Bridge Commander Central

BC Forums => BC Scripting => Topic started by: CaptainJrn1999 on February 08, 2012, 02:24:05 PM

Title: Massive Explosions
Post by: CaptainJrn1999 on February 08, 2012, 02:24:05 PM
Who wants to create massive explosions and energy waves on STBC!
Because If we all work together on this then we could all have are own form of massive energy wave like when a moon explodes!
Especially like the one from Star Trek VI The Undiscovered Country!

And What about the massive explosions!
Yey!
Big ones that are almost blinding to look at!
Title: Re: Massive Explosions
Post by: JimmyB76 on February 08, 2012, 02:55:50 PM
modders generally never take requests as they are all backlogged with their own work...
Title: Re: Massive Explosions
Post by: CaptainJrn1999 on February 08, 2012, 02:59:27 PM
I am sorry but I don't quite get you/understand you!

I am simply asking if anyone would like to work on there BC explosions! With Me! But if nobody replies within 3days I shall delete my post and go on to another topic or something!!!

You see I am nice!!! :angel :angel :angel :angel :angel :angel
Title: Re: Massive Explosions
Post by: JimmyB76 on February 08, 2012, 03:02:35 PM
your original post contained only this sentence:
Quote
Who wants to create massive explosions and energy waves on STBC!
it sounded like you were making a mod request for someone to do, hence my response...
no big deal; i was just passing along the typical generic response when someone makes a ship request or a mod request for someone else to do...
of course, if you are working on a project yourself and are asking for help or someone to work with, thats completely different...

what have you done thus far or could be able to do?  it might be better to explain more on what you can do and what you need someone to help with?
Title: Re: Massive Explosions
Post by: CaptainJrn1999 on February 08, 2012, 03:03:36 PM
Sorry!
It was mainly because I had to go and have dinner after writing the sentence so I did not have time to finish it!
Title: Re: Massive Explosions
Post by: CaptainJrn1999 on February 08, 2012, 03:07:22 PM
Well I did Not really need much help I was mainly asking weather people were interested in making bigger explosions!
AND
If they were then I was going to ask for any good explosive pictures that people want on there BC game!
Then I would create a mod for BC!
Upload it to BCFiles.com and Then Give people the Link for it!
  :thumbsup::angel :angel Nothing more! :angel :angel :thumbsup:

Oh yey!
And 1 more thing do you know how to get pictures on my signature
I can only get links on mine!
Title: Re: Massive Explosions
Post by: flarespire on February 08, 2012, 04:53:39 PM
Oh yey!
And 1 more thing do you know how to get pictures on my signature
I can only get links on mine!

ok to get your sig images follow this code (no spaces) [ IMG ] image link here, must end with an image file [ / IMG ] and they should show up in your sig.
Title: Re: Massive Explosions
Post by: JimmyB76 on February 08, 2012, 05:01:21 PM
i tried to fix the sig for you, but the images are too large and both will not fit in the size permitted for forum sigs...
best bet would be to resize the pics to be much smaller...
try playing around with it...
or youll have to think of something different...

if you have any other questions about sigs or your account in general, please post them in a new thread in the Forum Discussion (http://bc-central.net/forums/index.php/board,8.0.html) section...
Title: Re: Massive Explosions
Post by: CaptainJrn1999 on February 09, 2012, 02:13:06 PM
O.K Thankx!!!
Title: Re: Massive Explosions
Post by: Mario on February 10, 2012, 05:17:36 PM
And what exactly would you do? What kind of mod?

Scripting this is the hard part.
Title: Re: Massive Explosions
Post by: Morgan on February 11, 2012, 01:22:57 AM
It's also worth considering that you'd be working with an engine that wasn't even exactly state of the art when BC was released 10 years ago.  Of course Nano proved that the explosions can be improved, but there are still a lot of engine limitations if you're going to raise the bar higher than he did.  Not trying to be a nay-sayer, just know your enemy...
Title: Re: Massive Explosions
Post by: CaptainJrn1999 on February 11, 2012, 06:33:08 AM
What I would do is replace the targa files for NANOFX2! I would not need the scripts for them because they would just be replacements!!!
Nothing More!!!
Title: Re: Massive Explosions
Post by: ACES_HIGH on February 11, 2012, 04:42:09 PM
What I would do is replace the targa files for NANOFX2! I would not need the scripts for them because they would just be replacements!!!
Nothing More!!!
you would have to open the files in photoshop and alter the textures.
Title: Re: Massive Explosions
Post by: CaptainJrn1999 on February 12, 2012, 12:39:10 PM
Yes! Yes! Yes!
Look This Post was for people to get new explosion that they want for free....
SO STOP CRITICIZING!!!
Title: Re: Massive Explosions
Post by: Morgan on February 13, 2012, 01:56:26 AM
Yes! Yes! Yes!
Look This Post was for people to get new explosion that they want for free....
SO STOP CRITICIZING!!!
Whoa...hold on man, no one is criticizing you.  It wasn't clear that all you were looking to do was replace the TGA files for NanoFX.  We were just trying to figure out what you were looking to accomplish and trying to give you an idea of what you'd be up against because it sounded like you might have been trying to do something more than just a re-texture.  You won't find ANYONE here that will put people down for trying to contribute to this game...
Title: Re: Massive Explosions
Post by: Lurok91 on February 13, 2012, 05:03:23 AM
 :yeahthat:
It sounds like you want bigger explosions, hope others do too, and you want someone to make them or work on them with you.  But unless I'm mistaken I doubt there's very much interest in this.   But you never know...

Re: altering NanoFx gfx, this thread might be of interest:
http://bc-central.net/forums/index.php/topic,8260.0.html (http://bc-central.net/forums/index.php/topic,8260.0.html)
Title: Re: Massive Explosions
Post by: cordanilus on February 14, 2012, 12:11:22 PM
I was looking at something like that for my own personal install.  Rather, higher quality explosions.  But, to my dismay, the nanofx script calls for a single texture and cycles through the sections in the texture for the explosion.  1 texture for each different explosion.  Although the damage texture, is scripted to look in a folder and use all the textures (in order).  Like the explosion ring, that's 1 texture.

Hope you figure something out.
Title: Re: Massive Explosions
Post by: King Class Scout on February 14, 2012, 12:59:59 PM
something you might want to note is that for Kobayashi Maru, the explosion FX had to be tuned down because of stability issues (there was additionally a plasma ring when a ship blew.  it was removed to stabilize things)
Title: Re: Massive Explosions
Post by: CaptainJrn1999 on February 16, 2012, 09:25:27 AM
Here is my first explosion mod for BC
BUT...
Not for NanoFX or KM1.0 though!
Here is the URL
http://bridgecommander.filefront.com/file/Captain_JRNs_Big_Explosions_V10;120569