quote
Any suggestions?
If you can prove to the Autodesk website that you are a student, you can get a legitimate copy of 3D Studio Max for free (for about 3 years).

http://students.autodesk.com/

I love student discounts.  :D
Title: Re: Seeing Double (or Half)
Post by: Vladko1 on December 07, 2011, 03:41:35 AM
I think in NifSkope or Milkshape there is flip option of the model (by X scale). Then you should see you regs in normal way, not mirrored.
Title: Re: Seeing Double (or Half)
Post by: Bones on December 07, 2011, 04:50:30 AM
No.
Trollollolloll  :funny :funny :funny
Title: Re: Seeing Double (or Half)
Post by: CyAn1d3 on December 07, 2011, 03:54:33 PM
No.

 :funny :funny :funny :funny
Title: Re: Seeing Double (or Half)
Post by: Jb06 on December 07, 2011, 08:36:54 PM
No.
No.
:funny

As funny as being shot in the head...

The whole point is to help out.. not be an arse.
Title: Re: Seeing Double (or Half)
Post by: DJ Curtis on December 08, 2011, 12:47:02 AM
Who appointed you the comedy police?  For the record, I'm one heck of a funny guy.  It was just a little joke, and an answer to the question.

Quote
Is there any easy way I redo the textures so as to make the port and starbord sides of the ship different, so as to display registry and whatnot?

He didn't ask how to do it, he asked if there was an easy way.  There is isn't for what he wants to do, so that answer was and still is: no.