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BC Forums => BC Technical Support => Topic started by: angryandorian on January 16, 2012, 07:33:20 PM

Title: Small Problem with WC Sovereign (FC Version) and its Yacht.
Post by: angryandorian on January 16, 2012, 07:33:20 PM
I noticed that when I deploy the yacht, via MVAM, it crashes right into the Sovereign. Its like it doesn't get enough clearance when it launches. 
Title: Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
Post by: 086gf on January 16, 2012, 08:00:25 PM
Compare it to the NEM MVAM script version and see if its different(other than the names ofcourse).
Title: Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
Post by: angryandorian on January 16, 2012, 08:42:29 PM
The Nemesis version doesn't have a yacht.
Title: Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
Post by: 086gf on January 16, 2012, 10:58:01 PM
You mean MVAM script or what? WC's NEM Sov itself can launch the yacht with MVAM.
Title: Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
Post by: angryandorian on January 17, 2012, 04:16:23 PM
I looked through the files and readme, there is no mention of WC's Nemesis Sovvie being able to launch the yacht. There's not even a MVAM script file, or a model of the yacht, or the ship without the yacht. I think the FC/Insurrection version is the only one with the yacht.
Title: Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
Post by: eclipse74569 on January 17, 2012, 07:20:14 PM
*quirks brow* it SHOULD have an MVAMable yacht....KM version does.
Title: Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
Post by: angryandorian on January 17, 2012, 08:13:31 PM
Yeah I know that, but the one on Filefront doesn't. I'll have to check it our later. In anycase, I find the collision happens when the Sovereign's shields are up. If I go to Green Alert, the yacht makes it out okay, albeit with low shields.
Title: Re: Small Problem with WC Sovereign (FC Version) and its Yacht.
Post by: ACES_HIGH on January 17, 2012, 11:48:35 PM
you can adjust the MVAM file to fix this.  You just need to adjust the endpoint of the undocking animation to be further away from the ship.