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BC Forums => BC Technical Support => Topic started by: Cpt. Brahms on December 20, 2011, 02:10:31 PM

Title: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Cpt. Brahms on December 20, 2011, 02:10:31 PM
I'm trying to install the SNS Galaxy X in KM 1.0 and I need help. I've modified the original hardpoint to include all the weapons and functions of Kobayashi Maru, but the ship doesn't load. Any help would be great.
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: B5 on December 20, 2011, 02:39:55 PM
I'm trying to install the SNS Galaxy X in KM 1.0 and I need help. I've modified the original hardpoint to include all the weapons and functions of Kobayashi Maru, but the ship doesn't load. Any help would be great.
big lesson for all: don't modify hardpoints of ships from mods you don't have
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Nebula on December 20, 2011, 02:50:30 PM
question is what doesn't load?? does it not show up in the menu or does the model/ship not show up when you start a quick battle game?
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Cpt. Brahms on December 20, 2011, 10:56:57 PM
the model doesn't load in qb. Here's the files, so anyone can help...

Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Nebula on December 20, 2011, 11:32:12 PM
Does BC crash? you could try and get a console report... (would help for searching through the files)
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Cpt. Brahms on December 21, 2011, 12:06:18 AM
no, it doesn't crash. It just sits there. I can still access the crew menus, but they don't move or talk, and the ships don't load...
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: eclipse74569 on December 21, 2011, 12:10:44 AM
Either one of two things:

You didn't change the model directory in the ship.py file or:

There's a texture missing or misnamed
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Nebula on December 21, 2011, 12:29:32 AM
Either one of two things:

You didn't change the model directory in the ship.py file or:

There's a texture missing or misnamed

a missing texture wouldn't cause the model not to load... you'd get a blank white space on that part of the model.
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: eclipse74569 on December 21, 2011, 01:35:29 AM
a missing texture wouldn't cause the model not to load... you'd get a blank white space on that part of the model.

hmmm...always done that on my end....
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: King Class Scout on December 21, 2011, 11:14:38 AM
if the characters just sit there, and the screen leaves just aftereffects if you move the cam, that means it couldn't load the model, and a script is missing.
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: 086gf on December 21, 2011, 01:36:32 PM
The Galaxy X is already in the latest version of KM(which you should already have) fyi.
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Cpt. Brahms on December 22, 2011, 12:52:57 AM
K i'll re-install and see if it shows up.
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Defiant on December 22, 2011, 09:52:41 AM
console...
Title: Re: Need help with Kobayashi maru 1.0 and SNS Galaxy X mod
Post by: Cpt. Brahms on December 23, 2011, 11:44:25 AM
The Galaxy X is already in the latest version of KM(which you should already have) fyi.

I got the latest KM pack and it fixed it. Thanks!